Questions tagged [camera]

Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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Java clicking on tiles detection

I am making small isometric game, where I want to do something when user clicks a tile. I can simple do it by mouse location, but I want to be able for zooming and moving camera. It will be 2D game ...
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358 views

How to prevent weapon clipping WITHOUT camera stacking?

This is a FAQ, and answers involve camera stacking. I am not using a SRP. I do not want camera stacking as various post-processing instructions (e.g. FXAA, MSAA, etc) are all done on the active camera,...
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257 views

In Unity, how to hide objects from specific cameras without using Layers

The situation is that there are multiple players that can collect items. When a player collects an item, the item will disappear from that player's screen but still be visible to other players. I know ...
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133 views

Simplifying Camera Strafing

I have a camera that follows the position and direction of the player. These are updated using spin and velocity. The velocity is updated like so: ...
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4answers
244 views

What causes this z position change?

This is a follow-up on the following thread. I'm applying a code that will move an object just outside the camera's frustum. I have used the same code in other projects, and it worked fine. However, ...
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2answers
129 views

Multiple cameras using a single skybox with same perspective

I am using the enviro package for weather and to have a moving sun in the background. I'm building an installation with 3 screens and I want to have the sun track across the screens. However what I ...
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442 views

A two player game with a split screen

In the antique game spy vs. spy, two players play on a single computer. The screen is split, with each half showing the viewpoint of one player. Is it possible to create such an effect in Unity? The ...
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1answer
3k views

How do I properly use Unreal's Lens Distortion plugin?

I am trying to use UE's LensDistortion plugin (seems like it's bundled with the engine but only put to use in the Compositing sample project), and following the same workflow as the sample. ...
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Follow Camera to Two objects at different time

I am developing simple 2D game in unity. I am locked with the camera movement for last two days. I've camera script that is working as follows: Follow the player to X and Y direction If player stops ...
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Import blender camera with key frames to unity?

I am wondering if I can take a camera tracked camera from blender and import it into unity. Is there any way to do this? Please let me know! Thanks in advance.
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563 views

Camera looking around with mouse - Unity, C#

I am building a script in C# for camera logic in Unity, the camera is supposed to follow the player (a 3rd person character) around and the user should be able to look around using the mouse, so far ...
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1answer
239 views

What program was used in Kojima's Death Stranding to create the 3D scans of people? [closed]

I've been unable to find out what program Hideo Kojima used to create his 3D scans of people in his game Death Stranding and presumably Metal Gear V as well. Here is a video of the scanning in ...
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793 views

How do I prevent camera jitter when rotating the player - Unreal?

This is a problem that seems to have no reasonable answer anywhere around, yet is a commonly needed aspect of developing game mechanics. Context I'm developing a traditional 3rd person character ...
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1answer
322 views

Möbius effect in Unity

This morning I've seen the following animation on Twitter. It is a kind of Möbius strip effect. It's cool! Isn't it? So I've decided to build something similar using Unity, just for fun. I want to ...
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388 views

Unity 2D Cinemachine weird behavior for non rectangular confiner

I have been trying to emulate a sort of Megaman X4 way of following the player around platforming levels, where the camera is confined to certain boundaries of such levels. However, all the tutorials ...
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962 views

Unity Perspective Camera Width & Height In Visible World Units

I'm attempting to create 90 degrees top-down scenes where I'm working with a 4k or larger camera. What I'm trying to do is drop a script on the main camera and have a debug line that updates the main ...
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2answers
1k views

Why does my first person camera attached to a rigid body vibrates?

I'm trying to make a first-person character with a rigid body. I need a rigid body because I want to add areas where the gravity comes from different directions so I also need to rotate the character ...
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1answer
1k views

How does a game like Enter the Gungeon handle forward and backwards movement with their orthographic set up?

So I've been scratching my head at this problem for over a week now, and would love some insight from anyone who might know a bit more. In my game I have the floor flat on the X/Z plane with walls/...
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1answer
472 views

Moving my character/camera makes environnement jerky

I'm learning to make a Tilebased game with Unity and for that I use the Zelda alttp assets. I just have Tiles, a Camera and a moving Character with a rigidbody2D and a CircleCollider. When the Camera ...
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2answers
34 views

How do I get my scene view back to 0 or whatever it is by default?

All my tiles/sprites have 0 as their position on the Z axis, except my main cam which has -10. For some reason I suddenly couldn't zoom in without everything disappearing, I switched to 3D view to ...
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1answer
347 views

How to Bring the Scene View Camera Controls into Game View

I've got a scene with a big sphere in the centre (the Earth) and a lot of smaller spheres around (the stars). Above is a screengrab in Scene View with the camera in the Front View position. I really ...
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1answer
147 views

How to place a camera so that it always fits a plane?

I have a plane that can get its scale changed during the game, and I want to make the camera view it completely every time the plane has its scale changed. The only camera is set to perspective ...
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1answer
63 views

How to create video from camera?

I have a 3d scene and a camera; I want to create video file from camera pre-set movements. If it is possible, running application by command line (without needed to "show" at video, my camera) . Is ...
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2answers
93 views

How do I remove the objects when it is not seen on the camera?

I am a beginner C# Developer and I am creating my own version of the "No Internet Dinosaur Game." How do I remove the Object like (Platforms, Cactus, etc.) When it is not seen on the camera?
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1answer
83 views

VR Camera and Hands height

Using the Oculus Rift S, I just added OVRCameraRig and LocalAvatar or OVRPlayerController and when I press play I feel like I'm not as high as I want in my vision and hands, I change the position of Y ...
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How can I apply my camera to all graphics objects?

Is there a way to have the camera be applied to all objects? Can you have the camera effect objects that where made with glVertex3f(); This is the fourth time I ...
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1answer
723 views

Unity Tilemaps not Rendering as I move camera

As I move the main camera in my Unity game towards the left or right, the camera just stops rendering any of the tilemaps in the scene. Here, the camera is at x = 25.7, and the preview isn't showing ...
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1answer
211 views

Setting SteamVR Camera Target Eye before SteamVR installed in Unity

I'm writing a plugin that can be used in both VR and non-VR projects. I have a Camera that is used to display UI containing some game info on a secondary monitor. My problem is that when the end-user ...
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37 views

RTS camera acceleration

I have an RTS game with a camera that can be controlled by either edge-pan, gamepad analog stick or keyboard buttons (WASD). The speed and snappiness are good for the general case, but sometimes feels ...
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67 views

How can I get my entire game to scale based on screensize?

I'm currently building a 2d mobile game and I'm currently stuck trying to get my game to scale with screen sizes. Currently my background is scaled to 1920 X 1080. When I run the game on my Galaxy S10+...
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1answer
24 views

I created a preview of my player camera with another camera but when disabling the main menu it show no cameras exist why?

I created a Render Texture named it : GUICameraRenderTexture This is a screenshot of the Player camera : I assigned to the Target Texture the new GUICameraRenderTexture : Then on the bottom of the ...
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1answer
38 views

When I press play in my scene, the camera turns in the opposite direction?

In my scene, I have my character facing a certain direction, with a camera attached. Now, when I press play, for some reason, the character immediately faces the other way. I've tried turning the ...
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2answers
403 views

FPS-like mouse-look camera WinAPI problem

I have a problem with implementing mouse-look camera movement, like in FPS games. For me common solution is: Process WM_MOUSEMOVE event in ...
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2answers
617 views

Unity3D - Camera Jitters When Displacing and Rotating Smoothly

DISCLAIMER: I am using Unity 5.6.5f1 for this code, I honestly don't know if there would be API updates on later versions, though I don't think so. I tried to make a simple Third Person Camera that ...
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1answer
48 views

How to draw a rectangle with a border pixel over a camera/viewport?

With this code I intended to visually delimit the complete view of the circuit and the two controlled cars: ...
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1answer
703 views

Unity - Apply different Near/Far clip plane value for different layer

I am Lerping the Near value of my camera, from 0 to 38, and it gives this result: change near clip plane effect As you see, it gives a nice effect. But now I would like the effect to occur only for ...
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39 views

Confused on graphics rendering

Implementing a viewport is just a rectangular space on the back buffer usually a 2d texture set to the size of the client window that we render to. However in direct3d when we describe the viewport ...
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1answer
89 views

Selected enemy off camera

I'm facing a problem with a game I'm making. Currently I can select an enemy and mark it as shown on the image: But now I want to show the position of the selected enemy on the screen when it's off ...
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51 views

Logic behind a cubic reflection

I'm creating a cube in WebGL made of mirros that have to reflect the object inside of it. At the moment I'm stuck because I don't understand the correct logic to implement to achieve the result. I ...
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1answer
226 views

How to change TPS camera angle in Unity

I'm very new to Unity and this may simply be a failure of google-fu but I hope someone here can help me out. I'm working through a series of tutorials on how to create an RPG in Unity, making small ...
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1answer
15 views

Problem displaying drawing of a path in camera/viewport

I have an adm object, which draws the path in the room like this (Object ADM - Draw Event): ...
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165 views

The Google Earth solution for panning in a 3D world

About a year ago I made a solution for panning and zooming in a 3D world (Three.js) using a formula provided by @DMGregory. Here is the post: How to panning camera on XZ axis with different angles ...
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1answer
173 views

Quaternion.slerps resets camera rotation to (0,0,0) when i go to play mode help!

i am building a camera rotation script like in fps. Everything is setup and working except that camera rotation resets to zero at the start of game which i dont want. This is the camera rotation i ...
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1answer
46 views

Taking cube from camera space to clip space, error in my math?

watching Ken Joy's Computer Graphics lectures on youtube. One thing I'm confused about is after he gets the cube from the camera space to clip space, from my calculations the cube doesn't look like ...
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1answer
1k views

How to draw the editor's camera position in play mode Unreal?

The blue camera that is drawn for the CameraComponent in the editor. My intended usage is that when playing a third person template, ejecting from the pawn and then selecting it, will show the Camera ...
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2answers
97 views

Camera Transition between 2 position / rotation, and follow a 3rd target

I have setup a transition of camera between 2 transform, here the result in video: https://youtu.be/rcwQ6KuEfMw I have the information of the 2 transform: - position (vector3) - rotation (Quaternion) ...
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1answer
162 views

Libgdx: converting between two camera coordinates

I had a similar issue to the question here: Why is my text is too large even when scaled to .05f in libGDX? So I created a second camera for my text elements. I'm rendering the text above some other ...
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How to set the camera projectionmatrix so that it's 4 rays always exactly hit the corners of a defined plane?

I have a camera, and I have a plane. The plane has 4 corner points. I need to find out how to change the projection-matrix of the camera so that the projection-rays of the camera always hit the ...
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0answers
2k views

Unity LWRP alternatives for camera stacking

I am working on upgrading a project in unity from a 2018 version to the latest 2019. One of the mechanics of the game is an AR (augmented reality) system. Some of the UI elements appear in the 3D ...
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2answers
1k views

How to change between camera angles in Unity

I need to change camera angles in Unity by hitting a key. For example, I want to look down on the battle, so I hit 1. Then I want to see it from the side, so I hit 2, etc. How do I write a script ...

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