Questions tagged [game-component]
The game-component tag has no usage guidance.
31
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disabling or enabling a public component
I need to be able to disable only a specific component of an object publicly. I got a public component but I cant find any ways on the internet on how to disable and enable that component. Here's the ...
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2
answers
369
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Unity: How to work with forms
Today I learned some cool tricks about sizing containers and its children, I mainly using this, because I need to build some forms.
But now... It is some preffered way how to handle forms? Or some ...
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2
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1k
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transform.position returning wrong value (UNITY 2D)
I am trying to place the ball on the paddle until a key is pressed, also there is box collider that triggers if the ball falls down. For some reason the transform.position.y of the ball gameObject is ...
-1
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1
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423
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Null reference on gameObject that has been successfully referenced [duplicate]
It's exactly as the title says. I am getting a null reference error even though I have properly referenced the object. I have debugged my code to show that the result is always exactly what I need ...
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245
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Can’t find component Unity
so, I want to add a Cloth component.
I click on a gameobjects, press “Add Component” in the Inspector search “Cloth”
And nothing comes up.
From my searches in google, nobody had such a problem ever, ...
0
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1
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237
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Unity "Text Mesh Pro UGUI" component rewrites my text! Make it stop?
I'm having this terribly annoying problem where my text is being overwritten by Unity. This Happens regardless of whether I am using tags or not.
Here is what I want to appear (more or less, I don't ...
4
votes
1
answer
3k
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Dealing with more complex entities in an ECS architecture
Preamble: I'm working on a level editor for my engine, which uses an ECS architecture. I have around a dozen component types so far, mostly dealing with graphics, like lighting components, model, and ...
1
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1
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6k
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Enable/ Disable Line Renderer points
I have a Line Renderer component with 4 points, I would like to disable and enable the last 2 points at a certain time. My question is, how would I in code (C#) enable and disable individual Line ...
1
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1
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9k
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How deep does the GameObject.GetComponentsInChildren() , Go?
So I have a GameObject which my scene will be it's children.
I wanted to get the BoxCollider of all the objects and their sub-...
-3
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1
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205
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Does Unity support hair?
As we know, Unity has a cloth component, but is there something to simulate human hair?
3
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2
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2k
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In Unity, is there a way to Set a new MeshRenderer?
Here is what I want to do in Unity for a given GameObject go = new GameObject(). I want to create a MeshRenderer, change its ...
3
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1
answer
1k
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Check if GameComponent is ready in Unity?
I am trying to create a MessageBox in Unity, but I'm having some troubles in C#.. This is my code (I'll explain my problem later):
MsgBox.cs
...
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1
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197
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How to make my components only contain raw data?
I'm reading that Components in ECS are just only data and have no logic. I'm trying to follow this and I got that working:
...
1
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1
answer
2k
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How to move objects in any direction by swiping with libgdx android game development
first of, I'm new to android game development so I don't know all the classes and dictionaries within android and libgdx. I'm actually following a game development tutorial for the first time (...
1
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1
answer
1k
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Why does GameComponent have an Initialize() method?
I'm not sure if this exact question has been asked before, but all I could find were questions about how to work with GameComponent, or why something wasn't working.
I understand that you overload ...
4
votes
1
answer
205
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Odd Behaviour XNA Game Component
Inside of my main class file I am initializing a number of game components which are used to represent game scenes i.e. main menu and game. I am initilizing each component inside of XNAs LoadContent ...
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0
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87
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Can I switch off scenery elements on a 3D model?
I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
1
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1
answer
248
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How can I resolve component types in a way that supports adding new types relatively easily?
I am trying to build an Entity Component System for an interactive application developed using C++ and OpenGL. My question is quite simple. In my GameObject class I have a collection of Components. I ...
1
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1
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4k
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When to use GameComponents?
I know what it is and I'm using it as a frame counter for example. But when should I use it?
Does it make sense to say "I make all the input handling happen in a gamecomponent"? Is it flexible enough ...
1
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1
answer
1k
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component Initialization in component-based game architectures
I'm develping a 2d game (in XNA) and i've gone slightly towards a component-based approach, where i have a main game object (container) that holds different components.
When implementing the needed ...
1
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4
answers
1k
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Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?
I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits ...
1
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1
answer
564
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What's the recommended way of doing a HUD for an android game?
Basically the question is in the title.
I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine.
When people do games in OpenGL for android (...
6
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1
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3k
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Designing generic render/graphics component in C++?
I'm trying to learn more about Component Entity systems. So I decided to write a Tetris clone. I'm using the "style" of component-entity system where the Entity is just a bag of Components, the ...
1
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1
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258
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How to add several GameComponents of the same type?
in order to load 3D-meshes to my project i created a BasicModel class. I made it a DrawableGameComponent so I can override methods like Draw & LoadContent. Plus I have access to the GraphicsDevice ...
2
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3
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539
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Need some advice on designing components
So after reading about components for a bit I want to make a very simple spaceshooter game that uses components and systems. However, I'm a bit confused on how much scope each component should have. ...
9
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4
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3k
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What technique should I use to facilitate communication between XNA GameComponents (or between components of any type in a game)?
I'm starting out on my first 'proper' game project, and I've inevitably hit a block trying to decide how game components in XNA should communicate.
From previous (Java) GUI programming events, ...
3
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2
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4k
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How do I get access to the SpriteBatch service in my Sprite class using XNA?
I have the following Sprite class (leaving out everything that doesn't pertain to my question):
...
19
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2
answers
6k
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How are physics or graphics components typically built in a component-oriented system?
I have spent the last 48 hours reading up on Object Component systems, and feel I am ready enough to start implementing it. I got the base Object and Component classes created, but now that I need to ...
6
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3
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5k
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When should a bullet texture be loaded in XNA?
I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship ...
25
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5
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19k
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What are the cons of using DrawableGameComponent for every instance of a game object?
I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says ...
7
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1
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2k
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In XNA, should I use the built-in game component classes?
I'm just getting started on an XNA game for Window Phone 7. For my Flash games I have my own framework that I was just going to port from AS3, but I have just found the built-in game component stuff ...