Questions tagged [dynamic-difficulty]
The dynamic-difficulty tag has no usage guidance.
6
questions
0
votes
1answer
128 views
If an AI is sure it is going to lose, what can it do to make the game fun for the player?
For context, I am contributing to a sequential turn based strategy game. I have an idea how to improve it but I feel I need some input to help me evaluate and improve it. We currently have a really ...
0
votes
1answer
166 views
Dynamic Difficulty Adjustment [closed]
Isn't there any algorithms for Dynamic Difficulty Adjustment? like a universal algorithm. Or is it made depending on the game that it will be implemented to?
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vote
0answers
160 views
Enemy awareness for Tower Defense [closed]
1I have a thesis project about dynamic difficulty in games and I'm focusing on Tower Defense genre. My plan let the enemy units or each units in a wave know that a tile on a path is dangerous (or many ...
9
votes
3answers
1k views
How can I scale the number and challenge of enemies in an attack wave as the game progresses?
I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
4
votes
3answers
4k views
Algorithm for game difficulty/pacing curve generation in single player RPG
I'm looking at this article about pacing in entertainment and games. It suggests that all good entertainment roughly follows a pacing/engagement curve like Star Wars(below).
I'm interested in how I ...
7
votes
4answers
261 views
Measuring enemy “success” against player
I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...