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Questions tagged [design-document]

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44 votes
1 answer

As a client, trying to get a coder/programmer to develop my ideas into a functioning program, what should I be providing to my developer(s)?

I am the director of a start-up game development group (I say "group" because it is not yet an official company). I have recently gained the willingness of a few coders who are willing to help me with ...
Graham Lewis's user avatar
16 votes
2 answers

Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
ConfusedStack's user avatar
12 votes
4 answers

How detailed and/or complete is/are your game design documents before starting a project?

What I'm wondering is how complete your design documents typically are before beginning the implementation of a project? I'm talking about medium to very small projects with a very small team here ...
11 votes
6 answers

Design Document Contents [closed]

What is the minimum content that a game design document should have?
Dr. Snoopy's user avatar
  • 5,105
9 votes
6 answers

What type of document for game design? [closed]

What type of support/format do you use to store and diffuse your game design documentation? Wiki? Doc files? Files in Repository? Shared folder? Google Doc? Please provide pros and cons for each one.
6 votes
5 answers

The Thin Red Line. What to present to get interest without showing too much?

I am Dalilean and I am a gamer. There I have said it. Damn, feels like a weight is lifted from my shoulders… They say the first step is to admit the problem. Now the second step is doing something ...
Arquitecto Colo García-Padilla's user avatar
5 votes
1 answer

Where can I see example sell-sheets for a game?

So my long term one-man indie project is turning into a two-man indie project, and I feel I need to take a step back and at least have a "sell-sheet" as a basis for the game design. Does anyone have ...
Justicle's user avatar
  • 712
4 votes
3 answers

Collaborations with colleges? How do you make them work?

I am a graphic artist and not a modeler or a programmer. For the last few months I have been developing the concept for a game, but could not find a proper team of collaborators to make a demo. Then, ...
Arquitecto Colo García-Padilla's user avatar
3 votes
2 answers

Important aspects to consider while making a technical design document

I'm working on a open world strategy game for which I'm planning to make technical design documentation. How do we decide exactly what we need to include to ensure the design document is as complete ...
MogambO's user avatar
  • 69
2 votes
4 answers

Professional game design documents [duplicate]

Possible Duplicate: How should I structure a design document? I'm planning to apply for a game designer position at a big company. But the problem is, according to my CV, I'm not fit for being a ...
jsnoob's user avatar
  • 51
2 votes
2 answers

How do I summarize a game idea into a short document?

I have a lot of game ideas, but never the time to work on them. I don't want to lose these ideas, so I want to 'store' them somewhere to come back to in the future. Sometimes an idea isn't really that ...
Muz's user avatar
  • 199
1 vote
1 answer

Art Style Guide - External Image Sources?

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
Emerald Eel Entertainment's user avatar