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9 votes
1 answer
5k views

How can I record from a second in-game camera and later export it to a video file?

I'm making a PC Horror game in Unity, and I want to have a camera recording simulation in-game - so you can leave a creepy location anytime, and you will have a tape with what you recorded on camera ...
KatShot's user avatar
  • 314
7 votes
1 answer
8k views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
Albertkaruna's user avatar
7 votes
1 answer
9k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a ...
Timothy Williams's user avatar
5 votes
3 answers
4k views

What is the simplest way to export a bezier curve created in Blender to a text file?

I have created a bezier curve in Blender. I'd like to export this curve to a text file. ...
tigrou's user avatar
  • 3,224
5 votes
1 answer
235 views

What does Steam require from a Greenlight submission?

I'm an indie developer getting ready to submit my game to Steam Greenlight, but have hit a road block. I don't know what to submit. I've been searching and I haven't found anything detailing whether ...
Contrast Development's user avatar
4 votes
3 answers
4k views

"Loaded resource as image file, this will not work on export" - what does this mean

I'm sure it is something unrelated is why my program won't work, but I still want to know: ...
Destructible Lemon's user avatar
4 votes
1 answer
907 views

Vertex ordering with THREEjs's exporter

I'm using THREEjs's exporter to export a 2D polygon plane. The resulting JSON gives me the vertices. I'm trying to properly order these vertices as to make the actual polygon shape, without luck. ...
John's user avatar
  • 186
4 votes
1 answer
3k views

LibGDX - How to export a texture as a .png onto, say, the desktop

I'm making a game in which I need to export a texture which the user has edited as a .png into a specified location. I'd like it if I could have the default saving window thing (like on other apps ...
Zac G's user avatar
  • 61
3 votes
1 answer
345 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
Terko's user avatar
  • 59
3 votes
0 answers
39 views

First time working on 3D game: exporting steps after designer finishes 3D characters?

First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...
Crashalot's user avatar
  • 141
2 votes
2 answers
440 views

What's the rationale for different coordinates systems?

Could someone explain to me why Blender and other 3D modeling apps switch axes? If I export model with Blender, then exporters do following things for the same model: The 3DS format applies this ...
Max's user avatar
  • 456
2 votes
2 answers
3k views

MagicaVoxel export world in 1 model

So I'm currently working in MagicaVoxel and I have 2 objects in my world. When I export it as .obj it exports as seperate 2 obj models with 2 seperate textures and materials. Is there any way that I ...
Joey's user avatar
  • 33
2 votes
2 answers
16k views

How do I share my Game Maker games?

I'm using GameMaker Studio and I want to put my game on my website. I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
Damjan's user avatar
  • 21
2 votes
1 answer
122 views

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
2 votes
2 answers
916 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity or GameMaker game from the editor, the game needs to be compiled to create an executable. I thought that to produce a Windows executable, you ...
EnhancedElegance's user avatar
2 votes
2 answers
9k views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
Vlad's user avatar
  • 199
2 votes
3 answers
6k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
Bence's user avatar
  • 21
2 votes
0 answers
653 views

2D Skeletal animations exported to SVG

I would like to create skeletal animations, and Synfig looks quite promising. This is a video walk through of its "bones" feature, used to do skeletal animation. Ticks all the boxes thus far, ...
bguiz's user avatar
  • 121
2 votes
0 answers
45 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
Salmiak's user avatar
  • 21
2 votes
0 answers
77 views

Blender: Setting additional properties per face [closed]

I wish to use Blender to model level for 3D game. Level is a set of Meshes. I have to set special (additional) properties per face (triangle). These properties are like integer number or vector or ...
Max's user avatar
  • 456
1 vote
2 answers
4k views

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
1 vote
1 answer
1k views

Error for export at godot 4

I tried this code in GDScript, in Godot 4: export (int) var width; export (int) var height; And at Metadata add width and height but these below don't show and ...
Nina Monti's user avatar
1 vote
1 answer
480 views

Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Can anyone help me? I am exporting models with textures (.obj) from Crocotile3D to Unreal Engine 4. I want them to be crisp and clear, as in the left image (Crocotile editor), but only get blurry, as ...
Sam Luxton's user avatar
1 vote
1 answer
72 views

Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?

To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
Ghyl's user avatar
  • 45
1 vote
2 answers
3k views

How can I change the game executable name to something other than UE4.exe?

I have a game and when I export it it is called Bounced! but in windows task manager the process appears as UE4.exe but with the logo of my game, how can I change this to Bounced.exe?
Roberto's user avatar
  • 11
1 vote
1 answer
3k views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
Manisha Malik's user avatar
1 vote
3 answers
704 views

How to export Visual Studio game for mass distribution

I've coded a Visual Studio 2015 game in SDL2 and ran some distribution tests, I gave a user the game's .exe (the raw game with no files) and they got the error SDL2.dll is missing. How would I export ...
ContrastDev's user avatar
1 vote
4 answers
1k views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
justinnk's user avatar
1 vote
1 answer
213 views

export c4d mesh

I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this : For straightforwardness reasons I would like to ...
Aulaulz's user avatar
  • 249
1 vote
0 answers
22 views

Is it possible to automate the export of videos from Unreal Engine so that assets are swapped out dynamically?

Let's say I have an unreal project that features a character in an environment. I want to use Unreal to cycle through characters and environments and create a number of videos. Let's say for instance ...
user379468's user avatar
1 vote
0 answers
322 views

How do we export blender material with shaders and blender texture to unity?

I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx ...
Kharak's user avatar
  • 113
1 vote
0 answers
2k views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
lucutes's user avatar
  • 11
1 vote
0 answers
150 views

Godot: How do I edit the exe icons of other sizes

I asked this question on Godot Q & A: https://godotengine.org/qa/53521/godot-program-icons Basically, my problem is that I want My executable file's icon to display my own custom icon instead ...
Kennichi Nitta's user avatar
1 vote
0 answers
40 views

Slow Processing Sketch

My game runs through a processing sketch. When I export the .jar file from Eclipse, the sketch moves incredibly slow, but it runs at the proper speed in the IDE. Is there a way that I can fix the jar ...
WeaponGod243's user avatar
1 vote
0 answers
391 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
Taylor Brown's user avatar
1 vote
0 answers
995 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
Vadim.K's user avatar
  • 11
1 vote
1 answer
12k views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?)....
lofidevops's user avatar
1 vote
0 answers
472 views

How to export from Eclipse with LWGJL using JarSplice?

I am in the process of developing a 2D tile-based RPG with Eclipse, LWJGL, and Slick utilities. For some reason eclipse seems to be lagging heavily which doesn't make sense as all I have rendering is ...
Ben Marshall's user avatar
1 vote
1 answer
911 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
Rogério Dec's user avatar
0 votes
1 answer
446 views

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
  • 103
0 votes
1 answer
559 views

Why does my godot game not take input in the browser?

My game works perfectly fine in godot and as a widows executable but when exported to html5, I can't move my character. The game is publicly available at https://ashir-rashid.itch.io/export-experiment ...
ashir's user avatar
  • 31
0 votes
3 answers
4k views

How to import camera from Blender into Unity3D

I have a few cameras in Blender to export to Unity3D. They're exported as empty GameObjects, and that's what is expected. The idea is to have the main camera be a ...
mrkotfw's user avatar
  • 99
0 votes
1 answer
29 views

Exporting unity features to your game

I wonder if it is possible to export Unity features to my game. For example if I want user to be able to modify scale or rotation of object, do I have to scritp it myself or can i somehow export it ? ...
michal.materowski's user avatar
0 votes
1 answer
28 views

Material overridden when importing package between 2 pc

So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
Young Gilgamesh's user avatar
0 votes
2 answers
662 views

Objects Imported from Blender to Unreal have really zoomed Materials

I've been learning how to use Blender for UE4. I just started figuring out how to define which sides should have materials on them. In particular, I wanted this building to have different materials ...
William Rutherford's user avatar
0 votes
1 answer
741 views

Volumetric lighting not working when building and running game

I have a volumetric lighting system implemented into Unity and when I am making the game and run it in the Unity editor the volumetric lighting shows up. When I build it and run it though it doesn't. ...
Object's user avatar
  • 289
0 votes
1 answer
2k views

Exporting prefab includes a lot of unneccessary asset dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
IndividualGames's user avatar
0 votes
1 answer
94 views

How to export from Blender to unity3d

I have a simple object created from PLANE, in BLENDER version 2.72, where I edged the edges to the height. How do I correctly export the model to Unity3d I have version 4.7 to make all walls visible? ...
juraj's user avatar
  • 1
0 votes
1 answer
2k views

How to import texture from Maya to unity?

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
Manisha's user avatar
0 votes
2 answers
448 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
John Smith's user avatar
  • 1,255