Questions tagged [client]
The client tag has no usage guidance.
9
questions with no upvoted or accepted answers
3
votes
1answer
631 views
Authoritative server controlling objects in multiple scenes in Unity3D
I am working on a multiplayer project that involves loading into different scenes and playing some kind of mini-game with any other players that happen to be in the scene at that time. These mini-...
1
vote
0answers
100 views
How should I implement lag compensation in my racing game?
I've looked around and I see a lot of discussion about lag compensation for FPS's, but none for racing games.
I know Mario Kart uses some sort of interpolation for other racers, but it doesn't ...
1
vote
0answers
68 views
Client/Server player views
Trying to decide the best course of action to implement the in view and out of view of players in a server/client 2D game. Below is some highlights of the system:
Map sliced into squares. Each square ...
1
vote
0answers
137 views
In snapshot-based networked game does client store N snapshots as well?
I understand that in a snapshot-based network replication system the server holds onto N full snapshots and uses incoming ACK'd data from the clients to construct delta snapshots. This makes sense. ...
0
votes
2answers
145 views
Project organization for a multiplayer client-server game
I'm programming a game 100% in Java but I'm having some issues concerning the final games architecture.
I plan on having two separate projects: one that will hold the client side of communication ...
0
votes
0answers
21 views
Client updating prefab on inspector, but spawning the old prefab
I am making an AR (ArCore Cloud anchor) multiplayer(UNet) game with unity. In the game, a player can select an object with ui buttons and touch on screen to place the object. This is how I have set up ...
0
votes
0answers
346 views
Websocket client connection for Unity 3d
am looking for help to get usage of websocket client in unity3d. i have my business logic running in python which posts the msg in JSON format to port say 8080 using websocket server code written in ...
0
votes
0answers
27 views
server coordinate to client coordinate
I've a really quick and maybe dump question and I don't really know how it is handled generaly. I want to make a tile base multiplayer game.
Player doesn't teleport from a tile to another but just ...
-4
votes
1answer
368 views
UDK dedicated server project. How to create user information files
Now I know how to launch my dedicated server in udk.
But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...