Questions tagged [dataflow]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
73 views

Data storage for a large number of independent actors in real-time

Basically I am creating a pretty similar game to this post. It's a large scale real-time strategy game with thousands of units active at once. I'm trying to figure out the best way to store the game ...
4
votes
4answers
286 views

Data flow with PhysX on a dedicated GPU

If there are 2 GPUs in a PC, one processing only graphics and the other dedicated to PhysX, what is the flow of the physics-related data? Let's say we're simulating an explosion and the PhysX ...
0
votes
2answers
172 views

Data flow: Game design balancing data to game

I'm thinking about how to get the game design balancing data (unit values, quest conditions etc.) to a game. I wonder how you would solve/have solved it? Conditions: Java server Unity mobile client ...
0
votes
1answer
88 views

assets access with index offsets

My question if about resource management. Is it a good idea to store resources like Sounds in an array and then make a second array(lets call this SoundCollections) as a sort of reference table(name + ...
16
votes
3answers
9k views

CPU - GPU memory data flow [closed]

I'm a newbie graphics programmer and I've been wondering recently - how does model data (meshes and materials) flow from application (CPU memory) to graphics card (GPU memory?)? Say I have a static ...