Questions tagged [cel-shading]

Cel-shading is a rendering technique that attempts to reproduce the flatter look of cartoons or comic books. It is thus also known as "toon shading."

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Help with Unity global illumination removes cel shaded effect

So I am using this toon shader I got from the asset store that supports global illumination. However it seems like the global illumination destroys the cell shaded effect, and when in shadow it looks ...
Bobby B's user avatar
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My lighting stays the same when I go indoors?

My problem can be seen here notice how the shadows don't change intensity or color when moving indoors to the cave. The only thing that changes is the highlights when I move under the directional ...
Bobby B's user avatar
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Help with unity cel shader not work when turning away from the main light?

So i'm using this really good toon shader I found, that works with multiple directional and point lights. Only problem is, it acts weirdly when turning away from the main light seen here, ( sorry for ...
Bobby B's user avatar
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How to make a cell shader like BOTW in Unity?

It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. I've researched multiple ...
Bob Daniels's user avatar
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How can I create a cel-shaded, comic book appearance in Unity?

I am working in Unity, I have imported the post-processing stack and I own a license to Amplify. But I'm having trouble making my models appear cel-shaded enough to make them appear as if they are ...
Chad's user avatar
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How do I create a cel-shaded cartoon look?

I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed? Here are some sample images of what I mean:
Csabi's user avatar
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Can an existing game be optimised by converting it to use cel-shading?

I assume it's possible to cel-shade existing games through API interception. If done properly, could this be used as a rendering optimization technique? This means rather than doing the cel-shading ...
Preslav Rachev's user avatar