Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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2answers
27 views

Is it better to create a scene in blender or in unity?

First of all, I am really new to all of this. This is my first time so its really confusing me if it's better to create a scene and then import it into Unity or is it better to just create objects ...
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19 views

Efficient way to store “item” objects in a simple game

I am developing a simple text-based game from scratch in Java. In this game, the user is able to collect items and store them in an inventory. My question is: how should I organize the internal ...
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31 views

Where should a math student start learning game development from? [closed]

I am a math graduate and I am currently pursuing a master's degree in Industrial Mathematics. I have always been interested in video games and for my final semester project, I am thinking of ...
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What do I do after creating my first game? [closed]

I’m a newbie game dev and I plan on making game dev stuff to be my hobby, maybe enter a game jam or two, stuff like that. however, after creating my first game, I’m stuck on what to do next. should my ...
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What's the best way to create a Dynasty Warriors-style hack n' slash game? [closed]

My friends and I got a written story that we want to make a game about. We want it to be a Hack n' Slash like Dynasty Warriors, of beating a bunch of enemies at once, but we don't have any experience ...
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1answer
37 views

I'm creating a game in javascript of people moving on a board/grid. I don't want people to be at the same place at the same time. How do I fix this?

Some of the problems I'm facing: I don't want two people to be on the same space on the board at the same time. In removing one person from the same space, I sometimes end up moving that person onto ...
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1answer
52 views

Need Help Figuring Out Damage Calculations for Diablo RPG Clone

I'm building a Diablo clone using Unreal Engine 4 and have been having trouble wrapping my head around how the combat calculations should work. I copied a lot of the core stats from the original ...
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2answers
96 views

How to throw an object without having a curve trajectory?

I am making a game that slingshots an object using a line renderer. I wanted to know how I can throw my object when I unclick my mouse without having a curve trajectory like throwing a basketball to a ...
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0answers
64 views

How to manage data relationships when designing a crafting system?

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
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1answer
41 views

Best way to handle tick-based resource generation in an online multiplayer strategy game

I'm building an online multiplayer strategy game. The game has no offline mode and requires syncing up to a server. Part of this game is constructing buildings which will generate resources each ...
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2answers
93 views

Can a game world be made using a 3D editor?

I'm just wondering it it's possible to create and render a game world in a 3D modelling program, such as Blender, with landscapes and trees and such, and then import it into a game engine? Is that how ...
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21 views

How do I import 2d character assets in unity?

I recently downloaded a 2d platform assets that came with a player model. The character came in a lot of pieces like an image of eye, another for torso, etc. How do I go about making these images an ...
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31 views

timebased scoring algorithm for game

i am developing a game where user has to find target number using 5 given numbers and 4 operators. the score depends on the type of operators and number of operators used and time. ...
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2answers
95 views

Names for specific regions on earth for global RTS

I am developing a global real-time strategy game that uses Google Maps to represent the earth. I am cutting up the globe into 32 squares with each square exactly 45 degrees latitude and longitude. The ...
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1answer
47 views

How to implement toroidal mapping in SDL?

I am making an Asteroids clone in SDL2. I think the kind of world asteroids takes place in is called toroidal map. I'm refering to the fact that the edges of the world are connected so when you exit ...
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1answer
53 views

Component Based Spells/Abilities

This has been a bit of a long time coming challenge for me, if you look back at previous questions for Component based spells you are likely to find my old questions, given that they are 1 + 2 years ...
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0answers
32 views

What do game designers do for the game? [duplicate]

One day I asked me: "How do game designers work?". I knew what the "main mission" of their work, but I didn't know: "How to do it?" and "What do they need to write?" I want to know full "list" of ...
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1answer
91 views

What is the purpose of the beginning of HL1, from the perspective of game design?

At the beginning of Half Life 1, player is locked into watching an introductory film that can't be skipped and doesn't teach anything about game mechanics. Player can only move their camera around. A ...
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1answer
57 views

How to properly manage game music and sounds?

I'm developing a WinForms customized version of Pac-Man for a Software Engineering project and I reached the point where I have to implement music and sound effects. I used the MVC architectural ...
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0answers
19 views

Getting a automatic button created in a map by line-art-detection

So I am trying to build a game based off on a real-world map. I have a pretty map and have got all the graphics needed cleared out. Now, the problem is how do I make a clickable button inside the ...
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1answer
87 views

How to increase fighting stats of a player without increasing HP?

I'm currently making a simple game that requires a fighting system. The game consists of many (more than 100) levels that the player needs to go through to get to the end. In each level you get to ...
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0answers
39 views

Where can I find sources on how many people play on silent etc.]

This is probably more a problem with me being unable to find statistics which i am absolutely certain must exist in some form: How many people play with the sound off/on when playing browser games or ...
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1answer
34 views

Ideal way to instantiate abilities in a class give a dynamic list of abilities to use?

I have a PlayerClass class that is used to set my Player's class. For instance, this will make him a warrior: PlayerClass warrior = new WarriorClass(); ...
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1answer
31 views

How to isolate a child object from parent's movement? (Unity)

I currently have a very basic scene that includes a platform (ground), a capsule (player), and a camera rotator (main camera is mounted on it). The object hierarchy is the following. This hierarchy ...
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0answers
565 views

Idle game: calculating resource generation/consumption

I'm making an idle game in the vein of Melvor Idle and I've run into a problem calculating the yield and consumption of resources while the user is away. For those who don't know, many idle games have ...
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1answer
112 views

Constructing a game stock market

Short Question: How do I calculate market values for different resources in the game? Long Question: I am building a game around the concept of resource gathering and manufacturing to gain ...
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1answer
166 views

Correctly done level scaling?

A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
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1answer
101 views

What category would this asynchronous production economy game fall under?

I'm thinking of getting into game development and my friend and I have this idea for a game. We want to do some research on similar games, and I have noticed that games seem to fall under certain ...
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14 views

How to stop custom normals from breaking on deform in UE4?

Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4? I get clean normals for ...
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1answer
81 views

What single word could be used to describe city adventures?

I am developing an urban racing simulator in a very "underground" stylized setting. It's name is The Underground King and you have the ability to either: A) Race in a 2d side view. B) Do something in ...
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1answer
128 views

If and why is randomness a bad thing in competitive games?

AFAIK it is a consensus within esports that randomness should be reduced? League of Legends has little RNG, Dota has more but both games employ rng smoothing algorithms (details for Dota, LoL). The ...
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0answers
66 views

How people get their game ideas? [closed]

One thing that always stop me when I want to start making a game is having no idea what to do. How do people get ideas for their game ? I mean realistic ideas for people who are alone with the minimum ...
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0answers
86 views

Welcoming new players to an MMO game with veteran players who have amassed lots of wealth

One of the main problems in the game Knight Online has been that the servers that have been open for a long time have users with a lot of items. If I want to join as a new player, it is not logical ...
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1answer
111 views

How to determine the cost of new units

Suppose I design a game such as Battle of Wesnoth, where there are many races, each of which with many types of units. Is there any rule-of-thumb for determining how much each unit should cost? One ...
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1answer
170 views

How can I design a battle algorithm for my MMORTS?

So I am actually developing a MMORTS myself, and this is getting me stuck a bit. So lets say you have two opposing armies who just started their battle. How should the code determine who is the winner?...
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1answer
114 views

What is the meaning of >> and & in this code context and what they are trying to accomplish?

I am following a tutorial on YouTube for making a 2D game. There is no clear explanation on what its actually doing. I get bit-shifting and & operator but I don't know what they mean in this ...
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1answer
126 views

What is the game design rationale behind forcing MMO players into gameplay styles they do not enjoy? [closed]

Most MMOs have a varied assortment of content. However, not everyone enjoys particular content styles. There are a lot of PvE players who don't like PvP, and vice versa. There are players who only ...
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0answers
63 views

How to apply Ackermann steering without wheel colliders?

I want to implement steering, have torque force, acceleration force but I am considering whether apply wheel colliders or not with Ackermann steering I notice with only torque to rigidbody the car ...
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5answers
237 views

How can I make sure all army compositions are counterable in an RTS game?

Most RTS games I played have some kind of rock-paper-scrissors system that ensure that there is no single best unit you can mass and win with all the time. However this breaks down when players start ...
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6answers
7k views

How can I design the environments in my game to be memorable and unique?

I've always been a fan of the Metroid series, and more generally nowadays, the metroidvania genre. One thing that I've loved, and most others have praised highly, are the unique and diverse ...
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1answer
78 views

Implications of variable run speeds in 2D

I'm getting my feet wet trying to design and implement a 2D action platforming game. Combat will be a big focus, so I want to have tight ground and air control so players can be precise and express ...
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5answers
460 views

User magic creation system that isn't programming

I would love to create an RPG with a magic system in it that gives the player a LOT of freedom. To the extent they can make their own spells, systems of magic etc., bind spells to items, and so on. ...
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1answer
157 views

How to create GUI or Menu for games?

I've advanced quite well in OpenGL and in graphics. However I lack a lot of experiences. I have had this question in my mind since the beginning of my venture, how do I create UI or Menu for my game?...
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7answers
13k views

How do we convey scale in 2D games?

What methods can one use to let the player experience the size of a game world in a 2D game, be it Isometric or Orthogonal? When playing an open-world game in 3D, the player often is able to rotate ...
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1answer
147 views

How to make a simple score system for my game?

I'm making a simple game and I can't seem to impliment a simple score system. As the object moves 10 units forward the score should increase by 10. My issue is that when I turn the object around and ...
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1answer
801 views

How to prevent players from forcing the veto-holder to give up their veto power?

In this game there is a President and the members of the Senate. Most are good, but a few are evil pretending to be good. Each day the majority attempts to figure out who is evil (using clues), ...
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1answer
109 views

Need help with making number system for idle game

So, I want to create a new game. I have problems with how to store large numbers in the game and how to output them. I have written a small pseudo code that contains everything I need to play the game ...
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2answers
5k views

Is it a good option to simultaneously work on a game and a game engine? [closed]

I'm considering this, now I work on 3d game but I want also to make in slow tempo, iteratively a game engine is it a good choice? The game what I working on is with non custom engine (Unity, Unreal ...
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1answer
106 views

Game Similarity Legal Consequences [duplicate]

I'm already half a year into planning a Turn Based Strategy (4X) game for mobile phones. Recently I tried to play Civilization 6 and while playing, totally horrified, I realized that my idea and Civ 6 ...
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7answers
6k views

What is the design rationale behind hard content that's limited to only a couple attempts per week?

There is currently a lot of discussion in the World of Warcraft playerbase about a recently added feature: Horrific Visions. Visions are personal areas you can enter alone or with a handful of players ...

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