Questions tagged [client]

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Authoritative server controlling objects in multiple scenes in Unity3D

I am working on a multiplayer project that involves loading into different scenes and playing some kind of mini-game with any other players that happen to be in the scene at that time. These mini-...
1
vote
0answers
126 views

How should I implement lag compensation in my racing game?

I've looked around and I see a lot of discussion about lag compensation for FPS's, but none for racing games. I know Mario Kart uses some sort of interpolation for other racers, but it doesn't ...
1
vote
0answers
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Client/Server player views

Trying to decide the best course of action to implement the in view and out of view of players in a server/client 2D game. Below is some highlights of the system: Map sliced into squares. Each square ...
0
votes
2answers
309 views

Project organization for a multiplayer client-server game

I'm programming a game 100% in Java but I'm having some issues concerning the final games architecture. I plan on having two separate projects: one that will hold the client side of communication ...
0
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0answers
34 views

server coordinate to client coordinate

I've a really quick and maybe dump question and I don't really know how it is handled generaly. I want to make a tile base multiplayer game. Player doesn't teleport from a tile to another but just ...
-4
votes
1answer
371 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...