Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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0answers
232 views

Has there been any research done on ideal values for loot drop tables?

I doubt many people want to grind for an item that has a 0.00001% chance to drop from a boss that takes 30 minutes to kill. I'd imagine there are certain factors that play into how rare an item should ...
10
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1answer
568 views

balancing a building game

I'm working on a building game (the usual, build house X to produce resource A, which then lets you build house Y...) and I am now in the stage of balancing the various resource needs and productions. ...
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3answers
681 views

How can I prepare the different difficulty levels for my game?

I've though about creating the game for the easiest difficulty level, and from there scale up and create the other, more difficult difficulty levels, but I'm not sure it's the fastest way to go. How ...
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1answer
260 views

developing a uci compatible chess engine

I have understanding of how chess engines work in theory. I know the algorithms like minimax and alpha beta pruning. I want to develop a UCI compatible chess engine.I know that UCI protocols are these:...
45
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12answers
18k views

Level playing field: Punish the better player or enhance the worse player?

I am making a 1 vs 1 game where each player controls a car with an identical joystick. The objective for the players is to reach a goal destination before the other player. The players of the game ...
2
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2answers
776 views

How Could I accommodate Gender Fluid Players In My Game

I'm world building for a fantasy MMORPG and I really want to have a safe and acceptable environment for all possible players. Of course I am going to be realistic and have prejudice in game, it wouldn'...
2
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1answer
205 views

Playing Tetris on non-linear surfaces

I am considering designing a Tetris game where instead of a traditional flat game board, the game will transform the board into different kinds of surfaces. I think I lack the appropriate mathematical ...
20
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2answers
4k views

How does UNO determine how often do +4,+2 & other special cards occur in a deck/game?

For UNO-like card games, what factors would one consider when they wanted to set a reasonable proc rate of receiving a special card (for example in UNO's case: +4,+2, color-wheel, reverse, skip)? What ...
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1answer
226 views

How to design AI Manager [closed]

I am currently building a AI system for a game. I am familiar with State design pattern and implemented different states for each agent in my game. Different states are like Running, Attack, Idle, ...
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5answers
2k views

What kinds of conflict-resolution can be fun beyond combat in an RPG?

As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
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2answers
226 views

Can I publish the games I learnt from tutorials and modified as per my style of game-play? [duplicate]

I am new to the world of making games and all. Well its been a few months or so. There are many tutorials that I have been watching. On the way, I made a few games that I saw and made. I am not asking ...
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1answer
590 views

How do I prevent tile tearing effects when using pixel art in XNA/MonoGame while keeping the low velocity of the player?

Most of my Texture2D are pixel art, meaning they're rather small, so my player/character's position has to change using decimal points to keep a realistic movement that matches its walking animation. ...
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2answers
302 views

What is a good rule for blocking projectiles on a square grid?

Suppose we have a square grid, and each tile may or may not be occupied by an object. Some of those objects can be a unit that can launch a projectile at another unit. However, that projectile should ...
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4answers
4k views

Browser RPG fight calculation formula

I am making a simple browser rpg game, similar to battleknight. To keep the game simple, I have just Strength, Constitution, and Luck. But as luck is random based, I'm struggling with fight ...
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1answer
308 views

Algorithm for fitting geometrical 2d shapes like in the android game Six! (or Tetris)?

In the game Six!, there's a perfectly rectangular tower of geometrical 2d shapes, that you destroy on tap to reach the ground with your player. The easy way would be to design the levels by hand. ...
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1answer
124 views

few button image are not updating

I am working on a game that contain 1000+ buttons starts from 0 - 999 with 3 decimals like 0-9, 00-99 and 000-999. if the user click the button the button image want to change. it working fine for me ...
0
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1answer
280 views

Different gameplay throughout game?

I want to create a top-down rpg kind of game. It doesn't have the turn-based battles, for the most part, as it's more of a puzzle type game with an overarching mystery to solve, with not much action. ...
1
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1answer
248 views

Ideas for fair travelling system for text based RPGs

I'm working on a text RPG (in principle similar to cantr.net) that allows players to role-play their characters in a player-driven world. Players form cities, societies and so on. Pretty much nothing ...
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1answer
106 views

C++ Storing Mass Data Sets for Future Use

I didnt know how to title this... Background: I am currently trying to develop a windows command console game with C++ for a final project. The game is text based. I have only been programming C++ ...
5
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3answers
321 views

What Game mechanic can I implement to give players incentive to finish a race?

I am essentially making deathrace the game. How do I give players incentive to finish or participate in the race instead of strictly deathmatching on the race track. Edit More Detail: General Race ...
0
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1answer
494 views

How does an ECS work for a world subdivided into chunks (example)?

I am trying to use an ECS for my 2d game at the moment. Up until now I had my world subdivided into chunks (as minecraft does) of size 64x64. They are loaded and drawn when they come onto screen. I ...
68
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6answers
17k views

How can I know if my puzzle game is always possible?

I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question. Each time, the board is randomly generated with white tiles in ...
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1answer
1k views

RenderTexture.Create failed in Unity. please help me

RenderTexture.Create failed: width & height must be larger than 0 UnityEngine.RenderTexture:Create() Prime31.SpriteLightKit:updateTexture(Boolean) (at Assets/SpriteLightKit/SpriteLightKit-master/...
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1answer
2k views

Are there any game engines for developing in C? [closed]

I cant find any game engines which use C, mostly just Java, Anyone know any good engines that support 2d Development in C? ALso I have an additional question how hard is it to write your own game ...
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2answers
123 views

Establishing if a tile is available to move into

I'm working on a grid-based game as a hobby project. Think of an ANSI game like ZZT. The grid is represented by a two-dimensional array of objects which contain both the UI element which takes care of ...
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1answer
79 views

Reduce Blur and headache during gameplay

I am implementing a browser based Javascript game here. On tougher levels when the speed of the game increases, what we observe is that the user will experience headaches and the view will start to ...
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0answers
35 views

Optimise pathfinding failure - can I reduce the number of sweeps? [duplicate]

I've got pathfinding working on a simple 2D grid map. NPCs can now move around the board and avoid areas they cannot travel. This works well, and is carried out by a single sweep of the board to ...
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1answer
75 views

Detecting when pathfinding has failed

I have successfully implemented a simple pathfinding routine as described in this Wikipedia article: https://en.wikipedia.org/wiki/Pathfinding#Sample_algorithm I used the "sample algorithm", which ...
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3answers
97 views

How to calculate a moving bonus limit

I'm trying to set a realistic limit on the number of bonus objects that randomly show up during a wave of enemies in my game. With each new wave I increase the number of enemies. During each wave I ...
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2answers
341 views

Is programming skill required for game development?

I do not know how to program. Can I contribute in any way to game development?
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1answer
88 views

Airplane passenger point of view scene

I'm building a game with unity where a lot of scenes take place in an airplane as a passenger seated near the window, the airplane has to do a take off and a landing. I can't find any examples of ...
0
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1answer
101 views

Some example of basic algorithms and frameworks used in game creation [closed]

I understand this sounds like a broad topic, I'm asked to have those skill from one of my applied job description. The thing is that i have been with Unity3d for 2~3 years, but I'm not really sure ...
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3answers
113 views

Separate player rating systems for attackers and defenders

Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
21
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9answers
7k views

How to create a user-friendly magic spell system?

I'm designing a small 2D top-down open-world survival-ish game with a magic spell system. The way it works so far: The player receives a "wand" at the beginning of the game As the player encounters ...
0
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1answer
119 views

How should I design my score to visually accommodate large numbers?

I am creating a simple punching game that counts the total number of punches dealt. Could you suggest a way for my game to visually accommodate very large numbers (>100000). Currently my wire-frame ...
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1answer
68 views

Which is more important to convey: good gameplay or good story?

While you can do both (and should strive to do so), when you're prioritizing what to focus on, you'll have to pick one to put effort into. So which is more important to convey: good gameplay or good ...
1
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1answer
212 views

Parallel Storylines - Underused Francise Characters

One Hero Rule: Video games have only one protagonist. Example: in an rpg, party members are not seen in a field map, or they just follow you. Their role is "cannon fodder" tier, meaning who the hell ...
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1answer
525 views

Game maker studio 2 Random spawn locations are not random [duplicate]

This is a redo of another question I asked. First I want to clarify that I am indeed using drag and drop. So saying something like "maybe switching to gml will fix your problem" is appreciated, but ...
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1answer
205 views

GameMaker Studio 2 random isnt random [duplicate]

I'm making a game where things randomly generate. It used to work, but now all the sudden they keep spawning in the same area every time. does anybody know a fix?
4
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1answer
154 views

How to make the winner emerge as late as possible in a quiz game?

I have a quiz game with my 4 friends. We've had 3 seasons so far. One season consists of 5 games (every player organizes one). Each game must have a total of 20 points that a player can earn. There ...
-5
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1answer
126 views

What should I do about a computer? [closed]

Hello my name is Joseph I'm trying to figure out what kinda of computer I should use for game development not gaming. Or should I build one and if I have to build one what should I use? Thank you
47
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11answers
12k views

How do I discourage “loot from party members who are about to leave” behavior?

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
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2answers
210 views

Why is it important to have more than one person creating a game? [closed]

Why is it important to have more than one person creating a game?
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4answers
304 views

Making sure my users don't fake that they've completed a task I can not verify electronically?

I hope this is worded alright, I didn't know how else to describe it. I'm developing a game that has the user set their own "missions" that take place in real life. A simple example would be "Smile at ...
0
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1answer
690 views

How to make 4 way walking animation in game maker studio 2?

So I am trying to make a 4 way movement for my character, and I cant seem to get the walking animations to work for it. The character moves fine, but whenever he moves, the walking animation doesn't ...
1
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0answers
57 views

What do you call a bomb that dissipates clouds [closed]

I am making an exploration game that starts with the whole screen covered in clouds. As the player walks around the clouds are removed, revealing whatever is beneath. One of the goals of the game is ...
2
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0answers
34 views

What does a game programmer and graphics programmer do? [duplicate]

I'm quite the novice in terms of my knowledge of game development, and I'd incredibly appreciate any further insight on this. To be a bit more specific, I encountered this video, (https://www.youtube....
50
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6answers
15k views

You've killed the enemy you needed to get across. Now you have to die and retry?

I am designing enemies for a platformer, and want to have enemies which the player utilises to get through levels. I like the idea of jumping on enemies to platform across gaps, but it's problematic ...
22
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3answers
5k views

How do you decide on the size of a tech tree?

Is there any established metric with which a game designer might decide the best size for a tech tree? In this case the game is a single player 4X game (thank you, Peter, for that term). I wanted to ...
-2
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1answer
863 views

How do I climb up a ledge

I am currently working on a 3D game in unity. I want my player to be able to grab a ledge, and climb up on it. Please I will like to inform you that I am new to this, so a basic and easy to follow ...

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