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Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

34 questions with no upvoted or accepted answers
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5
votes
1answer
376 views

How do I model / diagram turn-based combat?

I'm developing a turn-based combat system for an RPG, and I'd like to know if there is any kind of best practice around diagrammatically modelling something like this. The ideal modelling paradigm ...
3
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0answers
90 views

Welcoming new players to an MMO game with veteran players who have amassed lots of wealth

One of the main problems in the game Knight Online has been that the servers that have been open for a long time have users with a lot of items. If I want to join as a new player, it is not logical ...
2
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0answers
591 views

Idle game: calculating resource generation/consumption

I'm making an idle game in the vein of Melvor Idle and I've run into a problem calculating the yield and consumption of resources while the user is away. For those who don't know, many idle games have ...
1
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0answers
46 views

Efficient way to store “item” objects in a simple game

I am developing a simple text-based game from scratch in Java. In this game, the user is able to collect items and store them in an inventory. My question is: how should I organize the internal ...
1
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0answers
75 views

How to manage data relationships when designing a crafting system?

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
1
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1answer
65 views

Component Based Spells/Abilities

This has been a bit of a long time coming challenge for me, if you look back at previous questions for Component based spells you are likely to find my old questions, given that they are 1 + 2 years ...
1
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0answers
39 views

Where can I find sources on how many people play on silent etc.]

This is probably more a problem with me being unable to find statistics which i am absolutely certain must exist in some form: How many people play with the sound off/on when playing browser games or ...
1
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0answers
56 views

What is the base framework of making a minimalist mobile game?

I've seen plenty of minimalist games throughout the years recently like Blue Box, Loop, Colorolo and Ultraflow. Games that use simple shapes. What's not talked about is the design process of making ...
1
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0answers
42 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
1
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0answers
48 views

When load my unity scene on vmware windows virtual machine, the color/lightening of the scene randomly changes? It turns pink

Hi I have a unity scene doing all it is suppose to on mac but I had to load that scene on vmware windows virtual machine and when I did that, the color or the lighting of the scene was randomly ...
1
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0answers
233 views

Has there been any research done on ideal values for loot drop tables?

I doubt many people want to grind for an item that has a 0.00001% chance to drop from a boss that takes 30 minutes to kill. I'd imagine there are certain factors that play into how rare an item should ...
1
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0answers
123 views

Point System For Answering Categorized Questions

We are currently developing a gamified e-learning website. The website will have a point system where the users can gain points by doing either asking or posting questions. Questions are grouped by ...
0
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1answer
43 views

What does it mean to develop a VR game from the ground up?

Some virtual reality games are advertised as being created from the ground up for virtual reality. What does this mean exactly? What are some of the differences between developing a 3d pc game and a ...
0
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0answers
27 views

I wanna destroy my method when calling a different one

I created a method that makes my joystick call the walk animation when touched but I added a sprint button which makes my player run. The problem is I can't use the joystick without interruption from ...
0
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0answers
41 views

How to load unity scenes asynchronously?

If i am playing scene 1, i want to load the scene2 in parallel, so after the completion of scene 1 i will smoothly transition to scene 2 without loading, is there is any option for this?
0
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0answers
24 views

How do I import 2d character assets in unity?

I recently downloaded a 2d platform assets that came with a player model. The character came in a lot of pieces like an image of eye, another for torso, etc. How do I go about making these images an ...
0
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0answers
34 views

timebased scoring algorithm for game

i am developing a game where user has to find target number using 5 given numbers and 4 operators. the score depends on the type of operators and number of operators used and time. ...
0
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0answers
21 views

Getting a automatic button created in a map by line-art-detection

So I am trying to build a game based off on a real-world map. I have a pretty map and have got all the graphics needed cleared out. Now, the problem is how do I make a clickable button inside the ...
0
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1answer
99 views

How to increase fighting stats of a player without increasing HP?

I'm currently making a simple game that requires a fighting system. The game consists of many (more than 100) levels that the player needs to go through to get to the end. In each level you get to ...
0
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0answers
16 views

How to stop custom normals from breaking on deform in UE4?

Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4? I get clean normals for ...
0
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1answer
99 views

What single word could be used to describe city adventures?

I am developing an urban racing simulator in a very "underground" stylized setting. It's name is The Underground King and you have the ability to either: A) Race in a 2d side view. B) Do something in ...
0
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2answers
173 views

If and why is randomness a bad thing in competitive games?

AFAIK it is a consensus within esports that randomness should be reduced? League of Legends has little RNG, Dota has more but both games employ rng smoothing algorithms (details for Dota, LoL). The ...
0
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0answers
73 views

How to apply Ackermann steering without wheel colliders?

I want to implement steering, have torque force, acceleration force but I am considering whether apply wheel colliders or not with Ackermann steering I notice with only torque to rigidbody the car ...
0
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0answers
16 views

How to spawn enemy by individual rows, scrolling downward the screen [using 2D DirectX,C]

I'm a beginner to the game development and just started making one 6 months ago. I'm creating a 2D top-down scrolling shooter game using DirectX9 and C Language.(I know it's an old one to use but have ...
0
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0answers
29 views

Portrait and Landscape Design

I have a turn-based game that is built with HTML 5 gaming framework and runs completely fine in Landscape mode. What I am trying to figure out is how to make the game run fine in both portrait and ...
0
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0answers
114 views

Cyclone LED gaming code HOW TO HELP?

I am very new to programming. For a project I decided to make a game of cyclone using some LEDs,a push button, and a raspberry pi. I researched how to at least start on the game, but the problem that ...
0
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1answer
118 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
0
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3answers
794 views

How to Prevent Enemy Overlap

I am working on a 2D side-scrolling action platformer. I am currently working on the state logic for my enemies. These are humanoid enemies that walk on the ground They currently have idle, patrol, ...
0
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0answers
34 views

Can a material be created from a gameobject in Unity?

I am trying to manually create snowflakes in unity, after I created a snowflake in the unity scene, is it possible to create a material out of it?
0
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0answers
94 views

How do I portray characters with a bum leg properly in an action game like Devil May Cry, without making him a liability?

Right now, I'm designing a character for a 2D action platformer game. The problem is that said character has a bum leg due to an accident a few years prior to the game's setting, but was the first one ...
0
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0answers
800 views

Use ARCore to detect marker and show information

I'm new to AR, and am trying to use Google's ARCore to build a simple AR prototype. Basically if a logo is detected, I like to place some real-time charts or text information on the screen. Similar to ...
0
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3answers
188 views

Touchscreen controls for a game

I made a pc game recently (uni project) and now I want to put it on google market but I am having troubles changing original controls to touchscreen. The problem is that I don't really know what I can ...
-1
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1answer
157 views

Exp equation for enemy and player in rpg

I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
-2
votes
1answer
990 views

How do I climb up a ledge

I am currently working on a 3D game in unity. I want my player to be able to grab a ledge, and climb up on it. Please I will like to inform you that I am new to this, so a basic and easy to follow ...