Questions tagged [go]

Go is a compiled, garbage-collected, concurrent programming language developed by Google Inc.

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Isometric camera zoom on mouse cursor

I'm trying to make an isometric game with the Pixel library for Go. I'm struggling with the math on zooming to my cursor. I have some basic WASD movement and "scroll to the center of the screen" logic ...
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Data storage for a large number of independent actors in real-time

Basically I am creating a pretty similar game to this post. It's a large scale real-time strategy game with thousands of units active at once. I'm trying to figure out the best way to store the game ...
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Which communication should I use between server and client

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
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How can I use slerp to stop my orbit camera “shortcutting” across to its target position?

I'm working on a camera that moves around the player at a fixed distance. It's the standard right-stick-to-move-cam-around kind. The camera follows the player but stays at a fixed angle to (0,0,1) ...
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Trying to render a geometry with OpenGL, but can't seem to

I have a Renderer component which can render a Scene. Assume the scene is just a container for ...
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1answer
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Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

TL;DR — in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, ...
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76k views

Developing games in Go? [closed]

Google's new Go language is still in its infancy, and it has yet to find widespread real-world use or support. Even so, it seems like a promising experiment, and I wonder if it could have a future in ...