Questions tagged [gearvr]

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Unity Google VR reticle pointer weird behaviour

I'm using Unity 2017.3.1f1 and Google VR SDK 1.150.0. I added GvrEditorEmulator and GvrEventSystem to the hierarchy, created an empty object and put main camera inside. I also added GvrRecticlePointer ...
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1answer
166 views

How do you support different VR platforms?

I created an Android app for Gear VR in Java (using the GearVR framework) that I now want to port to Unity, so it can also be used for Microsoft's semi-new Mixed Reality headsets (for Windows; not ...
1
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1answer
534 views

Correcting projection of 360° content onto a sphere - distortion at the poles

I'm using the Autopano Giga 4.4 and Autopano Video Pro 2.6 to stitch and create spherical content, but I've recently moved into wanting to create 360° tours via Unity. I know this is partly a ...
-1
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1answer
1k views

Is MSAA broken in Unreal 4.14?

I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all. After a lot of time searching online and in the editor I ...
0
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1answer
55 views

canvas not found in game view with unity

I am working on a GearVR app with Unity3D.I have an environement and I have placed a canvas in the scene.I have set the canvas Render mode to "World Space".But when I runned my project,the canvas is ...
1
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0answers
555 views

Why does occlusion culling have a negative performance impact on Gear VR in Unity 5.4.03f?

I am making a GearVR game using Unity 5.4.03f and Oculus Utilities for Unity 5. I have problem with Occlusion Culling. I've set appropriate objects as static and baked the data. The culling works ...
3
votes
1answer
382 views

Draw wireframe models for Gear VR app in Unity

I want to create a 3D Android app for Gear VR that does/lets me do the following: Read an input file with a bunch of coordinates of points (including information about how they should be connected) ...