Questions tagged [gearvr]

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Rotated movement in Gear VR Unity

So the player can move in four direction - forward, backward, right and left. But the forward direction should be from wherever he turns his gear VR controller. I have tried the below code, but when ...
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137 views

Unity Google VR reticle pointer weird behaviour

I'm using Unity 2017.3.1f1 and Google VR SDK 1.150.0. I added GvrEditorEmulator and GvrEventSystem to the hierarchy, created an empty object and put main camera inside. I also added GvrRecticlePointer ...
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148 views

How do you support different VR platforms?

I created an Android app for Gear VR in Java (using the GearVR framework) that I now want to port to Unity, so it can also be used for Microsoft's semi-new Mixed Reality headsets (for Windows; not ...
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206 views

What's the proper codec and resolution to get 360° content projected on to spheres?

I'm using the Autopano Giga 4.4 and Autopano Video Pro 2.6 to stitch and create spherical content, but I've recently moved into wanting to create 360° tours via Unity. I know this is partly a ...
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1answer
692 views

Is MSAA broken in Unreal 4.14?

I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all. After a lot of time searching online and in the editor I ...
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1answer
52 views

canvas not found in game view with unity

I am working on a GearVR app with Unity3D.I have an environement and I have placed a canvas in the scene.I have set the canvas Render mode to "World Space".But when I runned my project,the canvas is ...
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0answers
500 views

Why does occlusion culling have a negative performance impact on Gear VR in Unity 5.4.03f?

I am making a GearVR game using Unity 5.4.03f and Oculus Utilities for Unity 5. I have problem with Occlusion Culling. I've set appropriate objects as static and baked the data. The culling works ...
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1answer
352 views

Draw wireframe models for Gear VR app in Unity

I want to create a 3D Android app for Gear VR that does/lets me do the following: Read an input file with a bunch of coordinates of points (including information about how they should be connected) ...