# All Questions

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### Procedurally generating dungeons using predefined rooms

Most attempts at procedurally generating dungeons I have stumbled upon do space out areas that will be rooms and connect them will corridors and hallways but what about instances where you have a ...
129 views

### Procedurally generated paths with intersections

The Problem I've been attempting to create some procedurally generated paths for a while now, but I've reached a problem when it comes to generating the intersections of the paths. The paths are ...
165 views

### Convert 2d generated level to graph or analyze

Do you have any idea how to extract graph data from this type of procedurally generated level? Well, actually we need to analyze only top level (gray). Background (black) does not matter. What I am ...
95 views

### How to combine embedded generated graphs in a finite 2D plane?

I'm pretty new to working with graphs but I'm looking at using them to create the world map for our game (a text mud with rooms/nodes and paths/edges between rooms). There are a number of interesting ...
87 views

### How can I cut a graph representing 2D positions into two sub-graphs?

I have a graph where each node is associated with a 2D position. I would like to use a finite line to "cut" this graph into two halves, as shown below: Note that the cutting line does have a ...