Questions tagged [cocos3d]
Cocos3D is a free open source 3D game engine for iOS written on top of popular Cocos2D-iPhone 2D engine.
6
questions
0
votes
0
answers
25
views
How do I go about making an enemy change depending on where the player hit it?
Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
6
votes
1
answer
3k
views
OpenGL ES object rotation around z axis
I have an object on my screen which is presented rotated and panned,
But i have 2 problems regarding the z axis rotations. It's a bit tricky to explain so i uploaded 2 videos to describe each problem.
...
1
vote
2
answers
280
views
Cocos3D: weird line between adjuscent 3d planes
I have created a textured plane in blender of size 2×2 and I am using that as a tile. This is the screenshot of what I have done in blender. Nothing special, the default plane on origin, I just added ...
3
votes
1
answer
970
views
Create a physics body with hole : bullet physics
I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine.
I have a model like this
Basically there is a plane, with a hole, and a UVSphere. Both were ...
4
votes
1
answer
3k
views
Bullet physics debug drawing not working
Background
I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both ...
3
votes
1
answer
3k
views
Create bullet physics rigid body along the vertices of a blender model
I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine.
What I ...