Questions tagged [gradle]

Gradle can automate the building, testing, publishing, deployment and more of software packages or other types of projects such as generated static websites, generated documentation or indeed anything else.

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How to make custom godot export template for android on linux?

I want to make custom godot export templates for android to use them instead of official export templates on linux. These templates are intended to not include 3d editor, 3d nodes or advanced ...
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Gradle build failed after adding ads

There is problem with Android building. After adding ads, when I click on build, it shows the following error: Issue with Android dependencies detected: The SDK has resolved to an incompatible ...
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LibGDX latest, Ubuntu 20.04, OpenJDK 11, Gradle 6.7.1 - Unsupported class file major version 60

LibGDX latest, Ubuntu 20.04, OpenJDK 11, Gradle 6.7.1 Using above systems and first got below error - ...
ezioalt's user avatar
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Overriding template variables for Gradle generation

I'm using Unity 2020 to build for Android. Unity provides a mainTemplate.gradle file, looks a bit like this. As per Unity docs, there are certain template variables ...
Vlad's user avatar
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Android Build Failing Game Maker Studio 1.4

In Game Maker Studio 1.4 I'm trying to export my game to Android API 29. Whenever I start to compile, the build fails because the API 28 support library is too low for the Target API 29. I have the ...
Rubbish Ambush's user avatar
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Do Gradle 'implementation' replace Unity Jar Resolver dependencies?

I have a project with several *Dependencies.xml files which the Unity Jar Resolver resolves fetching the .aar files and storing them on Plugins/Android. When ...
Javier Bullrich's user avatar
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How to set up flatbuffers in Android Studio - Gradle?

Just switching over from Eclipse to Android Studio. I think I'm supposed to use Gradle to automatically download dependencies from the web. Sounds great, but I can't get it working with anything, in ...
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Why do I get these "Invalid command android" errors trying to build for Android in Unity?

Trying to move a unity project over to android using gradle as the build system. I get the following 3 errors: ...
Joel J.'s user avatar
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Libgdx app closes immediately after opening

I have a libGdx app, and I am running it using android studio. It closes immediately after starting it and I see no error report. Could anyone help? Starfield.java ...
ShivGames's user avatar
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Import and run LibGDX project in IntelliJ

I followed this guide to import a demos project, but when I set the class path of the module to the desktop, then click on the button of the main class field and select the ...
CPUCraft's user avatar
1 vote
2 answers
585 views

How to Refresh Dependencies after Adding FreeType Extension in Android Project

I'm planning to use FreeType fonts in my game (LibGDX and Android Studio) and I already added the freetype dependencies in my project. How can I refresh the dependencies after adding them? I have ...
JAlmazan's user avatar
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Problem with setting box2dsprite dependencies error Could not find property 'gdxUtilsVersion'

Hello i am trying to use BitBucket's Box2DSprite, i am having trouble in setting dependencies i used this link for Dependency https://bitbucket.org/dermetfan/libgdx-utils/wiki/Dependency%...
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Libgdx, Gradle, android package naming problem

I'm upgrading my libgdx project to make use of all the new Gradle stuff. However I changed the package namespace from the default generated by gdx-setup but that hasn't worked: when I debug to my ...
codeulike's user avatar
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Libgdx libraries are missing from gradle cache after I reinstalled my system (IntelliJ)

I reinstalled my OS (Linux Mint) today and copied all my projects over to a flash drive. After I was done setting everything up I copied 'em back over again and started to fix the problems (caused by ...
machinateur's user avatar
2 votes
2 answers
951 views

LibGDX Android project in IntelliJ

I've created a LibGDX project. I imported the build.gradle. The core and desktop modules are ...
Rothens's user avatar
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Can't work with universal tween engine while having added it to gradle

I'm actually developing a game with libgdx and I'd like to create a splash screen. To do this, I must use the Universal Tween Engine. To add the Universal Tween Engine, I followed the instructions of ...
Dhazard's user avatar