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Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

20 questions with no upvoted or accepted answers
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5
votes
1answer
269 views

How do I model / diagram turn-based combat?

I'm developing a turn-based combat system for an RPG, and I'd like to know if there is any kind of best practice around diagrammatically modelling something like this. The ideal modelling paradigm ...
3
votes
2answers
279 views

How to program smooth player 2D movements

I am writing a simple 2D game in Rust, having access to the following dependencies: Piston: for the graphic engine nphysics: for the physics engine The genre is Metroidvania, the game features a ...
1
vote
1answer
95 views

Maths and basics for a 2d top down game (object moving and rotating around center)

I want to eventually create a pseudo 3d game engine like the original Wolfenstein or doom. I am starting from 0 so my first step is to create a 2d top down view where my character would be in the ...
1
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0answers
39 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
1
vote
0answers
47 views

When load my unity scene on vmware windows virtual machine, the color/lightening of the scene randomly changes? It turns pink

Hi I have a unity scene doing all it is suppose to on mac but I had to load that scene on vmware windows virtual machine and when I did that, the color or the lighting of the scene was randomly ...
1
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0answers
231 views

Has there been any research done on ideal values for loot drop tables?

I doubt many people want to grind for an item that has a 0.00001% chance to drop from a boss that takes 30 minutes to kill. I'd imagine there are certain factors that play into how rare an item should ...
1
vote
0answers
112 views

Point System For Answering Categorized Questions

We are currently developing a gamified e-learning website. The website will have a point system where the users can gain points by doing either asking or posting questions. Questions are grouped by ...
0
votes
0answers
11 views

How to spawn enemy by individual rows, scrolling downward the screen [using 2D DirectX,C]

I'm a beginner to the game development and just started making one 6 months ago. I'm creating a 2D top-down scrolling shooter game using DirectX9 and C Language.(I know it's an old one to use but have ...
0
votes
0answers
19 views

Portrait and Landscape Design

I have a turn-based game that is built with HTML 5 gaming framework and runs completely fine in Landscape mode. What I am trying to figure out is how to make the game run fine in both portrait and ...
0
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0answers
50 views

Cyclone LED gaming code HOW TO HELP?

I am very new to programming. For a project I decided to make a game of cyclone using some LEDs,a push button, and a raspberry pi. I researched how to at least start on the game, but the problem that ...
0
votes
1answer
85 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
0
votes
3answers
334 views

How to Prevent Enemy Overlap

I am working on a 2D side-scrolling action platformer. I am currently working on the state logic for my enemies. These are humanoid enemies that walk on the ground They currently have idle, patrol, ...
0
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0answers
34 views

Can a material be created from a gameobject in Unity?

I am trying to manually create snowflakes in unity, after I created a snowflake in the unity scene, is it possible to create a material out of it?
0
votes
0answers
92 views

How do I portray characters with a bum leg properly in an action game like Devil May Cry, without making him a liability?

Right now, I'm designing a character for a 2D action platformer game. The problem is that said character has a bum leg due to an accident a few years prior to the game's setting, but was the first one ...
0
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0answers
667 views

Use ARCore to detect marker and show information

I'm new to AR, and am trying to use Google's ARCore to build a simple AR prototype. Basically if a logo is detected, I like to place some real-time charts or text information on the screen. Similar to ...
0
votes
3answers
180 views

Touchscreen controls for a game

I made a pc game recently (uni project) and now I want to put it on google market but I am having troubles changing original controls to touchscreen. The problem is that I don't really know what I can ...
-1
votes
1answer
90 views

Web based poker on Phaser 3

Please can somebody help me as I'm a lil bit new to game dev and user interface designing. I am trying to create a simple Texas holdem poker using phaser3 for multiplayer application. I have a few ...
-1
votes
1answer
144 views

Exp equation for enemy and player in rpg

I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
-2
votes
1answer
821 views

How do I climb up a ledge

I am currently working on a 3D game in unity. I want my player to be able to grab a ledge, and climb up on it. Please I will like to inform you that I am new to this, so a basic and easy to follow ...
-3
votes
0answers
44 views

Gacha Summoning Event

I am interested in building a gacha summoning event and was wondering if anyone here knows how to do it or could recommend me some tutorials. I am aiming to do something like the Dragon Ball legends. ...