Questions tagged [gameobject]
A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.
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How to assign game object references to a class instance created at runtime?
I'm creating a game where I have an Entity class that contains basic entity info (pos, health,..) and some functions. Enemies and Player later on inherit from this class.
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Using StartCoroutine() and WaitForSeconds()
I am trying to perform two operations. First I want to increase the size of a GameObject and then delay for 0.1s before returning it back to its original size. However, when I try using StartCoroutine(...
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How to store references to scene objects in prefabs?
i am instantiating a few game objects in my scene using prefabs and i would like to attach a script to some of them to do something at a certain time but for that i need to reference to scene objects ...
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Different objects interacting based on type
Many many thanks to anyone who chooses to take the time to read through this all and offer any advice.
I'm writing a game in which multiple different kinds of Objects move around a grid-based board ...
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Method causes OutOfMemory error
If a GameObject in my game has a special ability it triggers it, but I want all the special GameObjects that this GameObject affects to also trigger their abilities, for example if a bomb hits some ...
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Unity3d select empty gameobjects in scene
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
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Is it more efficient to add scripts to each GameObject or to a single parent object?
Does a C# script added to a parent object work more efficiently and effectively (in terms of both memory and performance) on all objects, in my case lighting, or adding script components to each ...
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Trying to get an object to move in the mouse direction XNA C#
Right, so in my Player class where I call the object I got an if statement which gets the coordinates for the mouse
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Best way to keep track of game objects
I'm not exactly sure how I should ask this question, and so the title may be misleading - I am not asking if I should use a list or a stack or a vector or a queue - but how I should go about keeping ...
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Storing transformations in game objects. (GLM, C++)
I'm currently writing a game engine from scratch for learning purposes. I just started implementing transformations. I know how they work in general but I'm not sure how to implement them efficiently ...
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What is the purpose of `gameObject` property inside `GameObject` class? [closed]
There is this property defined in the GameObject class:
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How to check if a game object is inside another gameobject
My idea is that there is a plane which is more of a border at top of the screen and if a game object has no more space to fall and it collides with something while it is in that border, the game ends. ...
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Trying to better understand Unity gameobjects
New to Unity, but develop in C# normally. I can't seem to get how / why / where to grab certain elements. For simplicity, I have a top-level game object, say a cube. I add a sphere to the scene as ...
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C++: passing gameobject as a parameter and then into vector
firstly iam used to java and new to c++ so maybe this will looks a noob's question
i will explain this and give a pseudo code and then c++ just so you can understand me
i have a player class which ...
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Why is there a gameObject inside a GameObject [duplicate]
In order to manipulate a game object via script in Unity I need to access the gameObject inside the main GameObject.
Why is it ...
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How can I edit the components of an instantiated prefab?
Is it possible to edit one or more components of an instantiated prefab ?
For example if you instantiated five cube prefabs. Is it possible to reference each of the cube prefab and change a value ...
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How can I toggle enabled on a specific script within an object in Unity?
I have the CarController script inside my car GameObject. I need to set it to disabled at the start so the countdown timer can start the race.
I thought I knew how to do it but once again I have ...