Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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2
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2answers
34 views

Explicit difficulty selection without breaking the game flow

According to the flow theory, in short, if the challenge is too hard, from flow state the player will go into an anxiety state, and if the challenge is too easy, he will go into a boredom state. This ...
0
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1answer
107 views

How to avoid Singleton/Statics/Injection in my puzzle game

I am developing a puzzle game in java with swing. Purpose of the game to find the all the correct pairs on the board without ur lifes reaching 0 , preety simple etc. I have a class My_Button which ...
5
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2answers
70 views

Designing mouse-aimed aircraft controls

I am attempting to design mouse-aimed turning to control an aircraft in a 3D environment. To cut it short, you aim where you want to go, and the aircraft turns to face that direction (similar to War ...
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0answers
45 views

How closely can I copy a game without getting in trouble? [duplicate]

I’m making a clone game of Zelda, my favorite franchise, and am wondering if what I’m doing will still earn me a cease order. Obviously I’m not using any of the names from the original series, and my ...
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0answers
37 views

Tips on Hiring Coders / Game Developer [closed]

I'm with a group of mix profession that planning a startup company in malaysia and is missing a Coder for our Game Development section. I need some advise on hiring coders(Hopefully apt in Coding for ...
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0answers
11 views

How to spawn enemy by individual rows, scrolling downward the screen [using 2D DirectX,C]

I'm a beginner to the game development and just started making one 6 months ago. I'm creating a 2D top-down scrolling shooter game using DirectX9 and C Language.(I know it's an old one to use but have ...
-3
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0answers
41 views

Gacha Summoning Event

I am interested in building a gacha summoning event and was wondering if anyone here knows how to do it or could recommend me some tutorials. I am aiming to do something like the Dragon Ball legends. ...
25
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7answers
21k views

How can I come up with a simple diminishing return equation?

There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for example, the ...
0
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3answers
180 views

Touchscreen controls for a game

I made a pc game recently (uni project) and now I want to put it on google market but I am having troubles changing original controls to touchscreen. The problem is that I don't really know what I can ...
3
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5answers
5k views

How to make a fun slot machine?

We currently have a simple slot machine in our online virtual world game. You set the amount you want to bet (in virtual money) and pull the lever, and depending on the 3 figures (there's only one ...
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0answers
55 views

Which elements make some maps in multiplayer FPS games more fun than others? [closed]

I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
0
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1answer
85 views

How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...
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0answers
19 views

Portrait and Landscape Design

I have a turn-based game that is built with HTML 5 gaming framework and runs completely fine in Landscape mode. What I am trying to figure out is how to make the game run fine in both portrait and ...
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0answers
14 views

most flexible way to implement a buff /debuff system for a RPG game [duplicate]

I'm making an RGP board game where I have different heros, each one of them belongs to some types for example ("Aatrox" is a Dragon and a Ninja hence he belong to these two types),and each player has ...
0
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1answer
84 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
7
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1answer
149 views

How to prevent crafting costs and selling prices to converge in economies?

There is a pattern in player driven economies, where the production (or crafting) costs and the selling prices of items converge to a point where the profit margin becomes minuscule or even negative. ...
2
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1answer
95 views

How would one implement having a total set of TCG cards vs the specific instances of said cards in a player's deck, hand, field, etc?

For example, let's say in total there may be 5 cards that are in the game, let's use: Axe-thrower (3-cost, Creature, 5 Power, 3 Defense, Rush ability) Ice Elemental (2-cost, Creature, 2 Power, 5 ...
5
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1answer
265 views

How do I model / diagram turn-based combat?

I'm developing a turn-based combat system for an RPG, and I'd like to know if there is any kind of best practice around diagrammatically modelling something like this. The ideal modelling paradigm ...
0
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0answers
48 views

Cyclone LED gaming code HOW TO HELP?

I am very new to programming. For a project I decided to make a game of cyclone using some LEDs,a push button, and a raspberry pi. I researched how to at least start on the game, but the problem that ...
0
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3answers
326 views

How to Prevent Enemy Overlap

I am working on a 2D side-scrolling action platformer. I am currently working on the state logic for my enemies. These are humanoid enemies that walk on the ground They currently have idle, patrol, ...
10
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4answers
10k views

How to synchronize a game with music

You may be familiar with ryhtm games as Dancing Line, Geometry Dash, or even Guitar Hero. They have something in common : every single action in the game is synchronized with the music. My purpose is ...
4
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2answers
324 views

How to prevent players from using save/load tactics in Roguelike games?

Players can achieve the expected results through continuous saving and loading in rogue-like games. I am try to reduce this method as much as possible, but don't want to keep players from trial and ...
1
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2answers
99 views

Balance advantage of having the first turn

I'm developing a game in which two players compete for area domination. Each player can play four moves per turn, ideally conquering four tiles. Edit: Here a little more detail on the mechanics: Each ...
4
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4answers
233 views

What colour space or mixing algorithm should I use for “watercolor-like” colour mixing in-game?

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
1
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1answer
93 views

Maths and basics for a 2d top down game (object moving and rotating around center)

I want to eventually create a pseudo 3d game engine like the original Wolfenstein or doom. I am starting from 0 so my first step is to create a 2d top down view where my character would be in the ...
0
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1answer
130 views

How do I get rights to an game? [duplicate]

I' looking to get rights to an game called Grand Theft Auto: Chinatown Wars for the Nintendo DS. I am a Nintendo 3DS Developer trying to make a remastered version for the Nintendo 3DS. How would I go ...
1
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1answer
2k views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
1
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2answers
178 views

Good taunt attack design

I'm making a turn based rpg and I have an attack allows for a party member to draw an enemy's focus towards it for a set number of turns. I feel an attack that draws all aggression from enemies is ...
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1answer
89 views

Web based poker on Phaser 3

Please can somebody help me as I'm a lil bit new to game dev and user interface designing. I am trying to create a simple Texas holdem poker using phaser3 for multiplayer application. I have a few ...
4
votes
1answer
233 views

How to avoid a boring late game in strategy games while still keeping victories satisfying?

A common thing I've noticed in strategy games (of all types, 4X, RTS, MOBA, etc.) is that most games eventually get to a point where it is fairly clear who is going to win, and the rest of the game ...
1
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2answers
122 views

How can I make my race game fair with all players and keep it climatic?

I'm making a minigame where up to 5 players have to race against AI or another player(the "enemy"). The race consists of prompts, the current player is asked to press a key in a given amount of time ...
3
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2answers
166 views

Can letting players take resources from others prevent inflation despite the lack of money sinks?

For a long time I've been idly thinking about a competitive game with strong collection elements with such a rule that players will win or lose resources at the expense of each other during each match....
0
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1answer
92 views

Velocity and drag in unity

So I have an object that is bouncing around the screen randomly, physics still works on it so it will speed up or slow down depending on what it hit and when. To try to normalize the speed I want to ...
7
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9answers
5k views

Help resolve territory acquisition design difference of opinion in MMO RTS

TL;DR: My business partner and I disagree about how to implement "territory acquisition" in an MMO RTS we are close to (alpha) launching: My view: Small squares (5m edge) that get larger as you "...
5
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1answer
179 views

How to Store AI Knowledge about the Game-World for AI Decision Making

I have a game-world with a fair amount of AI that have some Senses, like vision, hearing, touch, smell, etc. But I'm not sure how to put that information in a single place for the individual AI to ...
1
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5answers
9k views

How How can I make a simple combo combat system in Unity

I'v been trying to make a melee combo combat system in the Unity Animator, but I can't seem to get it right. I'm trying to go for a combo system that flows from Hit 1 to Hit 2 to Hit 3, ect, with ...
1
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0answers
55 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
2
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2answers
215 views

Unusual leveling up mechanism? [closed]

About player leveling up, most (or maybe all..?) RPG games are like this: Kill enemies (for experience points) Level up (for more attack power) Repeat It's fun in the low levels, but later, it gets ...
28
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7answers
7k views

What is the design rationale for having armor and magic penetration mechanics?

It seems to me that the penetration stat found in many games adds needless complexity and often is not easily understood. It is obvious to a player that if they are taking a lot of damage, then they ...
1
vote
1answer
105 views

What's an acceptable delay between a player's action and the effects of the action being visible?

So, I'm creating a game where all the systems push events onto the event queue. Those events are then dispatched at the start of the next frame. This works fine, but there are some situations where ...
112
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26answers
27k views

How to deal with “Scrooge McDucks” in my fixed-currency-amount game?

I'm currently working on a very small scale MMO game planned to support approximately hundred players per server, but we're having trouble with our economical model. For various reasons we have ...
2
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1answer
84 views

Modeling complex requirements for populating loot/drop tables

I have a set of items and a data structure that describes where and how those items may be dropped. I'm looking to implement a roguelike/randomizer element to the game and want to include the special ...
3
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2answers
248 views

How to program smooth player 2D movements

I am writing a simple 2D game in Rust, having access to the following dependencies: Piston: for the graphic engine nphysics: for the physics engine The genre is Metroidvania, the game features a ...
5
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4answers
475 views

If a MMORPG does not have a limit on the number of players, will all players eventually focus on the same server?

Consider a WOW-like MMORPG game. The only difference between it and WOW is that there is no limit on the number of players (Suppose that there is no limit on hardware performance and network bandwidth)...
6
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5answers
258 views

Best strategy when player left the online multiplayer game

I have developed a online multiplayer HTML5 card game. This game can be played by four players. Now I am having this confusion on what to do when a player left the game in the middle. Possible ...
16
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14answers
1k views

Styles of games that work at low-resolution

I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's ...
1
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0answers
63 views

Can i make a Game for play store on my own [closed]

I am not sure what i am asking for. Sorry if this question look stupid. I love to play games on android and pc . Some times very cool ideas strike me , but i don't know what to do with them. and ...
4
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1answer
352 views

How to create characters randomly with a given skill and weighted abilites

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
1
vote
2answers
154 views

Math / game design for non-linear armor degradation?

I have a game that is about starships shooting each other. Starships have a values that represent initial Health, Armour and Damage degradation Example 1000, 800, 80% // 1000 HP, 800 Armour, 80 % ...
1
vote
3answers
151 views

Can polishing the GUI be ever considered a part of making the MVP?

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...