Questions tagged [fonts]

A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.

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7
votes
2answers
441 views

How do I implement variation in font letters, like handwriting?

I can use a sprite sheet to automatically use a custom font. What I'd like to do though is to have several versions of each letter, such that the letters can be varied and more natural looking (a la ...
8
votes
3answers
6k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
2
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2answers
586 views

AngelCode's Bmfont about widths

In AngelCode's Bmfont is there a way to make it so that all of the widths are equal?
4
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3answers
4k views

Bitmap Font Displays in Center Always Without Coding it Manually (Fix Coordinate Problem onText)

Is there a way on how to stay the texts in center without manually coding it or something, especially when making an update? I'm making a display for the highest score. Let's say that the score is 9. ...
5
votes
1answer
574 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: ...
1
vote
3answers
772 views

How do I enlarge a SpriteFont without it becoming blurry?

How do I make spritefonts not blurry when I make them bigger? I have searched Google and haven't found any useful answer.
0
votes
2answers
5k views

LWJGL Text Rendering

Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example: ...
17
votes
7answers
1k views

UI mockups to the code

My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
5
votes
1answer
3k views

What's best to use OTF or TTF? [closed]

What's the most recommended format should I use for fonts, OTF or TTF or another? In looking for: Performance/Efficiency with SDL_ttf library Free/Open-ness [1] [1] I'm planning to use GPL3 and ...
5
votes
1answer
588 views

Can't load vector font in Nuclex Framework

I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my ...
4
votes
2answers
4k views

Legality of AngelCode's BMFont

Is it legal to use a bitmapped version of a proprietary font (such as Arial) in a commercial app? I'm using AngelCode's BMFont to generate a bitmapped version of a few various system installed fonts ...
5
votes
1answer
543 views

UIView with IrrlichtScene

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h ...
1
vote
0answers
4k views

bmGlyph alternative for windows (Bitmap font generator) [closed]

I have been using this tool (bmGlyph http://www.bmglyph.com/) to create fonts from apple machines, but now, I'm on windows and need a program with same / more features. The main features about this ...
7
votes
2answers
3k views

How to deal with variable size font in XNA 4.0

After searching for a while, I found no way to draw vector/scalable fonts in XNA 4.0 (which would be perfect...) and I am currently in a bind about how to render fonts for my game. In the game I use ...
7
votes
2answers
7k views

Vector-based fonts vs. bitmap fonts in (2d) games?

I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? ...
1
vote
2answers
843 views

Custom Fonts in cocos2d

I have tried Hiero but it has NEVER worked for me. Is there an alternative application for creating fonts for cocos2d? Thanks
2
votes
1answer
5k views

Using the same font with different sizes in libgdx

I am using BitmapFonts, LabelStyles and Labels for my texts. I want to resize some labels, so i use this. ...
8
votes
2answers
7k views

Are fonts covered by copyright?

I want to use the font Trajan Pro, but I'm not sure that it would be legal. I've read a bit on fonts and copyright, and the only thing I could get was it depends on the license and where it was ...
2
votes
2answers
3k views

XNA C# How to draw fonts in different color

I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. ...
6
votes
1answer
4k views

How do I get the height of an XNA SpriteFont?

I have some text in a spritefont and I need to know the height in pixels. I would have thought that MeasureString() would get me close to it, but it seems to just be about length.
3
votes
2answers
3k views

Creating Font Textures in Direct3d without D3DX

Update: The completed solution using Nathan Reed's answer is posted in my answer below A few open source programs I've seen that render installed fonts do something like this... ...
2
votes
0answers
173 views

Where can I find True Type fonts that are free for commercial use? [duplicate]

Possible Duplicate: Where can I find fonts for my game? Does anyone know of fonts that are true type and unicode that can be used in a commercial game for free?
2
votes
2answers
365 views

How to get and copy font bitmap from WinGDI to a IDirect3DTexture9?

I want to get the pixels (or other data) for any character of the available fonts and copy/build them into a D3D texture so I could make some cache of text rendering by mapping only the character ...
13
votes
3answers
9k views

How do I get beautiful small text in XNA without using external libraries?

In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game. When using fonts like Sansation ...
8
votes
1answer
2k views

XNA - just a few more characters accepted in a SpriteFont

I have a SpriteFont in XNA, which has the standard 126 characters that are usable. However i would like to use the "ಠ" symbol in the game. So is there anyway of adding just a few more symbols that ...
2
votes
1answer
865 views

DX9 sprite / font draw depth order

I need the ability to order the drawing of sprites and fonts. Some sprites need to be drawn behind and some in front of text. My problem is that my sprites and fonts use separate Begin() End() calls ...
6
votes
2answers
719 views

Showing Unicode in XNA on Windows Phone 7

I am creating an application which downloads names from server. These names can be any unicode language text which I need to render in XNA on WP7. The biggest problem I see here is WP7 xna system can'...
6
votes
1answer
877 views

Font library for XNA

Is there a free type library kind of implementation available for XNA? I wish to use it on WP7, so it should be a managed code. I know can alternatively use spritefont, but I wish to know if other ...
6
votes
3answers
5k views

XNA: SpriteFont question

I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e: ...
17
votes
5answers
19k views

Preferred way to render text in OpenGL [closed]

I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
8
votes
5answers
5k views

OpenGL's matrix stack vs Hand multiplying

Which is more efficient using OpenGL's transformation stack or applying the transformations by hand. I've often heard that you should minimize the number of state transitions in your graphics ...
2
votes
1answer
2k views

Font to polygon or triangle mesh

I've been happy using bitmap fonts for games so far, but now I find I really need the polygon edge in some form. I saw the freetype engine some time ago, which can provide rastering of truetype fonts ...
5
votes
2answers
2k views

How can I render fonts in a game with correct hinting?

I've used angel code's bitmap font generator quite a bit; though it's very good, I wonder if there would be a way to use the hinting information to provide a better and more readable result, by using ...
9
votes
2answers
2k views

Is Font Squirrel for real?

I found Font Squirrel, and while it claims to have fonts free for commercial use, i can't find a license or legal pages anywhere. Are these fonts really usable for commecial use like they say?
27
votes
12answers
79k views

Tool to create a bitmap font from a true type font [closed]

What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
5
votes
4answers
2k views

How to handle font loading?

I need to display text in my game, who doesn't. I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...
2
votes
6answers
7k views

Using a particular font in a commercial game

I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
29
votes
7answers
18k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
16
votes
5answers
5k views

Where can I find fonts which I can distribute with an open source game? [closed]

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...

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