Questions tagged [google-play-services]

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814 views

Google Play Games not working with Unity

I have been having real problems getting the Unity plugin for Google Play Games to work. At one point it was working great. Could login, write to leaderboard and save/fetch games. Suddenly it all ...
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1answer
428 views

Help with Google Sign In services with Libgdx

Im looking for some help on implementing Google Play sign in. Ive got the interface part figured out, but the last time I did this, google had a gamehelper utility and now it doesnt and having trouble ...
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0answers
54 views

Unity 3D Google Play Services error when building for Android on API level 29

Unity 2019.2.11f1 has been giving me error when I select the API level 29 (Game does not build and while playing throws an error message mentioned bellow). I tried many Unity versions, updated Google ...
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1answer
11 views

apk is fine, but when building aab for google play submission google play services dont start when i download it

So I have a game on app store, I added Google play services Now when I do an apk build and test it works great really happy with it. But when I then tick the box for aab ( this is what Google store ...
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1answer
1k views

Adding Google IAP License Key into Unity Games

I have added Google Play Services and AdMob successfully into my app. But I want an in-app purchase button that lets you remove the adverts. (I have the button already but not the billing). Google ...
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1answer
166 views

How can I publish my game (*.aab file) on google play?

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like : Error This release is not compliant with the Google Play ...
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0answers
51 views

Google Play In-App Purchase Troubleshooting

I used the code below to handle in-app purchasing in my Unity 2019.1.9 game on Google Play. But it did not work. What is my problem, and how can I fix it? PLease answer me, why no people answer in ...
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1answer
92 views

Play games services leaderboard does not work all the time

I am trying to login into play services. I got it working. But there were duplicate game objects created. So I added do not destroy on load and now the play services work the first time I access it. ...
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2answers
937 views

How do I successfully implement Google Mobile Ads and Google Play Services into my Unity arcade game?

I have been trying for like a month now to properly implement Google Play Services and Google Mobile Ads into my Unity Android Game. I have had success in getting Google Play Services to work but when ...
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1answer
237 views

Google play services not working in unity

I've done everything as specified- Linked my app to play services in the developer console. Added the SHA1 from Applications -> Release Management -> App signing -> Upload certificate. Downloaded the ...
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0answers
31 views

Can I select the target as 13+ in google play console and also monetize my game with FAN?

I have monetized my Unity game with Facebook Audience Network (FAN). Now while selecting the target age in Google Play console, it says, main target is children and I have to stick to Google certified ...
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0answers
21 views

Data visualisation tool based on games played by user

I am a complete beginner in android development and for self-learning purposes thinking of creating a visualisation tool where different progress graphs of user's high score vs time or latest scores ...
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1answer
371 views

difficulty with final admob configuration/implementation libgdx

I've been trying to include some ads in my app using AdMob. It all launches ok so i assume i have the library added correctly etc. I followed a tutorial that was over a year old (Brent Aureli on ...
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1answer
157 views

Violation of Usage of Android Advertising ID policy

I made a game in Unity with admob integration, and I published it on the Google Play store. After 2 days I got a mail from the Play store mentioning a policy violation (reproduced below). I l ...
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0answers
117 views

Is Google Play Games Services Multiplayer (Turn based) free? Is there any limitation on number of users?

I was just visiting Google Play Games Services guide for signing In in Unity. I just came to know there that Google Play Games also provide services for Multiplayer. I'm currently working on my Indie ...
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0answers
21 views

how update my game on google play(unity plus)?

If I published A game with unity plus license on google play (play store)so can I update my game with unity Pro license Or I have to a new create game o google play?
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0answers
27 views

Importing Mobile Ads Unity plugin results in standard input InvalidOperationException

When I import Mobile Ads Unity plugin this error shows up. How can I fix it, and why am I getting this error? While the “Resolving Android Dependencies” dialog and loading bar is open, the following ...
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1answer
70 views

Unreal Android game crashes after google play integration

I'm fairly new to android game dev but after some months of work I finished making my game in ue4. However, when uploading it to google play on an alpha track and then trying to launch the app, it ...
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2answers
3k views

“Failed to fetch the following dependencies: com.google.games:gpgs-plugin-support:0.9.50 ” when force resolve GooglePlayGamesPlugin-0.9.50

Ive been stuck with this problem for the last few days and really need some assistance. Iv created an android app and im trying to set up google play services as i want to use the leader board etc.. ...
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1answer
244 views

OnRoomConnected always fail (Google play service unity3d)

OnRoomConnected always return false, Im stuck...(Authenticate is success). Thank you for attention. ...
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0answers
46 views

Authenticate player on backend server with google login

I would like to create a mobile game which communicates with my own backend server. For authentication I want to use google Sign-in(https://developers.google.com/identity/sign-in/android/backend-auth)...
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1answer
45 views

Google Play Services Message Handling with Libgdx

I'm looking for some idea of how to handle Reliable Messages in Google Play Services with libGDX. So far I've been using it like this: I was waiting for message with ...
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2answers
40 views

Do i need to integrate leader-board and achievement in my game and then publish in alpha testing for google play?

I'm confused about whether I need to publish my .apk file on Google Play Console with or without achievements and leaderboard. If I publish the game without achievements and leaderboards, then, how ...
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1answer
293 views

Is it possible to use Google Play Service on a game not published on Google Play?

I'm developing a game for a local Android market but for the leaderboard I'm using Google Play Services. I wanted to know whether it's possible for people to use my leaderboard without publishing on ...
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2answers
349 views

Turn-based multiplayer animate moves from last turn

I'm trying to make a 2-player turn-based strategy game, using the Google Play Games APIs According to the documentation, As a match progresses, the current player can modify and store the game ...
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0answers
245 views

How to add AdMob to Libgdx in 2018?

I found this article here: https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx But it's from September 2017, and since then Android and Android Studio have been updated. How can I add AdMob to my ...
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1answer
469 views

How to get error line when debugging APK from Logcat

I made android game by Unity and built APK. When I got error from this game, I can see the error message: ...
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1answer
35 views

In Android, is it possible to get the first version of the app the user installed from the Play store?

I have an app currently in alpha, and I am thinking of moving to beta soon. Once I do this step, I want to re-initialize local files as the game changed quite a bit (local scores, etc.), and display a ...
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0answers
66 views

Resetting Achievement Progress for testing

I tried to reset the Achievement Progress, but it is NOT resetting the increment count and I want to delete and create a new achievement each time for testing. Is there any workaround to solve this?
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3answers
6k views

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details

I get following error while building to Android with Unty 5.2.2f1 (with a new&clean project). Notes: I use GPGS 0.9.27 and Soomla Core 1.2.1 and Profile 2.2.1 and maximum supported Facebook ...
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0answers
138 views

Google Play Services: Google ladder - How can I customize the share button?

To increase the feeling of competition among users of a small game that I developed, I implemented a google ladder such that players could measure against other players. To do this, I used the google ...
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1answer
415 views

Google Play Services Library not found. How can I get this?

So this question is in relation to, but not the same as my previous question (How do I successfully implement Google Mobile Ads and Google Play Services into my Unity arcade game?). That is why I am ...
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1answer
609 views

What means the error “already purchased” when buying a Consumable item with Unity IAP?

I'm facing an issue related to Unity IAP with consumable items. If I try to purchase one it shows: "Item already purchased" with this log- onIabPurchaseFinished: false Unable to buy item (...
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1answer
965 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
2
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1answer
984 views

How to implement in-app-Billing in libgdx?

I'm trying to implement in-app-Billing in libgdx game. Does someone have a working example? There is some explanation on developer.android but it's not helpful for libgdx.
2
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1answer
756 views

Getting an error while building the Game for an Android Phone

I placed an Admob Plugin in my game. Then I import gamedonia SDK for Facebook connection and Push notification. In editor it's working fine. While compiling it for an Android Phone it generates an ...
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0answers
36 views

Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
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0answers
351 views

Google play services error DEBUG: Application is pausing, which disconnects the RTMP client

I am having this issue from past day with Google Play Services & Unity. What happens is, when I install app directly ot device via Unity, the Google Play Services work fine but when I upload it ...
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0answers
33 views

google play services resources not found error

Everything used to work till yesterday but suddenly today I am getting this error as "Google play services resources not found".What may be the reason for it?
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1answer
406 views

What is a reasonable bandwidth usage for a RT multiplayer game? [closed]

My game uses UDP communication only. Meaning: after the lobby connect (performed by Google Play Services), not a single TCP transmission is made. Only unreliable messages are used. The game is ...
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0answers
75 views

How to test Google Play Multiplayer locally

I'm building a simple HTML5 game and I need to implement multiplayer without sharing the game on Google Play. I'm using CocoonJS's multiplayer api. How can I test Google Play Multiplayer locally? Do ...
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1answer
260 views

What is Google Play Services Multiplayer?

This question might be off-topic, i don't know where should i ask it. What's the difference between Google Play Real-Time Multiplayer, Google Play Turn-Based Multiplayer and sockets?
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0answers
807 views

How to delete Google Play Services?

I want to delete Google Play Services in the Google Play Developer Console, but I can't. Here is what I did: I published my game to Google Play without Google Play Services. I decided that I want ...
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2answers
941 views

Google Play Services and COPPA Compliance

I hesitated to ask this question here, since i'm not sure there is a definitive answer (but there can be, maybe i missed it). I'm implementing Google Play Services for a game on Android target at all ...
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1answer
208 views

Unity Multiplayer functionalities or Google's plug-in?

I want to add multiplayer matches to a game I'm making for Android/PC, and something echoed in my mind: would the network functionalities Unity provides work in Android? I ask this because Google has ...
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1answer
219 views

LibGDX: Google Play Game Service (Dec 2016) - Cannot call Games class

I'm trying to include Google Play Game Services in my Android game and I tried adding BaseGameUtils library. But it is not really working. I can call the GameHelper...
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1answer
1k views

How do you add AdMob to LibGDX game?

Im currently trying to implements AdMob into my libgdx game, but it seems that all tutorials are deprecated. For example in the offical libgdx wiki the google play services get imported into eclipse, ...
3
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1answer
661 views

Google Play Services somehow authenticates without internet connection

This question is asked in the context of the Google Play Services plugin for Unity. Following the documentation for the Google Play Services plugin for Unity, I called the ...
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1answer
170 views

Google Play Services Save Game to store single long?

I want to implement a Google Leaderboard in my game. The score I will send to the leaderboard is a single long number. Now I want to make sure that the user's progress won't get lost when ...