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Questions tagged [face]

The tag has no usage guidance.

1
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0answers
42 views

XNA Further faces are shown through closer faces

I'm trying to draw a 'axis' model named 'XYZ'. The problem is that it is rendered wrong (screenshot below). You can see that the blue face can be seen through the red face. The black, green and red ...
0
votes
0answers
45 views

How to get the “(human) Face” position from Webcam Texture

I am searching a way to recalculate the current Position of the Face in "Virtual World Position" From a Webcam Texture. I was thinking about a way to solve this via taking the Average Pupillary ...
3
votes
0answers
156 views

How do I find the face of an object?

I'm working on a build mode but the thing of it is the player is able to deform meshes. Part of my build system includes having "snap" points thus I need to be able to find the face and recenter the ...
0
votes
2answers
2k views

How can I make a trail renderer flat with the normal of the nearest face?

I'm making a basic skid system for a car model using a trail renderer. I have everything setup and working properly except that the trail renderer always faces the camera. I want the trails to be ...
0
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1answer
161 views

Geometry Struct and glDrawElements

currently I re-write my codes and change them to make they are better. I have vertex struct like this: ...
2
votes
3answers
13k views

In Unity, how do I dynamically manipulate parts of a mesh?

I'm trying to achieve mesh manipulation of any mesh based on user input (mostly sliders). Here's an example of what I want. I am not sure whether to call this "morphing", as I am trying to change one ...
-1
votes
1answer
128 views

A quick question about culling

So I have some vertices that I'm drawing with XNA and the issue I had ages ago was that they weren't appearing when the camera was placed above them. By turning on backface culling this fixed it, but ...
3
votes
1answer
616 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
1answer
604 views

Facial expressions capabilities in various engines [closed]

For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
14
votes
2answers
2k views

How to gain accurate results with Painter's algorithm?

A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...