Questions tagged [dotween]
DOTween is a tweening animation library for Unity.
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How can I rotate my BoxCollider2D 360 degrees around other colliders while maintaining a constant forward direction?
I'm trying to get my 2D character to rotate around colliders based on the current ground normal (sort of like in Mario Galaxy) detected by Physics2D.CircleCast, ...
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How to run a DOTween tween on float and apply it to a component on each update?
I am trying to use DOTween by tweening a float and then applying that float to the parameters of a gameObject's components on each update.
In LeanTween, this was done like this:
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Optimization problem with tweening UI using DOTween in Unity
I read in a Unity blog post that using normal animation with UI in Unity is not really recommended, but instead you should use tweening if you can. To test this so I tried the same animation with both ...
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DOTween capacity always increasing
I'm creating a sequence and adding a couple of tweens to it. If I call it a couple of times the tweens capacity gets increased exponentially till everything gets incredible laggy.
I've recorded this ...
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Ignore Raycast object in front?
There are 2 balls. These balls move right, left, forward and backward with swipe motions. I move it with dotween according to the swipe movement. If Raycast touches the wall, that's the position of ...
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DOTween: How to make a spring bounce effect?
I am looking how to make a bouncing effect with DOTween, like when the object is attached to a spring. How can I make an effect like this?
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How to run DOTween tweens in succession?
I have a function in my Unity game which marks a given cell GameObject as a valid cell for next move by changing the texture on it. I wanted to spice things up a bit by adding some tweens to the ...
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Re-use DOTween tweeners
I am using DOTween, and I want to create a tweener, store it, and re-use it in the future several times.
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