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Questions tagged [commercial]

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33 votes
4 answers

Legal issues for a "fangame" of a commercial franchise? [duplicate]

I've played around in the past of the 2D Flash fan-made version of the popular Valve game Portal. It has basically the exact same mechanics, but as a 2D side-view flash game. Lately I've toyed ...
Justin L.'s user avatar
  • 854
19 votes
3 answers

How viable ogre3d is for a commercial project? [closed]

Well, I don't really what else to add to the question, since I don't really know what competitors have that OGRE doesn't. Of course I'm talking game rendering quality here, I don't really think there ...
jokoon's user avatar
  • 5,253
16 votes
1 answer

How should I prepare for pitching a game to potential sponsors?

We have developed a mobile game, and are preparing ourselves for demo day. We will be presenting our game to potential sponsors, and we are having trouble deciding how to make a quality presentation. ...
Eilia's user avatar
  • 223
13 votes
9 answers

What's in a name?

How does the name of a game relate to how popular it becomes? Have there been studies around this subject? Are people influenced by the name of a game?
Adam Harte's user avatar
  • 2,444
7 votes
3 answers

Are commercial javascript games sensible?

So I love javascript as a language and how it is able to be run anywhere. I'm gonna enumerate my concerns: Does it make sense to make money from javascript? I mean, the second I publish my game ...
Blub's user avatar
  • 415
6 votes
1 answer

Showing "Please buy" screen to pirates [closed]

I recently saw this and this, and that got me thinking When publishing a commercial game without DRM, would it be a good idea to upload a slightly modified copy of the game that shows a screen like ...
jobukkit's user avatar
  • 292
4 votes
2 answers

Can I use New York City in my game?

I want to make game more realistic, for that I need a city. So, I decided to take New York City, as it can be seen through Google Maps with Street View, 3d view and much more and will help me a lot to ...
Goo foo's user avatar
  • 51
3 votes
6 answers

Using a particular font in a commercial game

I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
RCIX's user avatar
  • 1,116
3 votes
1 answer

Copy Protection / Incentive to buy

I'm the lead of a small independant team working on a game slated for release next year. Most of the design is collaborative and we are currently investigating copy protection, on which neither of us ...
Siranj's user avatar
  • 33
2 votes
3 answers

Buying music from an independent artist

I have a concern regarding buying a song from an independent/amateur music artist. How can I demonstrate, if needed, that he actually sold that song to me and agreed to let me use his work for ...
Newbie's user avatar
  • 21
2 votes
1 answer

Can I use the ENet library in a commercial game?

I have some problems understanding ENet's license. It's not the zlib license as far as I know, but it seems like it's not GPL either. I'm not a native English speaker and I can't understand what the ...
Bartek's user avatar
  • 23
2 votes
2 answers

Who has the rights to the party game Mafia / Werewolf? [closed]

Who has the rights to the party game Mafia / Werewolf? Or is it public domain, meaning anyone can do an implementation of the game and release it as a commercial product? Update 1: According to this ...
corgrath's user avatar
  • 131
1 vote
1 answer

Legal Implications of using Openal in Opentk Commercially

Myself and my friend are currently creating a game, which we plan on selling upon its completion. We are using opentk. I read over this: , and it pretty well describes ...
Sonicboom282's user avatar
1 vote
2 answers

Licensing for assets in a game but it is free for commercial use

In my game, there is this music that I use and of course before releasing anything for commercial use, I have to have a license for what I dont create for my game for example ( game engine, music, ...
Abhishta Gatya's user avatar
1 vote
0 answers

Selling merchandise inside game? [closed]

I am developing my first iOS game on Unity. I spent a lot of time creating beautiful artwork for the game (characters and scenery). I gave testflight access to my friends and advisors, and they loved ...
razer's user avatar
  • 11
-1 votes
1 answer

Legal to make and sell a game engine made with Unity3D?

does anyone know if it's legally sound to create a game engine within unity, build it as a standalone and sell it as a product? The engine would allow users to compile their own games through it. It ...
Swans's user avatar
  • 1
-1 votes
1 answer

UDK - Commercial Use Age Limit

So I'm 15 and I was wondering if there is an age limit to be able to publish a commercial-game. I know that I have to pay $99 to buy a commercial license
Doğukan Özdemir's user avatar
-1 votes
1 answer

Can I use hawaii state in my game commercially? [duplicate]

I want to make game more realistic, for that I need a state . So, I decided to take hawaii state, as it can be seen through google maps with street view, 3d view and much more and will help me a lot ...
Goo foo's user avatar
  • 51
-4 votes
1 answer

Licensing and commercial game development [closed]

I am thinking about developing my game and have a few questions. I am going to use these softwares and libraries : OpenGL, Visual Studio Express, GLFW. I have publishing and selling my game in plans. ...
Vendetta8247's user avatar