Questions tagged [filesystem]

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2answers
44 views

How to set my game to load low-level drivers from a different System32 folder path

The title says it all I'm doing a test with my game and I need to know how to set it up where my game loads low-level drivers from a System32 Folder that is in another path instead of this example:...
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0answers
27 views

Fast route for utilizing images produced in python matplotlib (or within Julia) to be displayed in Unity?

I would like to use within Unity heatmaps produced with matplotlib invoked using python or julialang such as the heatmap shown in: Source: heatmap from matplot lib I can invoke python (or Julialang) ...
3
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2answers
1k views

Cant write/read to/from external storage with LibGDX [closed]

My create method looks like this: ...
0
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2answers
395 views

Loading sprite resources from nested folders

This is how I try to load my sprite images: ...
0
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2answers
88 views

How to access files in Chrome

So, I am making a game-like html file that needs to load a few assets. I have a loading animation which uses the timing of the loading files to create a progress bar. This all goes fine. The files all ...
0
votes
1answer
283 views

String table or a tree for virtual filesystem

I am developing a binary file format to store my game's assets and I am thinking about how to implement the "file table". One option to would be to create a structure for file entries like this: <...
0
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2answers
78 views

How to create a separate bin folder?

I am now creating a 64 bit and 32 bit executable of my game. How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game? To ...
1
vote
2answers
82 views

LibGDX - Bundling Files

I have 3 files. A JSON file, a PNG file, and a TXT file. Is there any possible way I can put all three inside a common file with a custom extension? (for example "fileName.abc") I searched the web a ...
1
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0answers
86 views

File Path conflicts on GitHub with Unity

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
1
vote
1answer
599 views

How can I hide game asset files in my release build?

My SFML 2.0 release build has a file path to game assets relative to the .exe file, so folders such as Fonts, SoundEffects, etc. are explicitly listed in Windows Explorer with the .exe. I'd like to ...
11
votes
1answer
634 views

Finding asset files in Linux games

What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
2
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1answer
379 views

Saving Game Data In Windows Store App

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
0
votes
1answer
191 views

Is this technique for stat tracking without a database workable?

If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I ...
47
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6answers
3k views

Why do games seemingly reload the entire level when restarting a level?

Is the data really modified that much during play? I'm assuming the longish pause between restarting a level is the entire level reloading. But it seems to me that a well implemented system should ...
0
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1answer
245 views

Approach on how to split game assets into split archives

With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and ...
1
vote
1answer
1k views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
7
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5answers
11k views

Is there a cross-platform special directory I can use for game save files?

I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form ...
1
vote
1answer
2k views

Make Love2D load resource from inside the .love file

I've just made my first (very simple, ugly) game in Love2D. The game works fine when run directly off my hard drive. However, when I package it up as a .love file,...
1
vote
2answers
288 views

Determining the location of installed/on disk game assets

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...