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How do you use configuration files to describe the contents of an entity in an ECS-system?

One of the advantages that's often brought up when talking about ECS-systems is that they allow a higher degree of flexibility in regards to Data vs Code. Without the limitation of hard-coded types, ...
JensB's user avatar
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2 answers
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Designing persistence in an ECS world subdivided into chunks

I'm designing a kind of simple open world with ECS. The whole world is too large to be loaded at once, so I load and unload chunks according to player's position. Nothing fancy, pretty much standard ...
Sisyphe's user avatar
  • 66
2 votes
2 answers
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Component instance reference in Unreal Engine 4

I'm creating a C++ script and I want to get a reference to a component instance. For example, imagine that I want to get the player camera, which is a ...
Daniel Marques's user avatar