Questions tagged [camera]

Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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1answer
1k views

Unity 2019 depth-only camera now overwrites everything

We have a pretty traditional camera stacking set up: UI camera on top of a everything-else camera. The UI camera is set to only clear depth, and only draws the UI layer. The everything-else camera ...
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2answers
83 views

How can I calculate all the tiles visible to a camera in 2D?

I am creating a basic tile-based 2D game ~mostly from scratch in Java, however all I need is pseudo-code for how this could be achieved.  My problem lies in the fact that my world (stored in ...
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2answers
336 views

How to limit camera pitch (x rotation) between two angles

I use this script rotate the camera on its local X axis: float v = verticalSpeed * Input.GetAxis("Mouse Y"); transform.Rotate(-v, 0, 0); Right now this lets ...
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1answer
44 views

Extending the camera vs CameraHelper class vs camera field

I am following an eBook called "Learning Libgdx Game Development" In it, the author implements a CameraHelper class that implements ...
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1answer
128 views

Can't correct perspective of Main Camera in Unity 3D without losing field of view

I have been trying to create a space based rails shooter game following a particular online course and I find a tilt(roll) on my spaceship as I move it towards the left and right ends of the screen. ...
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1answer
720 views

How to preserve Arcball rotation in c++ OpenGL?

Firts of all want to say that I've already searched for other people's answers here as same as Google and didn't found anything about it there. Also tried some others arcball implementations but none ...
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1answer
1k views

How can I take screenshots with two cameras simultaneously in Unity?

I am trying to capture different parts of a scene created in Unity. I have two cameras capturing different parts of the scene. Now, I need to take screenshots using these two cameras simultaneously. ...
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1answer
55 views

How can I make my camera follow the player movement in a different position

Basically my camera follows the character rotation and position, although the position of it its pretty uncomfortable to use, this is what I needed: But this is what the I get: I used a code that ...
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0answers
22 views

How can I make the camera that follows my character position also follow the character rotation? [duplicate]

So I've tried to make the camera also follow my character rotation, I tried using the same process that I did for the position follow, using quaternion and transform.rotation but it was giving me some ...
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1answer
202 views

Problem with making camera follow player in Javascript

So I'm testing a few things in Javascript and something I was testing was making the camera follow the player. When I move the player, instead of the dots going away from the player, they follow the ...
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1answer
24 views

GameObject keeps snapping to camera size on play

I'm in the process of making my GameObject move when I drag it across the screen using touch. But my current issue is when I press play to test the game, game object snaps to the size of my camera on ...
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1answer
68 views

how do i clamp my camera's rotation on X and Y?

i'm using a script to make my camera rotate smoothly toward the mouse cursor on the screen. and the only thing i need is to somehow clamp it's rotation on X and Y. here : ...
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2answers
796 views

Drag 3D camera with mouse cursor

I have a camera that is moved by changing its X and Z coordinates. However, the camera is rotated, so when an object moves by 1 unit in the world, the number of pixels it moves by isn't trivial to ...
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5answers
4k views

How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?

I have an actor (Minion) with a Text Render just above it mesh: As you have seen, I defined your rotation as absolute, so the text does not rotate along with the actor. In the game the rotation ...
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1answer
110 views

UI background animation makes camera render beyond canvas, need fix?

I have a background animation for a menu where I have to make the background larger than the canvas and drag it over it. Even though I am using a panel the same size as the canvas as a mask, this ...
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1answer
76 views

smooth look at only on x and y

i'm using the script down below to make my camera look at mouse x and y position, and it has a limitation for my camera rotation.the problem is the way my camera rotates is not smooth at all.is there ...
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2answers
86 views

The camera goes up and down when following a rolling sphere

I have this CameraController script attached to my camera, to follow a sphere that moves using WSAD. ...
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1answer
549 views

Unity - Top Down Perspective Camera to Orthographic size

I have a perspective camera with an fov of 60. It looks at an object from top view with a rotation(90, 0, 0) and position (0, 50, 0) The user has the option to change the camera to orthographic view ...
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1answer
49 views

Should I use a FOV slider or fixed camera fov?

I'm making a single-player third person 3D adventure game, and I was wondering if I should fix the camera's FOV, or if I should create an in-game slider to change it. If I should create a slider, what ...
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0answers
45 views

Scene dark when perspective camera is far from scenery

I can't find anything about this subject in the docs or forums to know if this is normal behavior: There seems to be a direct correlation between how close to the scenery my camera gets and how ...
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1answer
91 views

How can I change position of camera?

I'm working on 3D game, where the player needs to complete 4 play fields called "homes" in level 1, then progress to level 2 which has 4 homes of its own. In level 1, when the player completes the ...
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1answer
79 views

Testing a Client's Camera in a Multiplayer FPS

I'm attempting to do a logic test regarding a client's camera in a multiplayer FPS in Unity and I'm a little uncertain of which way to implement the functionality. The scenario: - I have a host and ...
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0answers
22 views

Problem with camera deapth culling only option and objects in front of each other

I have a prefab with 2 cameras. the 1st is rendering the world, the 2nd one all the suff in front of the 1st person characters "face". Now i have a problem with a gun using a muzzleflash - both on the ...
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1answer
302 views

How can I find the opposite angle and position of the camera?

In this project I have a character and a camera that follows it. The camera has a position relative to the character that was defined as (x = 0, y = 0, z = 0) and also its rotation: I found a value ...
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1answer
38 views

If my camera does not change position but rotates, Does adding lerp do anything?

If my camera does not change position but rotates, Does lerp do anything? ...
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1answer
287 views

Unity - adding camera constraint to prevent the player from seeing beyond the scene

Like the title says, I'm after some kind of constraint for the camera to prevent the player from seeing beyond the scene and seeing the Skybox. I came across the code to add a ...
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1answer
96 views

Face culling all faces that cannot be seen [duplicate]

I'm working on a simple 3d game using the Processing Java environment. I want to optimise my code so I can draw many many 'objects' (the world is made up of many different shaped objects that live ...
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2answers
241 views

Static Camera on Endless Runner

I am developing a mobile game in ue4. For this project, I need to have a "static" camera so that the player can move within the frame not affecting camera location and rotation. But as this is an ...
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1answer
49 views

Culling mask don't work

I have the following setup: MainCamera render everything except ImageTurret layer. TurretCamera render only ImageTurret layer on a RawImage My problem is: MainCamera render everything and ...
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1answer
160 views

What is the alternative (new) 3d projection called that solves the stretching / zooming at sides of monitor?

I understand about camera's and projections etc, such that we have distortion and zooming when at the sides of the screen (exacerbated on 21:9 monitors), however a few years ago, in a Unity forum ...
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1answer
76 views

What is causing my 3rd person camera to lose rotation on the z axis?

I've been working on a 3rd person camera on unity for a couple weeks, but I've pretty much hit a wall, specifically to do with my camera's rotation. When I rotate it on its x and y axis it won't have ...
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1answer
226 views

Camera that pivots in the direction that the player is moving

I'm trying to recreate Rocket League's freeform (non ball-locked) camera, which basically is a camera that follows the player but pivots to allows face the direction the player is moving in (not ...
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1answer
227 views

How can I use pan gestures to zoom a camera in and out

I have the following scene tree for my player: They have a Camera2D as a child, which has a script attached to it. How can I make the camera zoom in and out as I ...
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1answer
98 views

Making the camera look at the player while keeping another object in view

I'm working on a sorta football game where I need my player to always be at the center of the camera view while keeping the ball into view, without any vertical movement. The idea would be for the ...
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1answer
112 views

How can I use slerp to stop my orbit camera "shortcutting" across to its target position?

I'm working on a camera that moves around the player at a fixed distance. It's the standard right-stick-to-move-cam-around kind. The camera follows the player but stays at a fixed angle to (0,0,1) ...
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2answers
754 views

Pixel Perfect 2D tiles

I'm trying to make an 64x64 tilemap using Super Tilemap Editor & Unity but my tiles looks terrible. I did my research about pixel perfect 2D and all of the solutions were for pixel art, they didn'...
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0answers
521 views

Why is Unity MouseLook very shaky and jittery?

I'm working on a first person shooter game. My problem is that my Mouselook script is shaky and jittery when I looking around. Here is my code: ...
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1answer
319 views

Unity2d Camara smooth zoom issue

want to know that how mathf.movetowards works, i tried to play around it and have some issues. i want to make the camera moves from player to target places along with zooming upon triggered and vise ...
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1answer
393 views

Video feedback effect with recursive RenderTextures in Unity 2018.3

I have a project where I'm playing with a video feedback effect by rendering a camera to a RenderTexture and pointing the camera at a quad displaying that RenderTexture. This works great normally, ...
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1answer
69 views

Changing the camera in Unity

I am trying to make a game like Mario Party in Unity. I want the camera to automatically change between players after each turn. I don't have a lot of experience in C#, and I totally would learn ...
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1answer
118 views

Spine + MonoGame > viewMatrix / camera offset

we switched from frame by frame animations to Spine (this animation software). The issue I am facing now, that it am unable to fit it in our coordinate system. (simple 2D game) I guess there is an ...
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1answer
464 views

How to set ortho projection / model view matrix without a camera?

I'm trying to create the correct projection and model view matrix for rendering without a camera. _orthoCamera is a camera I set up in the scene view. Using the <...
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0answers
205 views

How to make only-head rotation in UE4?

I've made a character, attached a camera to it and setted input. But now i want only character's head to rotate with mouse, but not a whole character (player capsule rotates with Q and E keys). I ...
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1answer
35 views

MouseLook Script "Pops" back to the last value when the script is enabled after being disabled or destroyed

I am trying to get a problem with a MouseLook script that controls my camera and a LookatGameObject script that also controls my camera when I want to force the player to look in a certain direction ...
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1answer
2k views

Camera view matrix from position/yaw/pitch/worldUp

I'm trying to make a basic FPS camera view matrix, using position, pitch/yaw, and worldUp. Currently, my camera's view matrix is just a plain rotation matrix (made with yaw/pitch/roll) and the result ...
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1answer
37 views

Vertical camera rotation has reduced speed & range when looking at the character from the left or right

I completed a camera tutorial for Unity. I can rotate a camera around my figure around the Y axis (Vector3.up) and I wanted to extend that for a Fixed-Free 3rd Person camera (What are the types of 3rd-...
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1answer
65 views

How is this camera settling done?

For clarification: I don't need to know how to rotate the camera. What I'm asking instead is how the movement of the camera AFTER the mouse move is calculated (the "slow fade out"). I've tried a lot, ...
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2answers
873 views

My camera does not rotate around player in 3d open world

I want my camera to following behind the player at all times. When the player turns to the left, I would expect the camera would move behind the player while remaining focused on the player. My ...
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1answer
994 views

Alternatives to Camera.main.ScreenToWorldPoint in Unity

What are alternatives to Camera.main.ScreenToWorldPoint in Unity? So, here is my code (just the piece which is relevant for the question): ...
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0answers
37 views

Camera LookAt position with fixed screen position

I have a perspective "lookAt-type" camera. I'm trying to compute specific focus point of the camera, which should be placed in the middle of the screen: I also have a custom 3d point in world space, ...

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