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Questions tagged [dynamic-difficulty]

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5 votes
5 answers
491 views

If an AI is sure it is going to lose, what can it do to make the game fun for the player?

Context: I am contributing to a sequential turn based strategy game. I have an idea of how to improve it, but I need some input to help me do so. We currently have a really dumb AI that just follows a ...
worldsmithhelper's user avatar
0 votes
1 answer
174 views

Dynamic Difficulty Adjustment [closed]

Isn't there any algorithms for Dynamic Difficulty Adjustment? like a universal algorithm. Or is it made depending on the game that it will be implemented to?
MazoKisto's user avatar
1 vote
0 answers
173 views

Enemy awareness for Tower Defense [closed]

1I have a thesis project about dynamic difficulty in games and I'm focusing on Tower Defense genre. My plan let the enemy units or each units in a wave know that a tile on a path is dangerous (or many ...
MazoKisto's user avatar
9 votes
3 answers
2k views

How can I scale the number and challenge of enemies in an attack wave as the game progresses?

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
TommyBs's user avatar
  • 417
4 votes
3 answers
4k views

Algorithm for game difficulty/pacing curve generation in single player RPG

I'm looking at this article about pacing in entertainment and games. It suggests that all good entertainment roughly follows a pacing/engagement curve like Star Wars(below). I'm interested in how I ...
Alex Stone's user avatar
7 votes
4 answers
286 views

Measuring enemy "success" against player

I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
Lewis Wakeford's user avatar