Questions tagged [fractal]

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3
votes
2answers
339 views

How can you use Fractals to perturb an image?

I've been playing around with Procedurally Generated World. I've so far managed to create the Height Map, and a translate map, but now i'm attempting to create Caves, The main idea is to use another ...
3
votes
2answers
278 views

Does anyone know what terrain generation algorithm is used here?

Does anyone know what this terrain generation algorithm is called? I saw it in two places. One was on YouTube, and the other, on Wikimedia.
4
votes
3answers
192 views

How can I merge the corners of fractally-generated borders so they look natural?

I'm using a fractal generator to generate borders around a rectangular area. It works great, but my problem is with corners. A naive implementation when the left border overlaps the top border: ...
2
votes
1answer
884 views

2D Terra(ria)in generation - Accidental noise

I'm currently trying to implement terrain generation as described on the following page: http://accidentalnoise.sourceforge.net/minecraftworlds.html. But I have issues understanding how to interpret ...
2
votes
1answer
1k views

Infinite detail inside Perlin noise procedural mapping

I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's ...
5
votes
1answer
1k views

Spherical fractal noise generator in shader

I have a growing sphere in space, and I thought of having a procedural generated texture over it. Since it is growing, I thought a fractal would be a great choice, because more details would be ...
19
votes
3answers
7k views

What is a good algorithm for fractal-based procedural city layout?

Background I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
6
votes
1answer
385 views

How do texture lookups for trig functions work?

I have a pixel shader that calculates a mandelbrot fractal. It uses the standard formula: z = z2 + c I'd like to extend it so the power z is raised by varies. To do this i have the following ...