Podcast #128: We chat with Kent C Dodds about why he loves React and discuss what life was like in the dark days before Git. Listen now.

Questions tagged [glow]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
1
vote
1answer
61 views

How to duplicate Blender glow and reflection effects in Unity?

I am trying to make my game more interesting by making a background with this NEON tunnel made of glowing lines. Since I am not a good 3D artist, I choose to hire some freelancers, and they made a ...
1
vote
1answer
32 views

How to use alpha channel with emission?

I am trying to assemble scene assets and one asset needs an emission material where only the white part emits light: I set up a texture with a simple (air-quotes) "mask" for the window... ...and ...
0
votes
1answer
50 views

unity emission map bleeds (bug?)

I have a material with a spritesheet texture (albedo) and an emission map. The spritesheet has 32x32 squares. The emission has a 32x32 square that is an emission for the magma-looking square. It ...
2
votes
1answer
283 views

Recreating Common “Glowing Pillar” Effect in UE4

I've noticed a common "glowing pillar beacon" effect in a few games lately (Overwatch, Fortnite, etc). The effect provides a translucent glowing beam pointing upwards that tapers off towards the top ...
2
votes
0answers
209 views

Improve bloom quality

I'm trying to understang how can I improve bloom effect quality using all known to me optimizations. Currently I'm making it as follows: Create new texture using some threshold to extracts areas ...
1
vote
0answers
100 views

How could I implement a halo to glow around my spaceship

I have a 2D Spaceship sprite and I'm interested to know how I can create like a glow effect that leaves a trail behind the game object when it moves. Later on I am going to implement a dash function ...
3
votes
0answers
177 views

OpenGL ES 2.0 not drawing images with shadows

I'm using OpenGL ES 2 to program a simple game 2D for Android mobile phones. I'm coding the rendering portion of the software, using the GLES20 default library. All my sprites are rendered from a ...
4
votes
1answer
6k views

How can I make a ball glow and cast light?

I want to make my ball glow and cast light on other objects in the scene. The scene is generated at run time so I believe baking is out of the question. Emission materials work only when the object ...
3
votes
2answers
7k views

How to achieve lighting like this in Unity for 2D games?

How could I accomplish a lighting effect something similar to this game?: I'm not talking about the shadows but about the glowing/lighting effect on the crystals and the torches. Anyone got any ...
1
vote
0answers
50 views

Partially colorizing a sprite in XNA

I'm looking for a clean way of making sprites that look like the following glowing circle, except in any arbitrary colour. Originally we thought we could start with a gray-scale version of the above ...
4
votes
1answer
667 views

Glow shader limited by the texture area

I'm working on a glow shader (for 2D engine Futile relying on Unity). It works OK but the effect is limited by the texture area. Except from adding a lot of empty pixels around the textures (which ...
3
votes
1answer
4k views

How to generate a RGB * a texture for a glow effect in GLSL?

I would like to create a glow effect in GLSL, there is a tutorial that explains how we multiply RGB * a : I have some questions : is it an operation that is in a fragment shader, where RGBa is ...
2
votes
2answers
116 views

Is there a better way than to use render targets for a “glowing” effect?

I am making glyphs on a wall "glow", by changing how much of the overlay textures light intensity is blended into the diffuse map. The basic approach is to capture the diffuse map into a render target,...
3
votes
3answers
973 views

How can I create straight, glowing lines?

What techniques are used in this style? What steps would be required to recreate it? (Screenshot of this app: https://play.google.com/store/apps/details?id=com.dkeesto.holographlw)
0
votes
1answer
511 views

Glow with forward rendering without two passes/MRT?

I am trying to implement controllable bloom. By controllable I mean bloom that can be requested even for non-bright pixels by adding the bloom value into a model's texture channel. To do this I need ...
1
vote
3answers
2k views

Android : glowing/pulsing line/triangle

I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/...
0
votes
2answers
500 views

Help on my glow shader!

I'm trying to create a glow shader for a neon style game but I'm having a little trouble with rendertargets. Right now all I want is something VERY simple where I change the rendertarget, draw to it ...
1
vote
2answers
2k views

XNA HLSL Shader Glow

I have googled this to death, and I still don't quite understand it. I'm trying to create a glow effect in XNA using HLSL. A long time ago I was able to do it the way most people suggest which is by ...
6
votes
2answers
1k views

What is the edge glow shading technique used in Super Mario called?

What is this Super Mario shading technique (the edge glow) called? It can best be seen on the legs.
1
vote
2answers
2k views

How can I create a fast, real-time, fixed length glowing ray?

Similar to the disintegrate skill in Diablo 3. It should not light other objects in scene. Just glowing and animated. Like in this video http://www.youtube.com/watch?v=D_c4x6aQAG8. Should I use ...
0
votes
2answers
2k views

How to set blur on mouse over and remove on mouse out in AS3?

How can I do it? I want to active glow when the mouse is over a Sprite and remove it when the mouse is out. Is it possible? I have the following code: ...
2
votes
1answer
1k views

What are Glow Textures?

So i'm not quite sure exactly what "glow textures" are. For my implementation of a "lightning" effect, according to the comments on the article; http://drilian.com/2009/02/25/lightning-bolts/ They ...
13
votes
2answers
2k views

How can I achieve glow effects similar to those in WoW?

I've recently implemented a glow effect using a gaussian filter and could not get the full effect I was wanting. I'm curious to know if how certain glow effects are done in WoW. Like this image: ...
3
votes
1answer
993 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?
42
votes
1answer
8k views

How can I reduce aliasing in my outline glow effect?

I'm trying to replicate the glowing outline effect in the Left 4 Dead game. The effect causes an objects outline to glow, even when the object is occluded. Here is a screenshot of the effect: I'm ...
2
votes
1answer
533 views

Bloom shader makes it impossible to render black?

I am playing around with the bloom shader from the XNA sample page, to do some glow shading. I am rendering primitive vector-ish squares of linelists/linestrips, on a background. However, I am facing ...