Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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4
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2answers
204 views

What are the reasons to reset MMR and introduce seasons?

I have a game with a ranked mode that keeps track of MMR. Players have been asking me to have "seasons" so we can reset it and help people who are "stuck in ELO hell" climb better. My thought is ...
0
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1answer
67 views

How to start building the racing levels in unity? [closed]

I had an idea of making more fun less redundantly designed level for a racing game, i have core mechanics and ui of the game sorted out but i m confused where to begin with the levels and how do i ...
1
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0answers
92 views

Does 2D Platformer games still have popularity among gamers? [closed]

I'm currently working on a 2D platformer game that i wanted to put out as my first game but seeing the popularity of other games made by Voodoo and others are quite distressing and made me ask myself ...
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0answers
84 views

Switching from software Engineer to Game developer [closed]

I don't know if this is the right place to ask this. I've been working as a software engineer for 3.5 years so far, mostly web apps, mobile apps, web pages in banking systems, educational, etc but I ...
2
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1answer
210 views

Why do games suggest you take a break?

A lot of games will suggest you take breaks from them every 30 minutes or so, I think this is especially common in Nintendo games, but they aren't the only ones to do it. What is the advantage to this?...
3
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2answers
208 views

Best way to de-clutter name tags on units in RTS

This is an RTS-MMO mobile game I am building, Each unit has health-bar and name of the unit and owner on top of it and a small circle indicating if the unit is friendly and/or has weapons activated or ...
1
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3answers
167 views

How can I fine-tune my movement values in a 2D block-based platformer?

I'm wondering how I can refine player movement/physics values, such as speed and jump height, to make it all work, while allowing the games to be fair and challenging. Is it simply trial and error, or ...
6
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6answers
3k views

How should the player unlock things?

Imagine a mobile phone game that is meant to be played in short sessions (5-10 mins). You can choose one out of many characters, and each character slightly alters the way the game plays. Those ...
0
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1answer
86 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
2
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2answers
194 views

Engaging ways to include party members in a fast-paced action RPG

Imagine a dynamic action RPG, where you constantly need to use your reflex to avoid bullets and fight against hordes of enemies. What would be a best way to incorporate other team members? I can think ...
2
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2answers
186 views

Should I scale gravity for small objects?

If I am working with objects that are small in real life, but in the Unity world they are scaled larger, should I increase the Gravity with the scale of the objects? For example, if an object of size ...
0
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3answers
361 views

How to Prevent Enemy Overlap

I am working on a 2D side-scrolling action platformer. I am currently working on the state logic for my enemies. These are humanoid enemies that walk on the ground They currently have idle, patrol, ...
0
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0answers
14 views

How to make App Connectivity with own Development Game from Video Game Consoles? [duplicate]

I am going to develop my own game in near-future for Gaming Consoles and i need to know is it code for App Connectivity or Compatibility with Gaming Consoles?
0
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1answer
154 views

stats or profit give away result of game

Think of a coinflip game, whose logic looks as follows: Server sends websocket message (RESULT_MESSAGE) to frontend with result of a game (won/lost) Server sends websocket message to frontend with ...
2
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2answers
151 views

How can I easily create/edit a level for a scrolling shooter game?

I've been asking this question over the years many a time, but I still haven't found an answer when i search for one. Now I have slightly more knowledge of how programming is done and want to start ...
3
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3answers
261 views

Handling non-automatable, repetitive, game tasks

A problem I'm currently having with a project of mine is deciding how to handle repetitive, but important, in-game tasks. As an example (Though there will be many other instances of this), earlier in ...
1
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0answers
66 views

Developing Cartography for Simulated Land Navigation or Orienteering [closed]

Request to know what the best approach for developing a simulated Large 1:75,000 or 1:50,000 scaled map using GODOT or another game engine. My goal would be to create a 3D world that allows the player ...
32
votes
11answers
9k views

Do I have to explain the mechanical superiority of the player-character within the fiction of the game?

For quite a while I wonder how to formulate this concept, which seems to be common, yet barely addressed within games. It is about the concept of player controlled characters (PC) being consistently ...
-1
votes
1answer
64 views

Return the success or failure of an event occurring with a given percentage C#

I'm working on a skill based system that does away with the concept of RNG despite player skill. Basically, my concept is this: A player's chance to make something is based on ...
18
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5answers
7k views

How to address players struggling with simple controls?

I have an HTML game I built with Phaser 3, and I can't decide what to do with the controls. I've changed them several times, and now I feel like I've hit a sweet spot between usability and fun. ...
3
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0answers
113 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
0
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1answer
210 views

Player experience using a server in single player adventure to prevent cheating

I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
4
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2answers
387 views

In tactical combat games, why does shooting end your turn?

I was wondering about this particular game mechanic in tactical combat games, like XCOM2, where you have two actions, which may be: move+move reload+move move+reload move+attack ...but not attack+...
-1
votes
1answer
98 views

Web based poker on Phaser 3

Please can somebody help me as I'm a lil bit new to game dev and user interface designing. I am trying to create a simple Texas holdem poker using phaser3 for multiplayer application. I have a few ...
0
votes
1answer
346 views

How to Destroy an Instance of a Prefab Without Removing the Prefab?

I'm making a simple runner game where obstacles spawn off in the distance and move towards the player. I want to remove them after they're invisible to the player. I made an ...
2
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1answer
85 views

Interactive ways to answer a yes or no question in a VR game?

Currently, I am creating a VR game with a simple AI that at certain points ask for yes or no answers. Considering the player is free to walk around, I need a sort of spawn in and out kind of solution. ...
31
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7answers
13k views

Why do games have consumables?

Thinking along the lines of this question, and the too awesome to use trope in general. Why do game designers want to include consumable items in their games? Mortal Kombat 11 got me thinking... ...
2
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3answers
356 views

Magic Number Difficulty Balancing

So I've been working on my game for roughly two years now and although it's significantly more balanced than it was a year ago, I still feel like it's too easy, or rather, doesn't really have any sort ...
15
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8answers
3k views

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

I'm working on a turn-based RPG with classes. I want one of the spellcaster classes to have standard magic points, but another to have abilities with time limitations, one or more of Use ability ...
0
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1answer
53 views

How to make an object towards the mouse on one Axis - Gamemaker Studio 2

I am trying to have my "obj_playership" move towards the Cursor on a single Axis. Prefer it to be the Vertical Axis. I tried doing this is an "Execute Code Box" in a step event "direction = mouse_x" "...
0
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1answer
37 views

Text on touch in Algodoo

I have just started off in Algodoo and have only a basic knowledge of how it works. I want to be able to create something that when it is touched by a ball with an English flag on, it shows England ...
2
votes
0answers
63 views

Game Dev where to go [closed]

I crave to become game Dev. I have watched tried and even made my first game tutored by brackeys that is a cube dodge game. I felt very happy and successful.but what to do to develop rather than ...
2
votes
1answer
89 views

Occupation groups for a country simulation game

I'm trying to create citizen occupation groups or job classes for a country-management game I'm developing. I want it to be inclusionary but also very basic. I did some research but all job lists I ...
3
votes
1answer
181 views

How can I create the graphical concept for a game?

I don't even know the right formulation for this, but basically, I have got a gameplay idea for a mobile game and now I need to create/develop/decide: The theme of my game (e.g is it space, fantasy, ...
1
vote
1answer
86 views

What is the purpose of multi-staged levels in mobile games?

In most recent mobile games like Grass Cut, FireBalls 3D, Twist Hit! or Snow Drift! I see the same level structure where you need to finish 3-4 mini-levels / stages in order to really finish the level....
4
votes
1answer
649 views

How to determine what difficulty is right for the game?

I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty ...
0
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0answers
39 views

How to program rules for card game [duplicate]

Hi I want to program a card game, in my game each card can do multiple actions, depend on the situation in which the player is facing. For example There is an "Attack" card which can attack another ...
3
votes
2answers
154 views

How can I handle the difficulty level between co-op and single player?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand,...
1
vote
1answer
83 views

What are some gameplay cases where knowing the Z as a result of the raycasting is useful in a 2D setting?

The context is an 3D engine with a 2.5D level format. Like a roller coaster tycoon level, with some other level features added, and layers removed. For example the tile functions have the following ...
19
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13answers
6k views

How to make healing in an exploration game interesting

I'm creating a game with a heavy focus on exploration, though I'm at a bit of a loss for healing. The problem is that I don't like the idea of enemies randomly dropping health, as this usually ...
1
vote
0answers
74 views

Is there any API that returns information about “all games”? [closed]

I'm building a project about games and I need to make a "portfolio" of games. Something like a catalog of Netflix, but about games, and I need some basic information about the game, like Publisher, ...
-3
votes
1answer
206 views

How would you implement a soft magic system in a games? [closed]

Most, if not all, magic systems in games are necessarily hard magic systems, often with mana limits (or cooldowns) and a limited set of spells to prevent spamming god-tier spells in early game. Other ...
64
votes
12answers
9k views

Having the player face themselves after the mid-game

I am writing a game, in the vein of a jRPG, in which you begin playing as the main villain. You don't know it. You think you are playing the hero and the more successful you are and the stronger you ...
1
vote
1answer
126 views

Passing a value to a stuct

So I've been making a 2D grid and pathfinder using SFML. Now I ran into a problem. I've been making a vector for the path nodes. ...
1
vote
1answer
134 views

How do I make a gun alignment to camera matrix in OpenGL GLSL?

I am trying to program a FPS game with OpenGL. I am using 3D eight the OpenGL 3.3 programmable pipeline. I have a gun and a camera that I loaded. When I load all of the assets for the game, I put ...
3
votes
2answers
325 views

Game Mechanics for character development in an RPG

I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
2
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2answers
188 views

How to make fighting roster fair

I plan on creating a fighting game in the future, and I'm wondering how to make a roster functionally fair, and feel fair. You see, Super Smash Brothers Ultimate is functionally fair (I think), but at ...
27
votes
8answers
7k views

Minimum Viable Product for RTS game?

I'm in pre-production on a strategy game and am trying to determine if the core gameplay will be fun. A good technique to determine this is to strip the game down to its minimum viable product (MVP) ...
10
votes
5answers
471 views

How can I reward dungeon masters that take risks?

I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles. For those who have heard of it, the principle is ...
0
votes
0answers
56 views

Adding 2D versions of real cars in a game can be a legal issue? [duplicate]

I've been thinking in doing a car game, but i wanted to add "real" cars into the game. Are 2D renditions of the cars with sprites/vector 2d graphics fine?

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