Questions tagged [export]

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4 votes
3 answers
4k views

"Loaded resource as image file, this will not work on export" - what does this mean

I'm sure it is something unrelated is why my program won't work, but I still want to know: ...
1 vote
2 answers
3k views

How can I change the game executable name to something other than UE4.exe?

I have a game and when I export it it is called Bounced! but in windows task manager the process appears as UE4.exe but with the logo of my game, how can I change this to Bounced.exe?
2 votes
1 answer
70 views

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
0 votes
0 answers
102 views

Export Animation from Maya to Unity with Segment Scale Compensate

Currently, we are trying to export an animation from Maya which has some joint scale changes during the animation. As you may have encountered before Maya is using Segment Scale Compensate, however, ...
1 vote
1 answer
869 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
0 votes
0 answers
19 views

How to set up Unreal camera dimensions to export a book cover?

In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
1 vote
1 answer
902 views

Error for export at godot 4

I tried this code in GDScript, in Godot 4: export (int) var width; export (int) var height; And at Metadata add width and height but these below don't show and ...
1 vote
2 answers
3k views

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
0 votes
2 answers
589 views

Objects Imported from Blender to Unreal have really zoomed Materials

I've been learning how to use Blender for UE4. I just started figuring out how to define which sides should have materials on them. In particular, I wanted this building to have different materials ...
0 votes
0 answers
108 views

How to export a Unity terrain to a DEM or other 3d data for external use?

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
0 votes
1 answer
301 views

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
0 votes
0 answers
156 views

Exporting 3D asset from Autodesk Maya to Adobe Aero: colours disapear?

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
0 votes
1 answer
28 views

Material overridden when importing package between 2 pc

So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
0 votes
1 answer
2k views

Exporting prefab includes a lot of unneccessary asset dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
1 vote
1 answer
207 views

export c4d mesh

I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this : For straightforwardness reasons I would like to ...
1 vote
0 answers
21 views

Is it possible to automate the export of videos from Unreal Engine so that assets are swapped out dynamically?

Let's say I have an unreal project that features a character in an environment. I want to use Unreal to cycle through characters and environments and create a number of videos. Let's say for instance ...
2 votes
2 answers
3k views

MagicaVoxel export world in 1 model

So I'm currently working in MagicaVoxel and I have 2 objects in my world. When I export it as .obj it exports as seperate 2 obj models with 2 seperate textures and materials. Is there any way that I ...
1 vote
4 answers
1k views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
0 votes
0 answers
307 views

Testing my game in the engine works fine, I export to HTML5 and try but all the tiles in tilemap have disappeared

Here is a link to the live game: https://44351-w21.github.io/one-screen-platformer-francescainfranca/ As the title says all the platforms in the tilemap do not appear when you run the game on the ...
0 votes
0 answers
68 views

Unreal Asset export : vertex-shader

I have an Unreal asset, and we need to convert or replicate a similar visual appearance in Unity. Initially, we started converting the Unreal asset into FBX. Used MAYA to reload the content with ...
0 votes
0 answers
157 views

Blender: Bones get enlarged in export/import process

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
0 votes
1 answer
701 views

Volumetric lighting not working when building and running game

I have a volumetric lighting system implemented into Unity and when I am making the game and run it in the Unity editor the volumetric lighting shows up. When I build it and run it though it doesn't. ...
0 votes
1 answer
493 views

Why does my godot game not take input in the browser?

My game works perfectly fine in godot and as a widows executable but when exported to html5, I can't move my character. The game is publicly available at https://ashir-rashid.itch.io/export-experiment ...
0 votes
0 answers
57 views

Exporting scene during gameplay to FBX

In Unity is there a way to add a menu button during gameplay that allows the player to export the current scene as an fbx file? My googling and research shows that its possible to do this while ...
0 votes
0 answers
2k views

References are missing after migrating Unreal assets

I'm currently trying to migrate some VFX assets (meshes, materials, textures, material instances, niagara emitters and niagara systems) to another project on another machine. My folder structure looks ...
7 votes
1 answer
8k views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
1 vote
0 answers
301 views

How do we export blender material with shaders and blender texture to unity?

I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx ...
1 vote
0 answers
2k views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
1 vote
1 answer
417 views

Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Can anyone help me? I am exporting models with textures (.obj) from Crocotile3D to Unreal Engine 4. I want them to be crisp and clear, as in the left image (Crocotile editor), but only get blurry, as ...
1 vote
0 answers
146 views

Godot: How do I edit the exe icons of other sizes

I asked this question on Godot Q & A: https://godotengine.org/qa/53521/godot-program-icons Basically, my problem is that I want My executable file's icon to display my own custom icon instead ...
0 votes
3 answers
3k views

How to import camera from Blender into Unity3D

I have a few cameras in Blender to export to Unity3D. They're exported as empty GameObjects, and that's what is expected. The idea is to have the main camera be a ...
0 votes
1 answer
1k views

How do game engines export projects?

I've been wanting to make a small game engine (relatively. basic features, predefined shaders) to learn that side of game development and I was wondering how game engines export projects to create ...
1 vote
0 answers
40 views

Slow Processing Sketch

My game runs through a processing sketch. When I export the .jar file from Eclipse, the sketch moves incredibly slow, but it runs at the proper speed in the IDE. Is there a way that I can fix the jar ...
-1 votes
1 answer
44 views

unity android sdk error

i am using unity 18.x. i downloaded the android sdk itself and the android studio also but they are not working,unity is not detecting the android sdk. if anyone succceed in exporting the apk ...
0 votes
1 answer
191 views

How can I export a 3D model with keyframes to use in Blender?

I'm currently trying to export some 3D data and load it into Blender, but I've encountered some problems at the time of processing the meshes. They all have keyframes (nothing too complex, just ...
0 votes
0 answers
120 views

CopperCube game engine Android export failed

I am using CopperCube 6.0.2 to develop my game. I am able to export my game to exe and webgl format, but when I try to export it to .apk format it says: aapt tool .exe missing error I downloaded ...
3 votes
1 answer
339 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
0 votes
0 answers
178 views

How to export 3ds Max wsm to Unity?

I have made a cylinder in 3DS MAX. I then added a wave WSM. I then made the animation so it waves a bit. Then exported it to unity. The animation works perfectly in 3ds max. When I import it to unity ...
7 votes
1 answer
9k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a ...
0 votes
0 answers
35 views

How to make texture visible in unity from blender file?

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
4 votes
1 answer
892 views

Vertex ordering with THREEjs's exporter

I'm using THREEjs's exporter to export a 2D polygon plane. The resulting JSON gives me the vertices. I'm trying to properly order these vertices as to make the actual polygon shape, without luck. ...
1 vote
0 answers
380 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
2 votes
3 answers
6k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
0 votes
1 answer
2k views

How to import texture from Maya to unity?

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
0 votes
1 answer
94 views

How to export from Blender to unity3d

I have a simple object created from PLANE, in BLENDER version 2.72, where I edged the edges to the height. How do I correctly export the model to Unity3d I have version 4.7 to make all walls visible? ...
1 vote
0 answers
977 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
9 votes
1 answer
5k views

How can I record from a second in-game camera and later export it to a video file?

I'm making a PC Horror game in Unity, and I want to have a camera recording simulation in-game - so you can leave a creepy location anytime, and you will have a tape with what you recorded on camera ...
1 vote
0 answers
470 views

How to export from Eclipse with LWGJL using JarSplice?

I am in the process of developing a 2D tile-based RPG with Eclipse, LWJGL, and Slick utilities. For some reason eclipse seems to be lagging heavily which doesn't make sense as all I have rendering is ...
2 votes
2 answers
892 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity or GameMaker game from the editor, the game needs to be compiled to create an executable. I thought that to produce a Windows executable, you ...
1 vote
1 answer
3k views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...