Questions tagged [direct3d12]

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Are GPU drivers hand optimized for specific games using low-level APIs?

The GPU drivers often have slightly different behavior depending on game or program, which is using them. It optimizes performance, bypasses bugs and improves overall experience in popular games, ...
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1answer
55 views

Difference between shader input element classification between D3D12 and Vulkan

I'm confused about the difference between the shader input element classifications in D3D12 and Vulkan. For example, in Vulkan I could have the following declarations: ...
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85 views

How to draw lines in Directx12?

I want to draw line between two points (x1,y1,z1) (x2,y2,z2). I want to have possibility to change this line start and end point ...
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0answers
27 views

MSAA on raytracing output

In DirectX Raytracing, I see that the results are typically written to a UAV. What if I want the output antialiased (specifically MSAA)? For draw call outputs, I would create multisampled render ...
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0answers
90 views

Array textures on Pixel shader

I'm developing on D3D11 and D3D12 in parallel. D3D12 is really difficult, but I learn it gradually. I faced a problem such as passing an array of textures to a vertex Shader. The method ...
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63 views

Shader code not working

While compiling the following code. I get a error ...
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0answers
18 views

Directx Ray Tracing Dxr Support Application Issue

I have a question, I have source code that is old that was built in visual studio 2003 and It does not allow me to compile DirectX12 code in visual studio 2003 so my Attentions was to take my old game ...
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0answers
237 views

Crash on creating pipeline state - “the parameter is incorrect” - HRESULT 0x80070057

All input appears valid, although the DirectX12.ShaderByteCode() pointer is null - I don't know if that's indicative of anything; the buffer does contain data. Edit: Diagnostic hub output: ...
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0answers
991 views

How to update vertex buffer in DirectX 12

I would like to create cloth simulation. Which type of buffer should i use for vertices. I will need to update them on every frame. And how updates need to be done. I'm new to graphics programming, ...
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1answer
991 views

unable to create a IDXGIDevice with D3D12CreateDevice()

I was trying to do a bare bones simple build similar to some Directx samples. First I have to use __uuid() instead of ...