Questions tagged [domain-shaders]
Domain shaders are part of the programmable graphics pipeline which turn geometry patches into vertex positions.
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How does the InsideTessFactor affect points of a triangle in a DirectX11 domain shader?
I found this example in this Chinese language document.
In the image above, I can understand the value of SV_TessFactor because for every side of this triangle, ...
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What are Hull, Domain and Geometry shaders used for?
I've done my fair share of 3D game programming for my (former) employer, and also in my own custom engines for my own indie games.
Initially, I started with Direct3D 9, and D3DX9, which pretty much ...