Questions tagged [face]

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Rigging a 2D face on a 3D character

I have a question about rigging in Unity -. Is there a way to rig a 2D face on a 3D character in such a way that you are able to get a smooth transition between the different keyed mouth- and ...
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2 votes
1 answer
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Unity: How can I find the center position of a particular triangle?

I need to face an object from a central point directly through any one of many triangles which are faces on an icosphere whose position is centered on that point. Is there a way to get the center ...
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Converting vertices to block coordinates

Sorry if this is the wrong place to ask this, please do tell me where a question like this is better asked. Im importing a model from another game into the video game minecraft, which uses a ...
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Easy way to generate colour-per-vertex models for input to Blender

I procedurally generate 3D planet models that I would like to import into Blender. I use colour per vertex rendering in my shaders (In practice, I use the same colour for all vertices of a face, but ...
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XNA Further faces are shown through closer faces

I'm trying to draw a 'axis' model named 'XYZ'. The problem is that it is rendered wrong (screenshot below). You can see that the blue face can be seen through the red face. The black, green and red ...
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How to get the "(human) Face" position from Webcam Texture

I am searching a way to recalculate the current Position of the Face in "Virtual World Position" From a Webcam Texture. I was thinking about a way to solve this via taking the Average Pupillary ...
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4 votes
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How do I find the face of an object?

I'm working on a build mode but the thing of it is the player is able to deform meshes. Part of my build system includes having "snap" points thus I need to be able to find the face and recenter the ...
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3 answers
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How can I make a trail renderer flat with the normal of the nearest face?

I'm making a basic skid system for a car model using a trail renderer. I have everything setup and working properly except that the trail renderer always faces the camera. I want the trails to be ...
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Geometry Struct and glDrawElements

currently I re-write my codes and change them to make they are better. I have vertex struct like this: ...
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3 votes
3 answers
15k views

In Unity, how do I dynamically manipulate parts of a mesh?

I'm trying to achieve mesh manipulation of any mesh based on user input (mostly sliders). Here's an example of what I want. I am not sure whether to call this "morphing", as I am trying to change one ...
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A quick question about culling

So I have some vertices that I'm drawing with XNA and the issue I had ages ago was that they weren't appearing when the camera was placed above them. By turning on backface culling this fixed it, but ...
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3 votes
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How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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1 vote
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Facial expressions capabilities in various engines [closed]

For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
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14 votes
2 answers
3k views

How to gain accurate results with Painter's algorithm?

A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
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