Questions tagged [gameobject]

A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

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Unity: Assign GameObject to Class that hasn't been yet instantiated

I'm creating a game where I have an Entity class that contains basic entity info (pos, health,..) and some functions. Enemies and Player later on inherit from this class. ...
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1answer
479 views

Different objects interacting based on type

Many many thanks to anyone who chooses to take the time to read through this all and offer any advice. I'm writing a game in which multiple different kinds of Objects move around a grid-based board ...
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1answer
1k views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
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1answer
91 views

Method causes OutOfMemory error

If a GameObject in my game has a special ability it triggers it, but I want all the special GameObjects that this GameObject affects to also trigger their abilities, for example if a bomb hits some ...
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1answer
749 views

Using StartCoroutine() and WaitForSeconds()

I am trying to perform two operations. First I want to increase the size of a GameObject and then delay for 0.1s before returning it back to its original size. However, when I try using StartCoroutine(...
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1answer
816 views

Trying to get an object to move in the mouse direction XNA C#

Right, so in my Player class where I call the object I got an if statement which gets the coordinates for the mouse ...
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2answers
213 views

Is it more efficient to add scripts to each GameObject or to a single parent object?

Does a C# script added to a parent object work more efficiently and effectively (in terms of both memory and performance) on all objects, in my case lighting, or adding script components to each ...
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5answers
25k views

How to store references to scene objects in prefabs?

i am instantiating a few game objects in my scene using prefabs and i would like to attach a script to some of them to do something at a certain time but for that i need to reference to scene objects ...
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2answers
3k views

Best way to keep track of game objects

I'm not exactly sure how I should ask this question, and so the title may be misleading - I am not asking if I should use a list or a stack or a vector or a queue - but how I should go about keeping ...
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2answers
446 views

Trying to better understand Unity gameobjects

New to Unity, but develop in C# normally. I can't seem to get how / why / where to grab certain elements. For simplicity, I have a top-level game object, say a cube. I add a sphere to the scene as ...
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1answer
232 views

Storing transformations in game objects. (GLM, C++)

I'm currently writing a game engine from scratch for learning purposes. I just started implementing transformations. I know how they work in general but I'm not sure how to implement them efficiently ...
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3answers
9k views

How to check if a game object is inside another gameobject

My idea is that there is a plane which is more of a border at top of the screen and if a game object has no more space to fall and it collides with something while it is in that border, the game ends. ...
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1answer
112 views

How can I toggle enabled on a specific script within an object in Unity?

I have the CarController script inside my car GameObject. I need to set it to disabled at the start so the countdown timer can start the race. I thought I knew how to do it but once again I have ...
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1answer
4k views

How can I edit the components of an instantiated prefab?

Is it possible to edit one or more components of an instantiated prefab ? For example if you instantiated five cube prefabs. Is it possible to reference each of the cube prefab and change a value ...
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1answer
98 views

C++: passing gameobject as a parameter and then into vector

firstly iam used to java and new to c++ so maybe this will looks a noob's question i will explain this and give a pseudo code and then c++ just so you can understand me i have a player class which ...