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Tagged with compression c++
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Efficient way to implement animation from spritesheet?
I'm actually trying to port a GBA game to SDL for educationnal purpose.
The game has many sprites and tiles. Since the GBA screen size is 240x160px, I decided to scale it 2x. At first, it went okay ...
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Why use compression such as zlib? [closed]
Compression and encryption are different things AFAIK, so why even use compression if you have to still decompress anyway, is this just to reduce distribution size or is there some other reason?