All Questions
10 questions
2
votes
1
answer
2k
views
How to convert png images to True Type Font?
I'm doing a clone of Colonization and I'm trying to use the same font type as the original game. I'm able to get the pixels from the original font files (.ff) using the application from this thread ...
2
votes
2
answers
2k
views
How to disable Monogame pixel font antialiasing?
I am using Monogame 3.4 (I have held off upgrading to 3.5) and am on Windows 10. I'm drawing using the PointClamp setting (as suggested in this similar question).
Whenever I render text with ...
6
votes
2
answers
1k
views
How to display unicode text in monogame?
I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project.
So far I've ...
1
vote
1
answer
4k
views
Loading font in Monogame
This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
1
vote
1
answer
1k
views
Word in different color in middle of string XNA
Is it possible to use different font colors for the same string, for example, when buying a weapon in CoD AW Exo Zombies:
How do I do this?
Thanks.
2
votes
1
answer
576
views
Alternative Font loaders in Monogame Framework
While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...
0
votes
1
answer
81
views
Varying spritefont quality depending on string
I'm using Kleymissky font size 26 made via Nuclex font renderer (Hinting Method: AutoHinter) - download
Why the thickness of the font drawn on screen depends on the string itself? What can I do to ...
1
vote
1
answer
1k
views
How do you create a .XNB Font file for use with CocosSharp?
I know the .XNB file format is an XNA thing and that CocosSharp inherits this from its MonoGame roots. However there doesn't seem to be any information on how to create your own .XNB fonts to use with ...
1
vote
2
answers
5k
views
Text contains characters that cannot be resolved by this SpriteFont
I'm trying to draw currency symbols in an Arial Spritefont. According to this site, the font contains these symbols. I've included the Unicode character region for these symbols in the Content ...
0
votes
1
answer
502
views
MonoGame crash trying to load font from .xnb file
My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory.
I've copied the ...