Questions tagged [character]

Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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1answer
48 views

Animation is not starting even though collider is triggered?

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
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1answer
34 views

Dialogue System only plays the same words

I'm trying to modify brackeys dialogue system using raycast in an interactableOjects Script so that I can talk with multiple characters, however, when I talk to Character A it appears Characters B ...
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0answers
18 views

Controlled Wall Jump 2d Platformer

I would like to be able to control the intensity of the wall jump of the character, enabling the character to jump in short bursts upwards a wall and in long button presses across the wall. I have a ...
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2answers
1k views

Press f to interact with NPCs or objects

How do I change the method used for initiating the interaction. Instead of clicking object, check if within a certain radius of an object when you hit a key on your keyboard. If within 1 unit, the ...
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0answers
38 views

Unity character customization parts

I'm relatively new to unity, started a couple weeks ago and so far I managed to setup a character with multiple parts, like hair, head, and body. Here's how it looks like: I also managed to import ...
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1answer
314 views

Character Movement - Canvas Character - Javascript

How do I change the arrowkey movement so that is based off of the click of the buttons instead? Cheers ...
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0answers
123 views

How are character creators/customizers done in other games?(Reference images inside) [duplicate]

Possible Duplicate: What techniques could I use to give players the ability to control certain features, e.g. fatness? How are character creators(usually seen in RPGs) done? Such as, the ability to ...
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0answers
65 views

Character sinks into ground when switching animations

I originally posted this question on the unity forums, but no one answered my question. Here it is: Hello, I have been game developing since May and today I finally figured out how animations work in ...
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0answers
27 views

How do you test player character locomotion alogorithms?

Work has been proceeding to improve the locomotive behavior of kinematic characters under player control. The problem is usually more involved than inverse kinematics with joint constraints etc. Here ...
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1answer
249 views

Level progression grid/chart [closed]

What I'd like to do is create a sheet where I can track character XP/level progression. I created this by hand: It's sloppy, but in the realm of what I'd like to generate on a computer. Each bar ...
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0answers
7 views

How to rotate a character according to the body alignment of the ragdoll to fit the 'getting up' animations?

I'm trying to make a character rotate in the right direction so that when the character gets up from a ragdoll state, the animation would closely match the initial lay down position of the ragdoll. ...
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1answer
249 views

Godot: Move_and_slide_with_snap not working on slopes

My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
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0answers
45 views

Wall jump without returning to wall

In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
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13 views

How to Cease the Ragdoll Wiggle Dance

When I instantiate a ragdoll object, it collapses nicely, but the movement never stops. It wiggles continuously. I'm using CharacterJoint components. None of the colliders (box and capsule) intersect. ...
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1answer
16 views

Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
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0answers
92 views

Gaps in custom body parts export for Daz Genesis 8 character

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
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1answer
251 views

Character Controller pulling Table in Unity Engine

I have setup a scene with one GameObject that has CharacterController component (Player) and another one Cube that represents Table with RigidBody and BoxCollider components. Now, when I get close to ...
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1answer
50 views

Changing contents of level depending on which character was selected

I'm trying to create a character selection menu in Unity, where each character has their own version of the level that follows. There are about 10 characters. Each character has a different location ...
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1answer
241 views

Handling of Slopes for a Character Controller

I recently moved from Bullet to PhysX to see if it would be a better solution for my game engine, and so far it is. The only problem that I'm having, which is part of the reason that I switched is ...
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3answers
4k views

How feasible is it to integrate a personality system such as the MBTI into a game?

Specifically, how difficult would it be for an indie developer to implement a system similar to the MBTI so that the player character's dialogue, actions, and choices will change, according to the ...
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0answers
79 views

How to move a player to predetermined position

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
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0answers
41 views

Abstraction for player, NPC's, and monsters

I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
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1answer
104 views

Character not collecting animated coins

I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
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1answer
51 views

Unity - character is not moving

What I'm trying to do I have a character - prefab. For this prefab I have one animation (idle), which works fine - I hit "Play" button and my character is in idle state. What I want is to try to move ...
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1answer
375 views

How to create characters randomly with a given skill and weighted abilites

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
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1answer
146 views

Instant Animation Transitions? Nothing I read about is working

re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
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1answer
250 views

Unity character vibrates during idle animation

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
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0answers
42 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
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2answers
543 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
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0answers
164 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
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1answer
207 views

My character controller is spinnning uncontrollably?

I have a character controller and after trying to implement moving independently of the camera it starts spinning uncontrollably. I have no idea why. Here is the code: CharacterController: ...
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1answer
135 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
6
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3answers
496 views

How to store relations between NPCs?

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
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0answers
47 views

Handling strange physics behaviour while sliding between coplanar surfaces

We've got a character setup based around manually resolving collisions, and we're using bullet to do so. Our characters have a kinematic rigidbody to push things around, but their movement and ...
5
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1answer
8k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
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1answer
321 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
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0answers
147 views

How to properly write “stick to surface” character logic that handles unexpected large time deltas?

I've been trying to wrap my head around this issue: in a 2D platformer game (but this may as well apply to 3D games) I want the character to "stick" to the surface that it's moving along and at the ...
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1answer
85 views

Is it possible to do 2d character movement with vectors instead of using tiles

we have a character moving through a house and so far we used tiles to simulate character movement. Is it possible to use a vector image of the character and move the points via vectors to simulate ...
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1answer
5k views

How to create a character selection?

I'm creating a spaceshooter clone and I like to achieve the following. In the menu the player can choose between 3+ ships(characters). When the player hits the "Start Game" Button the game starts in ...
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1answer
601 views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
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1answer
420 views

Handling exact collisions on character controller and/or other objects in unity? (eg. head shot, chest , leg,etc)

Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!) I've made lots of ...
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1answer
77 views

Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
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0answers
218 views

How do I create the formula for calculate the damage of a skill

I'm trying to calculate the output damage of a skill. The skill can go up from level 1 to 100, it can scale with own levels and the attack of the character. Here some parameters Edit: I need a ...
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1answer
33 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
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1answer
56 views

First “If” Enemy Selection Function being recognized as a syntax error in Python

I have an issue with trying to under the syntax error with the line if enemy_select = 1: in this type of code: ...
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1answer
58 views

Display two characters with same tag in unity 3d

I'm developing a bowling game in which I'm currently working on the winner loose scene. I have a parent gameobject which contains two character models having the same gameobject tags. For the two ...
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1answer
206 views

Locking on to enemy, player can only move towards enemy, not away?

I'm working on a lock on function and so far I can lock on to the nearest enemy, but my player can't move around the enemy, i can only move towards it. I have my project setup so that the camera is ...
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4answers
4k views

Unity FP Character Can't Look Vertically

I have a FP Character and well, it can't look vertically. Its happened about 3 times now, each time I just replaced it with the standard assets prefab, first few times it worked fine, but then after a ...
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1answer
3k views

Turning a 2D character to face left or right

So far I know of the following ways to turn a 2D character to face the other direction (in my case the char can only walk left or right): Mirror the right walk animation and use that as a separate ...
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2answers
803 views

How Could I accommodate Gender Fluid Players In My Game

I'm world building for a fantasy MMORPG and I really want to have a safe and acceptable environment for all possible players. Of course I am going to be realistic and have prejudice in game, it wouldn'...