Questions tagged [game-industry]

Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.

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65 votes
8 answers
83k views

Is Java viable for serious game development? [closed]

I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. I tried to play a game made with ...
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  • 1,083
64 votes
4 answers
15k views

What are the typical day-to-day tasks of an entry level games programmer? [closed]

What I would like to know is: What are the daily duties of a graduate programmer in the games industry workplace? Is it mostly coding, analysing, designing, or what? Thank you. P.S. I am in my ...
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  • 905
62 votes
7 answers
15k views

Do programmers in the industry get to participate in the game design process?

My main goal is to create games which is why I'm planning on studying IT so I can later on be a game developer/programmer. My question is: does a game programmer get involved in the game designing ...
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  • 731
57 votes
7 answers
27k views

Why do game studios need graphics programmers if they're using game engines?

In the credits section of the games I play, there are names of graphics programmers. If they used a game engine, why do they need a graphics programmer? Isn't the game engine doing their job?
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47 votes
4 answers
42k views

How were cartridge-based games programmed? [closed]

I'm thinking of like the SNES, N64, Atari... even the DS today, I suppose. SNES games did not usually take up more than 4 MB of space, and N64 games were usually 32 to 64 MB worth of data. These ...
45 votes
7 answers
48k views

How were 8-bit and 16-bit games developed? [closed]

We have a lot of information on the internet out there on plenty of engines, SDKs, fancy IDEs, etc. But how did people manage to develop games in the past? Are there 'famous' tools? What was the most ...
42 votes
10 answers
44k views

Why would a game developer write their own engine instead of using existing ones?

I have observed that many big and well-known game developers often develop their own engines. Examples include Valve, Crytek, Ubisoft, Epic Games and Square-Enix. Could it simply be because they can, ...
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  • 769
42 votes
6 answers
15k views

Component-based game object systems in practice [closed]

Let's see history of success. Which popular games (and game engines) were built using component-based game object system? Each answer should contain: Game Title (one per answer) Author / Company Year ...
34 votes
13 answers
3k views

How can I minimize the chances of my game getting pirated?

I am planning to make a small game in the near future. How can I minimize the chances of it being pirated?
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34 votes
11 answers
10k views

Do 2D games have a future? [closed]

I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love ...
34 votes
6 answers
7k views

Why wouldn't games be published with Map Editors included?

15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
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  • 2,023
29 votes
9 answers
5k views

Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry? [closed]

I've been learning graphics programming for some time now using OpenGL and Linux. I'm pretty familiar with most of the concepts, but I would really like to further my knowledge and eventually pursue a ...
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  • 757
26 votes
4 answers
2k views

Version control with game development - When should I branch?

I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue tracking)...
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  • 4,263
25 votes
2 answers
38k views

How does one buy the rights for a game?

Let's take some old popular at a time but abandoned game: WorldRacing/HiOctane/Constructor/any other. Say I with a team want to revitalize said game and bring it to year 2011 without major changes and ...
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  • 10.1k
22 votes
4 answers
2k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
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20 votes
2 answers
2k views

Kickstarter "last minute cold feet"

today I scheduled the publication of a video on Kickstarter requesting approximately $5,000 in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more ...
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  • 886
18 votes
10 answers
8k views

Does C# have a future in games development?

I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
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18 votes
1 answer
2k views

How do we keep ourselves from being sued for unknown patent infringements?

There's breaking news about Zynga being sued over some very obvious implementations. This is making me think that the game industry is full of landmines to be stepped on at every turn. What input does ...
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  • 283
18 votes
2 answers
3k views

Where can I Find Free TOS or Privacy Policy Templates?

I've come to the point in development where I think I should take care of some of the "cover my butt" things. In particular, I'm looking for free samples or templates for "terms of service/use" and "...
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17 votes
7 answers
5k views

Is C++ necessary to learn if I ever want to get a job in the game industry?

Is C++ necessary to learn if I ever want to get a job in the game industry? I am extremely familiar with C# and have a basic mastery of making 2D games in XNA 4.0. Right now I am only 13 years old and ...
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17 votes
3 answers
6k views

Is C++ "still" preferred in game development? [closed]

I am a 2D Game Programmer.Some programming languages which I am good at are C,Java ,C#. I also know Actionscript 2.0,3.0 and some javascript. I'm interested in learning 3D Game programming. So far ...
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  • 1,877
16 votes
3 answers
1k views

How to monetize and protect a engine's and its framework's copyrights and patents?

I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework ...
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  • 10.5k
15 votes
2 answers
13k views

Do industry professionals building games using UE4 use Blueprints at all, or do they use C++ exclusively?

As a teacher on a game development module I have usually insisted that users use C++, because it is a more sought-after skill in industry, but online support and information on C++ in Unreal Engine 4 ...
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14 votes
5 answers
15k views

What is the difference between a game director and game producer?

I was browsing through the list of games Hironobu Sakaguchi has worked on and noticed that he is credited differently from game to game. Just to cite a few games from that list, he is credited as: ...
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13 votes
10 answers
9k views

Is it illegal to use a commercial song in your game (that you intend to sell)

If I were to buy, say this song: http://www.youtube.com/watch?v=3fumBcKC6RE, strip/find/get the instrumental, and use that instrumental in a game I'm making, as a theme, say for a recurring boss fight,...
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  • 147
13 votes
4 answers
4k views

How to make money from creating a game for Windows? [closed]

I'm going to create a game. Well, a set of games, but they will accrue little by little. So, at the beginning there will be one game. The game will be written in C# with WPF and WCF techs, including ...
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  • 337
13 votes
6 answers
18k views

Should I consider a graduate degree in game development? [closed]

I am sure you guys can definitely help. Some universities, like NCSU, USC, UCSC for their master's, offer courses based on gaming and game development (some call it MS in Computer Science with an ...
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13 votes
3 answers
980 views

What platform were old TV video games developed on? [closed]

I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac ...
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12 votes
8 answers
2k views

Should I finish high school or teach myself? [closed]

I want to become a game developer, I am an A student in 11th grade and feel like I am wasting my time in High School. I'm thinking of switching to homeschooling so that I have more time to focus on ...
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  • 147
12 votes
8 answers
5k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
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11 votes
7 answers
21k views

What are typical job interview questions related to game development? [closed]

I've already looked at some examples from StackOverflow, but I'd like to know if any of you could show concrete examples of job interview questions... Are they different with a job related to game ...
11 votes
1 answer
5k views

Will working with a publisher help me prevent my game from being cloned?

I read many articles on "How (or why not without) to make mobile game without publisher". But the question that bothers me is: "What if I make a game, that really hits the market in the eye and ...
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  • 121
11 votes
3 answers
5k views

Is GNU GCC used for AAA games?

GNU GCC is a very common compiler, but it seems like almost no one uses it for bigger projects like AAA games. To me, it's works just fine, never had a problem with it. But I wonder why all AAA games ...
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  • 1,351
11 votes
2 answers
2k views

Why are the "professional" versions of console SDKs closed to the public?

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
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  • 923
11 votes
3 answers
276 views

Is Gresham's Law relevant for modern online games that allow the use of real money as additional currency?

More and more online games are planning to allow the use of real money to purchase ingame items in addition to the standard ingame currency. Diablo III for example, which will be released next year, ...
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  • 211
11 votes
5 answers
21k views

What is the basic skill set that a Professional Game Programmer needs to have? [closed]

I have a very general question which bothers me but i want to add some details first. I'm a core Java programmer. I have independently created some small games in Java for fun. Now, the more I'm ...
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  • 882
10 votes
12 answers
19k views

How can I make video games if I don't like programming? [closed]

I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
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  • 141
10 votes
2 answers
2k views

What should I do about legal considerations for an indie game?

Apologies if there's a bit too much background information here, not sure what's relevant but figured I needed to outline the financial situation to differentiate this from other questions whose ...
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  • 313
10 votes
6 answers
957 views

To sell or give for free [closed]

I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, ...
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  • 441
10 votes
2 answers
428 views

Which approach is better: Frequent small updates, or occasional large ones? [closed]

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
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10 votes
2 answers
2k views

What do gameplay programmers do? [duplicate]

Game development has lots of fronts... gameplay, physics, graphics, etc. and whenever I look up the answer for this question it's always something vague like: "extended knowledge of c++, c# or ...
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  • 203
10 votes
4 answers
896 views

Legal considerations when starting a game development team

I am about to start a project with two other developers and an artist, who I still haven't found. I'm not sure how exactly should we handle that from a legal perspective, though. Are we supposed to ...
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  • 7,847
9 votes
2 answers
7k views

Why do companies still use really old versions of Visual Studio?

I understand why C++ is used. That is not what this question is about. When I install games, commonly Steam (I pretty much only use Steam these days) will install the C++ 2005 Runtime distributable. ...
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  • 225
9 votes
3 answers
2k views

How can I measure the "creative/entertainment value" of video-game requirements?

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
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8 votes
3 answers
4k views

In what ways do lawyers and others involved in the legal field impact game development?

Most people have a general idea about what programmers, artists, designers and musicians do in the industry, but I’ve seldom heard about how the law and lawyers impact game development. I’m especially ...
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8 votes
4 answers
1k views

Starting career with enough education but no experience?

I am a student in Game Programming at University and a lot of students like me are wondering the best way of entering the industry. With a bachelor degree in game programming, but no real experience ...
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8 votes
2 answers
557 views

How do you cope mentally with one very long piece of work [closed]

This is my first games industry job and my task is to take out one major game component and put in a newer one. So far it's been 5 weeks, and I'm still just staring at errors. I think it could be ...
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  • 3,280
8 votes
3 answers
4k views

Is there a centralized database of game names and IDs? [closed]

Given two games with very similar names: Alien Shooter II - Vengeance Alien Shooter: Vengeance Is there some place that I can go to get an ID or the 'canonical' name for these games? I suspect ...
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  • 183
8 votes
3 answers
627 views

How do I go about hiring Level Designers from the Modding community?

The company I'm working for is growing fast and there's been talk of trying to hire level designers from the modding community. My question is simply, where would be good places to look for this, and ...
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  • 3,280
8 votes
1 answer
480 views

Are there any good articles that layout the evolution of game development techniques? [closed]

I'm just getting into coding up some 3d rendering apps and I'm considering taking the jump into interactivity. While developing I've learned about Euler angles, gimbal lock, quaternions, frustum, ...
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