Questions tagged [dxgi]

The Microsoft DirectX Graphics Infrastructure (DXGI) API is used to manage certain low-level tasks independently of the DirectX graphics runtime, such as enumeration of hardware devices, presenting rendered frames to an output, controlling gamma and managing full-screen transitions. DXGI is used starting from Direct3D 10.

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Resize window in D3D12

I am trying to implement the d3d12 window resizing function. First, I delete all the buffers referenced by SwapChain, and then run SwapChain :: ResizeBuffers. At this point I get the error: ...
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Update DXGI swapchain sample count without recreating swapchain in full-screen mode

I'm implementing the ability to tweak graphics settings in my application at runtime (resolution, refresh rate, v-sync, multisampling). It is possible to update the resolution, format and refresh rate ...
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Unity standaolne Exe crashes dxgi.pdn not loaded?

I couldn't find this exact issue so I apologize if I missed it and created a duplicate question. The only possibilities I could find said that it might be Unity or a DLL. I'm using Unity 2018.2.21f1 ...
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DirectX11 program bug full screen

I have a problem switching the engine from full screen to normal. I use alt + enter. The problem is this: when I start the engine in full screen and press alt + enter - it hangs. For mode of the ...
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What are these leaked objects?

I'm working on the fifth iteration of my game engine, this time in C++ and Direct3D12. While I was working on supporting delayed object deletion, I started getting messages on the console about ...