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Questions tagged [displacement-mapping]

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Tessellation cracks

i'm trying to a mesh tessellate with dx11 with the tessellation factor calculated by the size of the triangle and the distance to the screen. I do the same operation on the 3 edges of the triangle, ...
Stijn Tallon's user avatar
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Vertex displacement shader graph shows unexpected creases at the beginning and end of a gradient texture

I'm trying to perform a basic vertex displacement by means of a horizontal gradient: I'm using an on-the-fly created plane mesh. Most of this process is clear to me. I'm not understanding where the ...
martyglaubitz's user avatar