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Questions tagged [editors]

Editors are pieces of software designed to help create and modify game content. This may include in-house developer tools, or level editors and other tools released to the player community. Use this tag for help creating your own editing tools, or customizing editing workflows in existing engines (such as custom inspectors in Unity)

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How can I see whether my sprite is .png or .jpg in the Inspector view or some place alike in Unity?

How can I see whether my sprite is .png or .jpg in the Inspector view or some place alike in Unity? Here is an example of me ...
Yaroslav's user avatar
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0 votes
1 answer
503 views

Look rotation viewing vector is zero in Unity when making UI

How can I tackle the problem: Look rotation viewing vector is zero? Here is how I get it: I add an Image from UI. When the Image is added I click on it in the ...
Yaroslav's user avatar
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0 votes
1 answer
7k views

Unity - Exposing a function to the inspector

I wish to expose a script's function to the inspector, but I have no clue how to. I found something about Invoke() which was a start, but it isn't clear how to ...
agiro's user avatar
  • 269
1 vote
0 answers
99 views

Unity: Editor Window not Syncing

I have four scripts: Engine has a list of MovementWaypoints. EngineEditor simply displays a ...
Tiffany's user avatar
  • 11
3 votes
0 answers
383 views

Custom Inspector for textures?

I am working with an open source project called Project Porcupine. The project is a game engine for a base building game that allows for one to extend the game. We have a system to read texture files, ...
PearsonArtPhoto's user avatar
1 vote
3 answers
2k views

how to get current zoom level from scene window

I want to show some label on some rect transforms using Handles.Label(). it shows the text with a default font size regardless of the zoom level in the scene window....
Bizhan's user avatar
  • 169
1 vote
0 answers
904 views

Handle actor deletion undo in Unreal Editor?

I have some objects pointing to a scene component of an actor: class MyObject { USceneComponent* Component; } When the actor is deleted, all its components ...
arthur.sw's user avatar
  • 291
2 votes
1 answer
653 views

LibGDX's particle emitter - Multiple particles in the same effect?

Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
Davide Cattani's user avatar
0 votes
1 answer
4k views

2d canvas representation in c++ code

I would like to create a basic 2d graphics program to do very simple editing of in game assets. My question, starting out how could I represent the canvas? Let's say I know i'll need a canvas ...
steffan's user avatar
1 vote
0 answers
113 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to fit....
OverCodingUnderSleeping's user avatar
1 vote
2 answers
2k views

How to edit colliders in Unity2D

I can edit colliders by holding down the shift key. But when i add a second collider, the shift key always selects the first one. And there is no "Edit Collider" button in the editor (Win/4.5.4f1). I'...
syloc's user avatar
  • 376
1 vote
2 answers
734 views

Inifinite scrolling draggable background for a 2D editor

I need to create something like blender's Node Editor for my 2D editor. Now I am not sure how to create the background so it is static infinite and draggable simillar to blender. I need to make it so ...
Amit's user avatar
  • 11
1 vote
0 answers
371 views

Any open source editor to make video games online without programming knowledge? [closed]

With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
chelder's user avatar
  • 225
22 votes
1 answer
37k views

How to edit key-value pairs (like a Dictionary) in Unity's inspector?

I have a spell system I am creating, the principle is as follows: Each spell is an autonomous prefab. It contains a script with some properties (base damage, duration...) that can be modified in the ...
nialna2's user avatar
  • 920
6 votes
2 answers
30k views

How can I modify PlayStation 1 games?

Is it possible to modify Sony PlayStation 1 games? For example I'm planning to modify a soccer game called Winning Eleven 3. What I'm exactly trying to modify is player properties such as speed, shot ...
Zim3r's user avatar
  • 341
0 votes
1 answer
2k views

XNA/MonoGame and Game Studio/MonoDevelop [closed]

First off, I have a bit of programming experience in Java and have always programmed using ViM (even though I recently moved to Sublime Text 2) and I'm trying to learn C# and the MonoGame framework. ...
iamricard's user avatar
  • 111
1 vote
0 answers
500 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
ut_mapper's user avatar
0 votes
1 answer
307 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man and ...
DJCouchyCouch's user avatar
14 votes
3 answers
3k views

What was game development on the Apple II like? [closed]

I've asked a similar question about DOS development a while ago and got an excellent answer: What was the typical toolchain for DOS game development? Now I'm wondering what game development was like ...
futlib's user avatar
  • 1,467
17 votes
2 answers
3k views

What was the typical toolchain for DOS game development? [closed]

I'm wondering how people used to write DOS games (like Doom), I can't find much on this, but would love to learn more about the earlier days of game development. What language was used predominantly?...
futlib's user avatar
  • 1,467
1 vote
3 answers
1k views

What Javascript game engines are out there, other than Impact? [closed]

Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
Count Zero's user avatar
1 vote
1 answer
110 views

Content loading, Content processing and add processed file to a DataContainer?

I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
Deukalion's user avatar
  • 793
6 votes
4 answers
1k views

Game Editor - When screen is clicked, how do you identify which object that is clicked?

I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
Deukalion's user avatar
  • 793
1 vote
2 answers
213 views

What is the best practice for future proofing my editor enumerations?

I would like to know the best practices for handling the following situation: Suppose the project you are working on is split in to two sub-projects; the game engine library, and the editor GUI. You ...
luke's user avatar
  • 11
6 votes
1 answer
7k views

How to integrate the game editor with the engine?

What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game ...
Daniel's user avatar
  • 230
2 votes
1 answer
103 views

How can I architect my game tools to allow for easy extension?

In the code for the toolkit for my game, I have a concept I've been calling "contexts." Each context refers to, essentially, different tools (SelectionContext, <...
Mike Cluck's user avatar
  • 1,274
-1 votes
2 answers
431 views

Absolute newb Java programmer seeks "dumbed-down" tutorials/resources [closed]

I understand the basics of Java and Object Oriented Programming so far, and am still working on refining my understanding of it. I have sought several different resources - two books and Oracle's own ...
Rhindon's user avatar
  • 11
1 vote
2 answers
4k views

Tutorial or Example of creating custom sprite tool/map editor for XNA?

I want to create various sprite tool and map editor using XNA. Now, the problem is I do not know how would I implement the window forms and components (such as button, check box, sprite list, etc.) ...
user1542's user avatar
  • 940
7 votes
4 answers
2k views

Decent Shader editor for Visual Studio

Is there a decent Effect file editor plugin for Visual Studio? I'm getting slightly frustrated with constantly copying and pasting from FX Composer.
Neil Knight's user avatar
7 votes
1 answer
9k views

Tools for 2D skeletal animation [closed]

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of Demina,...
Paul Manta's user avatar
  • 3,187
6 votes
5 answers
12k views

Box2D physics editor for complex bodies [closed]

Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would ...
Paul Manta's user avatar
  • 3,187
23 votes
4 answers
5k views

Where to start when building a 3D terrain editor? [closed]

I'm looking to build (for start) a simple tool, that could raise, lower, smooth and texture the terrain. So, what are the things I have to go through in order to make such terrain editor? And maybe ...
tomsseisums's user avatar
  • 3,366
1 vote
1 answer
927 views

How to make a customizable 3D character with maya for a flash game [closed]

i'm working in a 3d flash role-playing game with alternativa 3d engine. My game requires the main character to be customizable, for example, the player must be able to add a mustache, a hat, a tie, ...
OscarVGG's user avatar
  • 111
0 votes
1 answer
107 views

Shape editor with custom format?

I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes. Up until now I used PhysicsEditor from code'n'...
Paul Manta's user avatar
  • 3,187
8 votes
5 answers
3k views

Is there a game oriented graphics or image editor?

I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
Richard Fabian's user avatar
3 votes
2 answers
571 views

Visual Design for AI

i'm developing an editor for a game... and tonight i have been thinking about implement a visual ai designer... this is how i think it should be: What kind of visual components are used in theses ...
Blau's user avatar
  • 3,386
3 votes
1 answer
409 views

Component System - Editor Data Management [closed]

I'm trying to construct an editor in C# that exposes game components to IronPython, so it may create the game object definitions to be used within the editor: C# Exposes the components to the python ...
crjenkins's user avatar
7 votes
2 answers
2k views

Are there any branching dialogue editors (preferably for Mac)? [closed]

I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D. The only editor I found until now ...
xeophin's user avatar
  • 133
14 votes
4 answers
6k views

2D non-tile based map editor [closed]

I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need ...
user avatar
7 votes
3 answers
9k views

Can I write plugin/extension to Unity editor?

Is there possiblity to write my own plugin/extension to Unity editor ? I want to write plugin to generate map for me from xml file.
piotrek's user avatar
  • 1,388
25 votes
6 answers
24k views

Free voxel editor? [closed]

Does anyone know of a good free voxel editor and/or voxel-to-mesh converter?
20 votes
6 answers
1k views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
Richard Fabian's user avatar

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