Questions tagged [first-person-shooter]

A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.

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Wall sliding collision resolution with multiple objects

TLDR My collision resolution algorithm with wall sliding works perfect for multiple walls but it fails when the angle of the corner of two walls is less than 90 degrees. (acute angles) and the player ...
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Unreal Engine How would I make a one way physics door, that takes both walking into it, and mouse move it

Horror game. In the bathroom stalls I want the doors that opens 45 degrees you can walk into to open it or slowly use the mouse to open it while standing still and "lock" it, once inside ...
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Adding a 'Root Bone' to two existing arm skeletons. For use in Unreal Engine

Hello I am trying to learn to make FPS style animation, gunfire etc. in Unreal Engine. I procured some free FPS Arms 'rigged' 3D model from another website. As you'll see from the picture it has some ...
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33 views

First Person shooter look direction abstraction for InputController, AIController and NetworkController

The problem Suppose I have a game where there are multiple Input Controllers: LocalPlayerController: Reads inputs from the keyboard/mouse/gamepad. ...
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Bullet Fire stuck on loop

When i shoot my bullet the unity explosion prefab keeps playing I have a gun Script ...
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201 views

Why is mouse sensitivity so high in WebGL build?

I made an FPS game in unity3d and exported it to WebGL. When I tested that, however, the mouse sensitivity was quite a bit higher than in the Unity application itself. I used the standard assets ...
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1 answer
175 views

Displaying FPS arms for the local player, and the full body for remote players

I'm wanting to try my hand at making an FPS multiplayer game. If I use arms as the first person model while playing, how do I set it up so that the other players see a full body model, and not just ...
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107 views

Why the mouse doesn't move in mouse-look feature of RPG/FPS games?

Description The mouse look (or free look, i.e., move the mouse to change the view/camera) is common in RPG and FPS games. In my cloud game project, I tried to achieve this feature. Before programming, ...
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Clipping walls in Doom-style FPS view

I have two points representing a line, and a player position. I translated and rotated the points around the player, and this works just fine. Next I want to clip the resulting line like Bisqwit did ...
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2 answers
600 views

How do i easily clamp my cameras rotation when using transform.rotate()

I'm making a fps controller, and I'm trying to clamp my cameras x rotation. Here's my code so far: ...
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1 answer
725 views

How do I adjust my rigidbody velocity on a local axes?

I have an fps rigid body script, code listed here: ...
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How can i do a "Crouch" with only a Character Controller with no rigidbody? [duplicate]

I was following Bracky's fps tutorial but he didn't add crouching as an option. I took a stab at it but came up empty handed. Here is my script for player movement. public class PlayerMovment : ...
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Rotating fps rigid body on the Y axis

I'm currently attempting to make a first person character using a rigid body. I am aware that the character controller exists, but I believe my game will be very physics based so it's better if my ...
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How to give node sillouhette when behind wall in Godot

I am working on a boss-rush fps game. I want it to be like the eye of cthulu fight from terraria, with the enemy flying towards you and then turning around to try again if it misses. However, in order ...
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128 views

Large values for Rigidbody Velocity (UNITY3D)

I'm making a simple FPS game. I've come across this problem that I am unable to solve for quite some time. If this is question has already been asked before then do let me know. The problem at hand is ...
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Why is my FPS Camera in the Wrong Position by Default?

I'm using Unreal 4.2, and somewhere a long time ago I must have messed up settings. I'm trying to mess with a first person shooter, so I create a new project, using the first person template. When ...
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How can I transfer this code (originally for FPS template) for use in a Third Person Template?

I learned how to create a blueprint for making a character be able to pick up and drop objects: It did not work, and I believe the reason is because it was originally made to work for the FPS ...
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First-person camera script for space game jitters when rotating diagonally

I am working on a first-person shooter that is set in space. Since its set in space, the characters must be able to rotate in 2 directions at once. Currently, I am using 2 transform.rotates which ...
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2 answers
3k views

Render hands and gun in front of everything

I'm currently learning about Unreal Engine 4 by making an FPS game. How can I render the player character's hands and gun on top of everything? Currently when I walk up to a wall, the hands and gun ...
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2 answers
58 views

Improving FPS by disabling unity events

I am trying to improve the fps and in my scene there are 4322 scripts attached to 4322 objects. When I activate those objects the fps go down. Right now it's around 100fps when i active those objects ...
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1 answer
295 views

RigidBody or Character Controller for Zero Gravity first person shooter

I am developing a single person, first-person shooter that takes place in space. I want to be able to simulate zero gravity. Should I use a Rigid-Body or a Character Controller?
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35 views

How to build bullet (hit) damage detection in Augmented Reality to a real life person acting as an opponent?

I am building an Android AR game using ARcore 1.18 in Unity 2019.4.5f1 (LTS). Now I want to create something like bullet damage detection just like it is built in a normal Unity 3D game. Of course, ...
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-1 votes
1 answer
492 views

How to make camera move with the player in 3D Libgdx

Iam trying to create a 3D game in Libgdx, so I created a 3d World with physics, and added just a small terrain and capulse (the Player) . I want to make the game first person, so I created a player ...
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1 answer
107 views

Camera stacking for first-person view weapon in Universal Render Pipeline

I just added URP to my project then upgraded the materials to URP and now it's not rendering the environment anymore I found the problem is that I have 2 cameras which are stacking on each other: ...
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How do I stop my first person character going through walls? [duplicate]

As per my code: ...
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How do I smooth janky movement over ground as rope length is reduced?

Here is a video showing the type of movement I am talking about: video I have a configurable joint attached to the player which reduces in length every frame the player touches the ground. I do this ...
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115 views

Client-side Prediction Divergence with Input Packets and Time Differences | Multiplayer FPS

I am running into a problem while implementing client-side prediction in my multiplayer FPS. I'm not entirely sure if I've completely and correctly understood the concepts. I have read the articles ...
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Rigidbody appears to jitter when placed as a sibling to a First Person camera

In my game, the Player can pick up an object (which gets parented to the first-person camera), or the player can push an object (which is parented to the player, but not their first-person camera). ...
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3 answers
3k views

Move with velocity based on rotation

So I have a simple script to move a character. The problem is that no matter where i'm looking at (my y rotation) it always makes me go the direction if I try to go forward, but I want it to go toward ...
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1 vote
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21 views

Client projectile ignores camera Y-axis in multiplayer shooter

I'm able to spawn the bullet and make it move. But the problem is, only the host can shoot the bullet in the way the camera is facing(takes both X-axis and Y-axis correctly). The client takes only the ...
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2 answers
515 views

FPS-like mouse-look camera WinAPI problem

I have a problem with implementing mouse-look camera movement, like in FPS games. For me common solution is: Process WM_MOUSEMOVE event in ...
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0 votes
1 answer
406 views

How do I use raycast to put a bullet hole on a curved surface?

EDIT: As of yet I have not been able to find a way to make the bullet hole wrap around the corner of a gameobject. I am working on a fps game that uses raycast for shooting and so ...
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2 answers
573 views

How to split 2 teams for a FPS death match game in Unity?

I'm making a playable one level only FPS death match game in Unity. I'm in the part where the AIs now can find and shoot their own target and keep looping to find targets until nothing left. Every AIs ...
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2 votes
1 answer
813 views

How to develop a bot for a(n) (arbitrary) FPS game without a game API?

I've been interested in artificial intelligence in computer games for a long time. The question that I have been asking for a long time and to which I have not yet found an answer is the following: ...
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2 votes
2 answers
715 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
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1 answer
767 views

3D player movement with Unity's new input system

So, I trying to get used to the new Unity input system. "Back in the days" I just got the Vertical/Horizontal axis, put them into a Vector3, multiplied them by a certain value and then moves the ...
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Character Controller + Lag = Massive Teleportation Through Walls

I'm working on a fairly robust game with another developer and we've been having a really serious issue with (I believe) the character controller. Specifically, if there's ever a large lag spike (as ...
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1 vote
1 answer
88 views

Testing a Client's Camera in a Multiplayer FPS

I'm attempting to do a logic test regarding a client's camera in a multiplayer FPS in Unity and I'm a little uncertain of which way to implement the functionality. The scenario: - I have a host and ...
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623 views

Why is Unity MouseLook very shaky and jittery?

I'm working on a first person shooter game. My problem is that my Mouselook script is shaky and jittery when I looking around. Here is my code: ...
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Only host can spawn object

I am currently making a multiplayer game however only the host has the capability to spawn projectiles. ...
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1 answer
57 views

Why doesn't this weaponpickup script work properly?

I'm making an FPS game. My guns are disabled at the start. When I use this script to pick up and hold one weapon at a time, requiring that you click J to drop it, it simply doesnt work! There are ...
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1 answer
55 views

Model turning 2d when it's parented

I'm importing arms from blender for my first person controller but when I make the player the Arms' parent it turns 2d. I have no idea why this is happening so if anyone could help it would be very ...
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1 vote
0 answers
244 views

How to make only-head rotation in UE4?

I've made a character, attached a camera to it and setted input. But now i want only character's head to rotate with mouse, but not a whole character (player capsule rotates with Q and E keys). I ...
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1 answer
3k views

Camera view matrix from position/yaw/pitch/worldUp

I'm trying to make a basic FPS camera view matrix, using position, pitch/yaw, and worldUp. Currently, my camera's view matrix is just a plain rotation matrix (made with yaw/pitch/roll) and the result ...
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3 votes
2 answers
3k views

How to achieve a stable hover in Unity

In the game that I am currently making the play character is supposed to hover off the ground. I had used the code from the Hover Car tutorial on the unity website however this causes a lot of ...
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2 answers
588 views

FoV value scaling

I'm creating an FPS project in Unity 2018. My reference FoV is 90. Let's say I'd like to create an sniper rifle which let player change FoV to 60 when he's aiming with optics. But what should be the ...
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1 answer
210 views

How would I prevent parts of my player model from displaying on the camera?

The "legs" of my playermodel are shown when looking down. I'm using the Unity First Person Controller template. Character when in Scene view: Character when looking down in Play mode:
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How to create bullet impact effects?

I'm creating a small fps and I don't know how to create a bullet impact effect. I have a muzzle flare and I have recasting set up but I don't know how to make a bullet impact effect. I've already ...
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1 answer
898 views

Whats the general method developers to implement FPS multiple weapon handling animations?

I'm trying to create a first person shooter and I'm lost on what's a good, efficient methodology to implement the whole weapon handling animation system. Now, I know that I could have a unique ...
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1 vote
1 answer
4k views

How to import character package in Unity

I recently made a game in Unity 3D and I tried to import the FPS Controller package as the tutorial I was following said, but when I clicked Assets/Import Package the only thing I saw was a button ...
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