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Tagged with entity-component-system serialization
3 questions
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How do you use configuration files to describe the contents of an entity in an ECS-system?
One of the advantages that's often brought up when talking about ECS-systems is that they allow a higher degree of flexibility in regards to Data vs Code. Without the limitation of hard-coded types, ...
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Designing persistence in an ECS world subdivided into chunks
I'm designing a kind of simple open world with ECS. The whole world is too large to be loaded at once, so I load and unload chunks according to player's position. Nothing fancy, pretty much standard ...
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Component instance reference in Unreal Engine 4
I'm creating a C++ script and I want to get a reference to a component instance.
For example, imagine that I want to get the player camera, which is a ...