Questions tagged [export]
The export tag has no usage guidance.
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How can I generate isometric sprites based on a 3d model? [duplicate]
I'm wondering about the following:
I'd like to create isometric sprites for a game that I'm currently developing.
Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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export c4d mesh
I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this :
For straightforwardness reasons I would like to ...
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Can I export animated models from Unity? Into what formats?
I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?)....
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Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?
To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
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Blender: Setting additional properties per face [closed]
I wish to use Blender to model level for 3D game.
Level is a set of Meshes.
I have to set special (additional) properties per face (triangle).
These properties are like integer number or vector or ...
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What's the rationale for different coordinates systems?
Could someone explain to me why Blender and other 3D modeling apps switch axes?
If I export model with Blender, then exporters do following things for the same model:
The 3DS format applies this ...
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2
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How do I share my Game Maker games?
I'm using GameMaker Studio and I want to put my game on my website.
I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
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How to export from Eclipse with LWGJL using JarSplice?
I am in the process of developing a 2D tile-based RPG with Eclipse, LWJGL, and Slick utilities.
For some reason eclipse seems to be lagging heavily which doesn't make sense as all I have rendering is ...
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How can I record from a second in-game camera and later export it to a video file?
I'm making a PC Horror game in Unity, and I want to have a camera recording simulation in-game - so you can leave a creepy location anytime, and you will have a tape with what you recorded on camera ...
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Physique and exports from 3ds Max
Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
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How can I export a .FBX file from Unity3D at runtime?
I want to export an object as a .fbx at runtime in Unity3D.
I've made a C# script to export a mesh filter or skinned mesh renderer to a ...
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3dsmax crashes when exporting
I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error:
An error has occurred and the application will now close.
No scene ...
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Exporting distinct images from a sprite sheet using GIMP
I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk.
Is it GIMP capable of doing the same ...
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3
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Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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Exporting spritesheet for Cocos2d
I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.
E.G. The solution I thought of is to have one plist file ...
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What is the simplest way to export a bezier curve created in Blender to a text file?
I have created a bezier curve in Blender.
I'd like to export this curve to a text file. ...