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Frustum culling using compute shader, how?

I'm working on a little project for a while - creating an area where you can spawn a bunch of grass. I've overcame a major headache when figuring out the GPU instancing for the mesh and the code looks ...
Leedy's user avatar
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Gaps between terrain chunks generated with marching cubes

My generated terrain chunks have gaps between them: I'm using Compute Shader and Simplex Noise from FastNoiseLite library to generate noise: ...
aress's user avatar
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