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Questions tagged [export]

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How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
Salmiak's user avatar
  • 21
1 vote
1 answer
196 views

export c4d mesh

I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this : For straightforwardness reasons I would like to ...
Aulaulz's user avatar
  • 249
1 vote
1 answer
11k views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?)....
lofidevops's user avatar
1 vote
1 answer
71 views

Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?

To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
Ghyl's user avatar
  • 45
2 votes
0 answers
77 views

Blender: Setting additional properties per face [closed]

I wish to use Blender to model level for 3D game. Level is a set of Meshes. I have to set special (additional) properties per face (triangle). These properties are like integer number or vector or ...
Max's user avatar
  • 456
2 votes
2 answers
313 views

What's the rationale for different coordinates systems?

Could someone explain to me why Blender and other 3D modeling apps switch axes? If I export model with Blender, then exporters do following things for the same model: The 3DS format applies this ...
Max's user avatar
  • 456
2 votes
2 answers
16k views

How do I share my Game Maker games?

I'm using GameMaker Studio and I want to put my game on my website. I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
Damjan's user avatar
  • 21
1 vote
0 answers
466 views

How to export from Eclipse with LWGJL using JarSplice?

I am in the process of developing a 2D tile-based RPG with Eclipse, LWJGL, and Slick utilities. For some reason eclipse seems to be lagging heavily which doesn't make sense as all I have rendering is ...
Ben Marshall's user avatar
9 votes
1 answer
5k views

How can I record from a second in-game camera and later export it to a video file?

I'm making a PC Horror game in Unity, and I want to have a camera recording simulation in-game - so you can leave a creepy location anytime, and you will have a tape with what you recorded on camera ...
KatShot's user avatar
  • 314
0 votes
1 answer
610 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
Paul Ferris's user avatar
7 votes
1 answer
9k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a ...
Timothy Williams's user avatar
0 votes
1 answer
4k views

3dsmax crashes when exporting

I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene ...
odoc's user avatar
  • 3
2 votes
2 answers
8k views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
Vlad's user avatar
  • 199
2 votes
3 answers
6k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
Bence's user avatar
  • 21
3 votes
1 answer
322 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
Terko's user avatar
  • 59
5 votes
3 answers
4k views

What is the simplest way to export a bezier curve created in Blender to a text file?

I have created a bezier curve in Blender. I'd like to export this curve to a text file. ...
tigrou's user avatar
  • 3,172

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