Questions tagged [first-person-shooter]

A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.

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How do I have to take into account the direction in which the camera is facing when creating a first person strafe (left/right) movement

This is the code I am currently using, and it works great, except for the strafe always causes the camera to move along the X axis which is not relative to the direction in which the camera is ...
11
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2answers
823 views

Examples of TIN-based terrain formats in FPS games

Do you know of any terrain formats for FPS games that use a triangulated irregular network (TIN) instead of a grid for elevation representation? Or at least a game whose development tools accept a TIN ...
11
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3answers
3k views

FPS Collision detection and movement

How is collision detection and movement typically handled in a FPS, particularly handling slight changes in ground height such as stairs (both on incline and decline)?
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2answers
790 views

What makes aiming on a PC first person shooter feel good?

I liked this question: What makes aiming in a console first person shooter feel good? So here it is for PC (and its not a dupe because a mouse is hugely different from an analog stick) You've ...
11
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5answers
4k views

What makes aiming in a console first person shooter feel good?

I think it's pretty much universally agreed that simply mapping the analog stick to rotational speed of the character is not good enough to make console first person shooter feel good. So what are ...