Questions tagged [fullscreen]

Refers to rendering a game so that it takes up an entire screen, either via an exclusive GPU mode that gives the game privileged access to the GPU or using a borderless window arranged to cover the entire space of the screen.

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20 views

Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)

I run into an issue if my game application becomes unresponsive when running in fullscreen on Windows. This mostly applies when I want to use breakpoints in Visual Studio, however if the application ...
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1answer
69 views

DirectX11 program bug full screen

I have a problem switching the engine from full screen to normal. I use alt + enter. The problem is this: when I start the engine in full screen and press alt + enter - it hangs. For mode of the ...
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1answer
175 views

Problems putting my game in fullscreen on GameMaker

All the rooms in my game have the size of 1280x720, so normally my game runs like this: When I try to enable fullscreen, none of the game's buttons respond to clicks, but the keyboard still works. So ...
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1answer
57 views

How to keep my Unity build from minimizing when I switch focus to an app on another monitor?

I have a multi-monitor setup. We are doing a lot of demos right now. I have my meeting controls on one screen and my Unity build on another one that is shared. When I click anything on any other ...
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0answers
22 views

MonoGame minimises when I click on second game window

I've problem with my MonoGame project. I have one full-screen game window and one window form with some info (part of the game too). And the problem lies in when I click on the window form, the main ...
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0answers
33 views

Handling different screen sizes in multiplayer games

sorry if this has been asked already. I did some checking around and couldn't find any helpful advice. I'm developing my first multiplayer game, and it'll be fullscreen when run. My issue is, how do ...
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0answers
26 views

Construct 3 is crashing

when I try to change the fullscreen mode in construct it randomly says "Construct is not responding". that's all the details I really have.
2
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1answer
230 views

How to position objects responsively in SDL?

I have an SDL window using SDL_WINDOW_FULLSCREEN_DESKTOP (as opposed to SDL_WINDOW_FULLSCREEN, which doesn't work properly) When I try to place stuff on the screen, it is placed in the wrong location ...
2
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1answer
522 views

SDL2 C++ Program Behaves Badly if FullScreen Mode

I'm making an app with SDL2. I've gotten everything to work so far, including SDL_TTF. When I run my program in a normal window, everything works great! However, now I'm trying to add fullscreen ...
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1answer
496 views

How can I execute GLFW fullsceen in a secondary monitor (Xorg)?

I am currently learning GLFW using C++. I have found many tutorials on initializing windows, but not many on initializing full screen, and next to nothing on initializing full screen on a secondary ...
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2answers
847 views

Proper names and wordings for Real/Fake fullscreen video modes

I have an option in my game which allows Player to choose between video modes: Fullscreen Fake Fullscreen Real Windowed First and second corresponds to ...
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1answer
954 views

SDL2 linux fullscreen issue at lower-than-desktop resolution

Having a problem trying to get proper fullscreen in linux. I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
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0answers
116 views

How can I prevent other applications from interrupting my game's exclusive fullscreen mode?

I am developing a game using D3D 11. When I got a pop-up message from a chat client (HipChat), my game's full screen mode is disabled because ...