Questions tagged [fbx]

Fbx is a file format from Autodesk which is used to store 3d models.

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Set FBX creator while exporting using FBX SDK

I am using FBX SDK 2018.1.1 to write a simple utility application on windows that will export existing FBX file (this file is exported from Blender 2.79). I need to set the creator of the final FBX ...
0 votes
0 answers
19 views

Correct Orientation from Blender to Unreal Engine 5 in a spline

Let me preface this by saying I'm an absolute beginner and I have no idea what I'm doing. Following lot's of different tutorials, I want to create a road spline in unreal engine. Therefor I created a ...
0 votes
2 answers
2k views

Blender export to unity via FBX: correct rotation

I know that the question of the right blender for unity export has been asked quite often, but it is based on the problem that the models are rotated 90 degrees. In my case, the FBX objects are ...
0 votes
1 answer
444 views

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame? To be clear, I don't ...
2 votes
1 answer
451 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code ...
0 votes
2 answers
1k views

What is the use of FBX files in Unity?

I downloaded the Space Kit from Kenney's assets and imported it to my project. I saw a subfolder called Models, with many files with .fbx extension (e.g. "alien.fbx", "astronaut.fbx", etc.). When I ...
0 votes
0 answers
35 views

How to get a scene information from Unread Engine 4?

I learn game engine development and I was interested to work not only with box and sphere meshes also with a large model with difference meshes and textures in this model. I bought a 3d model. The ...
0 votes
2 answers
646 views

I have imported a FBX model. It has predefined Transform values in Imported Object setting in the Inspector. How can I change those transform values?

what my problem is: I imported FBX models, when I click those objects from Project tab, I see the values of Transform are different and can't be changed (The Transform values under Imported Object ...
1 vote
0 answers
290 views

Unreal 5 and Maya 2020 not matching scale despite both defaulting to centimeters

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
0 votes
0 answers
58 views

Why do the colors of my .ply model look pale after converting it to the .fbx format?

I have a colorful .ply file that I'm trying to use in Unity. I have seen a few .ply to .fbx converters online, but they all make the model lose a lot of its color. This is how the .ply file looks in ...
1 vote
2 answers
175 views

Parts of 3D model disappear during animation

I'm trying to properly play an animation done in Blender 2.8 inside my OpenGL application. When the animation is running, it happens that at some particular frames, some parts of the 3D model "...
0 votes
1 answer
260 views

Merging multiple FBX files into a single gltf

I have about 10 FBX files. Each file has a single mesh, skeleton and animation. The mesh and skeleton are the same for all files but each has a different animation. My software can only handle gltf ...
0 votes
1 answer
180 views

contentexporter FBX->SDKMESH warning and bad output

I am using the directxtk contentexporter to convert a a fbx file with animation to sdkmesh. The fbx file is exported from blender, it includes an animation using model bones. After exporting to fbx, I ...
2 votes
1 answer
881 views

ASSIMP skeletal animation with some FBX files has issues - weird node added

Hi I'm trying to work load fbx files to my OpenGL Renderer using ASSIMP. However, weird nodes that are not in the original fbx file are added whenever I load the file with the ASSIMP importer. For ...
0 votes
1 answer
186 views

Problem importing Blender materials into Unity via FBX

I've created a simply low poly house in Blender (2.92) that I have imported into Unity as an FBX. Materials (simple colours) are all set up in Blender. Initially this was all working fine. Colours all ...
0 votes
1 answer
225 views

Can't correctly map uv coorditates from a fbx file on a mesh

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3 votes
2 answers
3k views

Blender rigid body physics animation into Unity?

I'm stuck trying to get these cube objects to explode into chunks when destroyed in Unity. I've set up a physics sim in Blender of the effect I want, originally planning to replace the unbroken ...
0 votes
0 answers
146 views

Thin gaps in shadows of FBX models imported into Unity

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
1 vote
0 answers
106 views

Using FBX Exporter messes up materials of VRM?

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
0 votes
0 answers
745 views

FBX SDK Transformation/Scaling

I am using the FBX SDK to load 3d models into my rendering application. I can successfully traverse the object hierarchy and pull vertex data for the individual scene meshes and display the meshes in ...
0 votes
1 answer
723 views

Objects lose their individual positions and rotations when imported from FBX using Assimp

I am a newbie trying to learn DX11. I successfully put my obj model into the program by using assimp. Unfortunately, I cannot load the same model in fbx format correctly (both of them were exported ...
1 vote
1 answer
2k views

Importing Fbx files

I need to import a complex fbx model into C++. By complex I mean that it has a lot of vertices,cameras and so on.As far as I saw this is done using the ViewScene sample.I want to take that sample and ...
0 votes
1 answer
150 views

Managing multiple animation files in a Unity project

I am on my project, but find it hard to understand what I'm missing from those few animation and rigging tutorials. I have an FBX I modelled and rigged from blender... Or I could just take a model ...
1 vote
4 answers
1k views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
1 vote
1 answer
2k views

Convert the animation inside FBX into Unity

Recently i bought a package with an fbx and lots of animations. Since I want full control and change a couple of details, I want to convert them into the regular Unities Animation System. I cant ...
1 vote
2 answers
153 views

Exported FBX to Monogame doesn't translate all meshes

I'm taking a crack at a minecraft clone in Monogame, and I am trying to get my model to render as it's shown in Blender 2.9.1. When I look at the model in Blender, it looks great. When displaying in ...
3 votes
2 answers
2k views

Keep the prefab connection with FBX

The steps I have gone through: Added an FBX in UnityProject. FBX added to scene hierarchy. Made Prefab by dragging the FBX into my assets. Note that now the model became a prefab in my hierarchy. ...
0 votes
0 answers
68 views

Unreal Asset export : vertex-shader

I have an Unreal asset, and we need to convert or replicate a similar visual appearance in Unity. Initially, we started converting the Unreal asset into FBX. Used MAYA to reload the content with ...
1 vote
1 answer
333 views

Rigged blender model is deformed when imported into Unity

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine: All scales and rotations are normalized There is no unassigned vertex There is no weight bleeding ...
0 votes
0 answers
134 views

Shader map in unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
2 votes
0 answers
322 views

Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
0 votes
0 answers
55 views

A building imported from Blender is missing parts

I want to make a scene that a player can log into using my django server and walk around. So, I created a simple building inside Blender that resembles my school's building. (And yes, the building ...
0 votes
0 answers
173 views

Offset Animated character after applying animation

I have 2 FBXs in my project. They are identically named - top to bottom - in their respective FBX hierarchies. When I bring them both into unity, FBX A is T-Posed & FBX B has an Animation within ...
1 vote
1 answer
334 views

Blendshapes in Unity vs Blender

I have a model from a package that has existing Blendshapes that work fine. I'm a bit of a Blender newb, though. I'm trying to add a Blendshape for spikiness to a cube model. It's early WIP, but it ...
0 votes
1 answer
1k views

When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
0 votes
0 answers
57 views

Exporting scene during gameplay to FBX

In Unity is there a way to add a menu button during gameplay that allows the player to export the current scene as an fbx file? My googling and research shows that its possible to do this while ...
0 votes
0 answers
194 views

Problem when importing fbx in Unity made in Blender

First I will explain how do I make my object in Blender: I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV ...
1 vote
0 answers
289 views

Imported FBX animations (exported from Blender) have different, messier keyframes than in .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported from that program in .FBX format. The animations play back the same (perceptually, but the keyframes are very ...
0 votes
1 answer
1k views

Fbx SDK Importer issue (texture / uv related)

I am using the latest autodesk FBX Importer SDK, but whatever I do, I am unable to get the uvs right. Some parts are textured properly while others are not. I am using Direct3D9 and Direct3D11 (same ...
3 votes
1 answer
808 views

Why does my imported FBX animation not display correct in game?

This issue seems to arise with joint rotation animation. ...
2 votes
2 answers
5k views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my ...
0 votes
0 answers
323 views

Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
1 vote
1 answer
88 views

Libgdx fbx converter doesn't write meshes to g3dj file

LibGDX FBX converter doesn't write meshes nor materials to g3dj file. This happens with blender 2.8 when exporting model to FBX then converting it to ...
1 vote
1 answer
474 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
1 vote
0 answers
509 views

Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
0 votes
0 answers
25 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
7 votes
4 answers
7k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
0 votes
1 answer
1k views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
0 votes
0 answers
73 views

Where to find animated matrix transformations in an fbx file?

Where can I find matrix transformation animation data in an fbx file? I have an fbx file with animations. I have successfully read the indices, matrix, and weight from it. How can I get the frame-by-...
0 votes
0 answers
417 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...