Questions tagged [graph]

A graph is a data structure for a set of objects where some pairs of the objects are connected by links.

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votes
2answers
3k views

Data structure for bubble shooter game

I'm starting to make a bubble shooter game for a mobile OS. Assume this is just the basic "three or more same-color bubbles that touch pop" and all bubbles that are separated from their group fall/pop....
7
votes
1answer
9k views

C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there ...
2
votes
1answer
426 views

Is finding graph minors without single node pinch points possible?

Is it possible to robustly find all the graph minors within an arbitrary node graph where the pinch points are generally not single nodes? I have read some other posts on here about how to break up ...
1
vote
2answers
447 views

Partial recalculation of visibility on a 2D uniform grid

Problem Imagine that we have a 2D uniform grid of dimensions N x N. For this grid we have also pre-computed a visibility look-up table, e.g. with DDA, which answers the boolean query is cell X visible ...
5
votes
1answer
2k views

Find sub-graphs in a graph

The initial problem I'm trying to solve is for pac-man, but of course there must be thousands of other situations with the same problem. I consider the pac-man grid to be a graph (two ways of doing ...
3
votes
1answer
895 views

Better data structure for a game like Bubble Witch

I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of ...
10
votes
1answer
4k views

To scene graph or not to scene graph?

I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...
5
votes
4answers
1k views

Dynamic Dijkstra

I need dynamic dijkstra algorithm that can update itself when edge's cost is changed without a full recalculation. Full recalculation is not an option. I've tryed to "brew" my own implemantion with no ...