Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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1answer
88 views

C++ Storing Mass Data Sets for Future Use

I didnt know how to title this... Background: I am currently trying to develop a windows command console game with C++ for a final project. The game is text based. I have only been programming C++ ...
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3answers
304 views

What Game mechanic can I implement to give players incentive to finish a race?

I am essentially making deathrace the game. How do I give players incentive to finish or participate in the race instead of strictly deathmatching on the race track. Edit More Detail: General Race ...
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1answer
465 views

How does an ECS work for a world subdivided into chunks (example)?

I am trying to use an ECS for my 2d game at the moment. Up until now I had my world subdivided into chunks (as minecraft does) of size 64x64. They are loaded and drawn when they come onto screen. I ...
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6answers
17k views

How can I know if my puzzle game is always possible?

I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question. Each time, the board is randomly generated with white tiles in ...
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1answer
1k views

RenderTexture.Create failed in Unity. please help me

RenderTexture.Create failed: width & height must be larger than 0 UnityEngine.RenderTexture:Create() Prime31.SpriteLightKit:updateTexture(Boolean) (at Assets/SpriteLightKit/SpriteLightKit-master/...
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1answer
2k views

Are there any game engines for developing in C? [closed]

I cant find any game engines which use C, mostly just Java, Anyone know any good engines that support 2d Development in C? ALso I have an additional question how hard is it to write your own game ...
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2answers
119 views

Establishing if a tile is available to move into

I'm working on a grid-based game as a hobby project. Think of an ANSI game like ZZT. The grid is represented by a two-dimensional array of objects which contain both the UI element which takes care of ...
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1answer
78 views

Reduce Blur and headache during gameplay

I am implementing a browser based Javascript game here. On tougher levels when the speed of the game increases, what we observe is that the user will experience headaches and the view will start to ...
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0answers
34 views

Optimise pathfinding failure - can I reduce the number of sweeps? [duplicate]

I've got pathfinding working on a simple 2D grid map. NPCs can now move around the board and avoid areas they cannot travel. This works well, and is carried out by a single sweep of the board to ...
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1answer
73 views

Detecting when pathfinding has failed

I have successfully implemented a simple pathfinding routine as described in this Wikipedia article: https://en.wikipedia.org/wiki/Pathfinding#Sample_algorithm I used the "sample algorithm", which ...
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3answers
95 views

How to calculate a moving bonus limit

I'm trying to set a realistic limit on the number of bonus objects that randomly show up during a wave of enemies in my game. With each new wave I increase the number of enemies. During each wave I ...
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2answers
336 views

Is programming skill required for game development?

I do not know how to program. Can I contribute in any way to game development?
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1answer
86 views

Airplane passenger point of view scene

I'm building a game with unity where a lot of scenes take place in an airplane as a passenger seated near the window, the airplane has to do a take off and a landing. I can't find any examples of ...
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1answer
100 views

Some example of basic algorithms and frameworks used in game creation [closed]

I understand this sounds like a broad topic, I'm asked to have those skill from one of my applied job description. The thing is that i have been with Unity3d for 2~3 years, but I'm not really sure ...
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3answers
110 views

Separate player rating systems for attackers and defenders

Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
21
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9answers
7k views

How to create a user-friendly magic spell system?

I'm designing a small 2D top-down open-world survival-ish game with a magic spell system. The way it works so far: The player receives a "wand" at the beginning of the game As the player encounters ...
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1answer
118 views

How should I design my score to visually accommodate large numbers?

I am creating a simple punching game that counts the total number of punches dealt. Could you suggest a way for my game to visually accommodate very large numbers (>100000). Currently my wire-frame ...
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1answer
68 views

Which is more important to convey: good gameplay or good story?

While you can do both (and should strive to do so), when you're prioritizing what to focus on, you'll have to pick one to put effort into. So which is more important to convey: good gameplay or good ...
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1answer
201 views

Parallel Storylines - Underused Francise Characters

One Hero Rule: Video games have only one protagonist. Example: in an rpg, party members are not seen in a field map, or they just follow you. Their role is "cannon fodder" tier, meaning who the hell ...
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1answer
483 views

Game maker studio 2 Random spawn locations are not random [duplicate]

This is a redo of another question I asked. First I want to clarify that I am indeed using drag and drop. So saying something like "maybe switching to gml will fix your problem" is appreciated, but ...
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1answer
183 views

GameMaker Studio 2 random isnt random [duplicate]

I'm making a game where things randomly generate. It used to work, but now all the sudden they keep spawning in the same area every time. does anybody know a fix?
4
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1answer
148 views

How to make the winner emerge as late as possible in a quiz game?

I have a quiz game with my 4 friends. We've had 3 seasons so far. One season consists of 5 games (every player organizes one). Each game must have a total of 20 points that a player can earn. There ...
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1answer
123 views

What should I do about a computer? [closed]

Hello my name is Joseph I'm trying to figure out what kinda of computer I should use for game development not gaming. Or should I build one and if I have to build one what should I use? Thank you
47
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11answers
12k views

How do I discourage “loot from party members who are about to leave” behavior?

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
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2answers
208 views

Why is it important to have more than one person creating a game? [closed]

Why is it important to have more than one person creating a game?
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4answers
273 views

Making sure my users don't fake that they've completed a task I can not verify electronically?

I hope this is worded alright, I didn't know how else to describe it. I'm developing a game that has the user set their own "missions" that take place in real life. A simple example would be "Smile at ...
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1answer
645 views

How to make 4 way walking animation in game maker studio 2?

So I am trying to make a 4 way movement for my character, and I cant seem to get the walking animations to work for it. The character moves fine, but whenever he moves, the walking animation doesn't ...
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0answers
57 views

What do you call a bomb that dissipates clouds [closed]

I am making an exploration game that starts with the whole screen covered in clouds. As the player walks around the clouds are removed, revealing whatever is beneath. One of the goals of the game is ...
2
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0answers
34 views

What does a game programmer and graphics programmer do? [duplicate]

I'm quite the novice in terms of my knowledge of game development, and I'd incredibly appreciate any further insight on this. To be a bit more specific, I encountered this video, (https://www.youtube....
50
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6answers
15k views

You've killed the enemy you needed to get across. Now you have to die and retry?

I am designing enemies for a platformer, and want to have enemies which the player utilises to get through levels. I like the idea of jumping on enemies to platform across gaps, but it's problematic ...
22
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3answers
5k views

How do you decide on the size of a tech tree?

Is there any established metric with which a game designer might decide the best size for a tech tree? In this case the game is a single player 4X game (thank you, Peter, for that term). I wanted to ...
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1answer
821 views

How do I climb up a ledge

I am currently working on a 3D game in unity. I want my player to be able to grab a ledge, and climb up on it. Please I will like to inform you that I am new to this, so a basic and easy to follow ...
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1answer
96 views

strategies for detecting regressions [closed]

I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
3
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1answer
153 views

What are “socialist core values” or “Chinese Government Approved” for games to run in China?

Noticed this recently on the Street of Rogue changelog Alpha 37 - Even More Downtown Work: Internal Did a bunch of work on a “Chinese Government Approved” Chinese version of the game Now news ...
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2answers
448 views

How to “hide” an adventure game in an RPG

I have a shakey idea for a game, and I need help fleshing out what mechanics could make this work. I want to make a game that, on the surface, is a fun little exploration/dungeon crawler/rpg-lite ...
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1answer
127 views

Interaction Design for Games [closed]

What is the difference between user interaction for games as opposed to productivity apps?
0
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2answers
236 views

Procedural sidescroller world gen algorithm by seed

I'm trying to recreate a procedural side-scroller world gen algorithm by using a seed and I find my self stuck trying to solve a particular problem. Seed generation applies very well with voxel-like ...
2
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2answers
815 views

ECS component dependencies / sharing and cache locality

I have been trying to wrap my head around how ECS works when there are components which are shared or dependent. I've read numerous articles on ECS and can't seem to find a definitive answer to this. ...
13
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3answers
839 views

How to create a non-inflationary player progress system (RPG)?

As an ambitious RPG gamer, I've often came to the conclusion that something's off. You're fighting your way through a dungeon, loot some chests, fullfill some side quests to get the rewards and start ...
4
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4answers
268 views

What would encourage a player to play the both the combat and building aspects of my game?

I have been planning all of the features for my game idea. It is an RPG fantasy free roam game, in which the main focus of the game is on combat and adventure, though I also want to add in the ability ...
105
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13answers
28k views

What are the advantages of putting cheat codes into a game?

Some games have cheat codes in them, but I'm not sure I want to add some to mine because I fear they'll ruin the game by making it too easy to beat. What would be the advantages of putting cheat ...
2
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1answer
95 views

Should I use attack effect collision to detect when damage is dealt? [closed]

I am wondering what a common way for actually dealing damage to different units is. Imagine a game like starcraft for example, should damage be done like this: 1) zealot attacks zergling, deal ...
0
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1answer
156 views

C# XNA Making a TextBox Appear to input the X and Y coordinates

Okay I'm trying to find a way to not have to hard code in my values for the x and y coordinates. so far I have hard coded these in when you press certain numbers on num-pad it'll move the camera to ...
3
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2answers
214 views

Procedurally splitting and merging paths

I'm making a text-based adventure which sends the player along different paths depending on their choices. Each scene is like a node in a directed graph. Each node has a time step which is equal to ...
3
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1answer
2k views

In a visual novel game, What makes a story immersive?

I am planing to make a Visual Novel Game using RenPy and was wondering, how do I make the story immersive to the players playing? In this Horror Game, there will be drama, thrill and mystery to solve....
1
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1answer
943 views

How to become a Ph.D. in video game design? [closed]

The title says it all, I am wondering if it is possible and if so, how it would be possible, to become a Ph.D. in video game design. I'm quite sure you can become a Ph.D. in pretty much anything, but ...
1
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1answer
140 views

How much freedom should my players have regarding naming characters? [closed]

I'm currently developing a text based adventure game (original, eh?). I'm not sure how much freedom they should have in character naming. I've thought of three options: Option 1: Predetermined names ...
0
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1answer
322 views

Approaches on 2D top-view racing game track design

I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
18
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4answers
1k views

How do I build interesting mechanics-driven puzzles for my stealth game?

I'm currently working on a turn-by-turn puzzle stealth game (as a student group project), inspired by Tiny Heist. The basic mechanic is that every time the player moves a square / does a thing, every ...
6
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5answers
896 views

Why do some videogame sequels become bigger?

Sometimes I'm wondering why sequels in games usually strive to have new features, making them more complex, taking much longer to finish and also sounds much harder to keep motivated into it. I ...