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Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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28
votes
6answers
28k views

What are the advantages and disadvantages to using a game engine? [closed]

How do I know whether or not to use a game engine? I want to make a relatively complex 2D game for Android. What factors should I weigh to decide whether to find, install and learn a game engine or ...
48
votes
13answers
8k views

Creating meaningful and engaging quests

Kill X number of monsters. Gather Y number of items (usually by killing X number of monsters). Deliver this NPC's package to this other NPC who is far far away. etc. Yeah. These quests are ...
30
votes
6answers
2k views

Have any video game designs used non-uniform random numbers in interesting ways?

A variety of video games use uniformly distributed numbers to decide the outcome of an event, such as a "50% chance to hit" almost always means to check if a random floating point number from 0-1 is ...
15
votes
11answers
938 views

When dealing with a static game board, what are some methods to make it more interesting?

Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a ...
20
votes
10answers
2k views

How do/should MMOs handle disconnection during PvP?

In an MMO (not even necessarily an MMORPG) what are some techniques for dealing with players disconnecting in the middle of PvP? In particular - how do you avoid adversely affecting people who get ...
61
votes
19answers
16k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?
8
votes
3answers
435 views

Game Characters vs Characters in other medias

How do a characters designed for a game differ from characters made for books or movies? When a book or a movie is converted into a game, what are the differences and similarities that have to be ...
13
votes
2answers
2k views

Methods for character design

When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
15
votes
5answers
1k views

What are the makings of a good Character

What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should ...
6
votes
4answers
579 views

Balancing a game about gladiatorial robot combat

Suppose a player can construct a robot built from various parts and each part costs money. How would you balance the cost of a weapon against its capabilities? What about balancing weapons against ...
24
votes
11answers
4k views

Approaching the Fun Factor in Game Design

As designers there has to be some ways you've approached establishing the 'fun-factor' in your games. You've likely done something in one game that may very well transfer into the future games you've ...
87
votes
16answers
103k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
3
votes
3answers
358 views

Air Traffic Simulation Design ideas [closed]

What things would you consider “a must” if you had to design an ATC Simulation? I’d come up with: Scenario properties (location of runaways, obstacles,etc) Aircrafts (operating limits, heading, fuel,...
11
votes
6answers
1k views

Design Document Contents [closed]

What is the minimum content that a game design document should have?