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How to set root signatures specified in HLSL in my command list?

From Microsoft Docs, I can specify the root signature of my shader in HLSL. How do I use it though? Since at the beginning of the command list, root signature is undefined. I need to use ...
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Shader code not working

While compiling the following code. I get a error ...
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D3D12 ConstantBuffer - Shader receives wrong values

im having trouble with one constantbuffer: ...